rFactor 2

rFactor 2

73 ratings
rF2 NASCAR 2019
File Size
331.763 MB
Apr 8, 2019 @ 4:19pm
Aug 21, 2019 @ 11:31am
6 Change Notes ( view )

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rF2 NASCAR 2019

Version 1.04 Updates
- Adjusted region map for Ford's darker appearance so it's no longer as dark
- Adjusted roll cage region map for Toyota and Ford so it doesn't appear chrome like
- Slight tweak to the 550 HP Engine file
- Updated upgrade.ini file so Speedways and Superspeedways configurations use the 550 HP and the Road Course and Short Track configurations use the 750 HP Engine.
- Fixed Dash light so the details are also lite up on Toyota, Ford and Dodge instead of just the RPM gauge
- Added modified ISI window net to fix transparency issue
- Added slightly modified ISI stock car front re-enforcement window bars to fix transparency issue

Version 1.00 Updates
- Updated to new PBR Shader
- Added Damage Map
- Updated Dashboard Digital Gauges for back light
- Fixed shadows
- Added pit light and low gas light to dashboard
- Updated Camaro Taillights to New 2019 - "Thanks BER (Big Evil Racing)"
- Fixed Lighting issue on some tracks that make the vehicle flicker
- Fixed Ford Side Shading Issue
- Updated Aero package (Thanks bigdaddy24/larry24)
- Updated Ford Window Texture (Thanks Italo Rapacci)
- Updated Tire Shader and adjusted texture
- Fixed pivot point of tire
- Lowered car body in spinner and game
- Fixed Window Net Showing through window glass

Version 0.35

First thing I would like to say ONCE AGAIN is a major thank you to the original creator Douglas Allen and Cosmin Ioaneșiu for continued modifications. The majority of this conversion from the NR2003 MENCup 2019 is a result from all the efforts of Douglas and Cosmin's great work. I would also like to credit ISI/s397 for their work of the stockcar driver and most of the physics. I take no credit for anything more than being able to have the models in a working condition within rFactor 2 and the digital dash gauge built from scratch. I did not partake in any skin/livery creations in this mod either, if you like or admire the creation of skins/liveries, please thank or reach out to the original creators. If you believe you were not credited in this post or wish to not be a part of this mod, reach out to me and I will promptly remove or edit for proper accreditation. This package will the 1st release with hopefully a few other releases later on to fix any issues that may arise. I also have some items I would like to come back to and improve.

Credit File included in download.
- 3D modeling by: Douglas Allen and Cosmin Ioaneșiu
- Templates: Nick Baker, Chad Mikosz, Taylor Smith, Chris Everett, Cosmin Ioaneșiu, Italo Rapacci and James Hodge (rims textures)
- Textures: Matt Muir, Italo Rapacci, Cosmin Ioaneșiu, Denis Rioux for the chassis and part textures (used with permission)
- Paint schemes: Chad Mikosz, Nick Baker, Cosmin Ioaneșiu, Chris Everett, Daniel Ruppel, Italo Rapacci, Vincent Furlong, Matt Muir, Travis Baker, Steve Rada, Jeremy Stanley, Noah Joyce, Steven Merzlak, Darren Ingram, Doug Denise, Jay Lopez, Robert Panko, Brandon Lambert, Ricky Colette, Sean Whitehill, Justin Calvin, Randal Coleman and other
- Pit crews by Szip on NNracing.com, Ian Cooper and SNG crew
- Various helpers: Joe Towianski, Andrew Schwartz, Jon Flournoy, Blake Trawick, Keith Sherman, Brooks Westfall, John Poole III, Mike Van Note, Jay Lopez, Tyler Mallon, Dale M. Pettry and everyone else who had a contribution whether minor or large to the project.

Big Evil Racing
Brandon Lambert and Steve Rada

People who helped with progression rF2 MOD:
Can be found at studio-397 forums, thanks for helping when you guys were able to.
bigdaddy24 (Providing Aero package, providing assistance in team creation and .dds conversion, testing and providing feedback)
Machine (Providing tire model from previous implementations) - Thanks and appreciate it.

Paint Schemes Included in Download
Ryan B
Italo Rapacci

Feel free to stop over at Splash N Go's facebook to download their latest version of the NR2003 if you also play NR2003 and give them much appreciate as they deserve it. Also as a note, if you wish to use a skins/livery that you have found for the NR2003 MOD from Splash N Go, you just have to convert it to .dds and use it as an alternate skin, car models are fully compatible from the NR2003 MOD for this MOD. The driver models however are not as this MOD uses the rFactor 2 driver model. Leave any comments and I will try to reply as soon/much as I can.
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Machine Feb 9 @ 3:09pm 
This mod uses a modded version of the 2015 physics from what I understand.
Elvis2 Jan 14 @ 3:47pm 
Excellent mod. I'm having a problem adding AI cars to the field at Daytona (haven't tried other tracks) I click on "add ai" and the game just freezes and I have reboot my pc. Stats:
16gb pc 3200
Windows 10
I didn't experience this problem with the 1970 mod.
boxwex Mar 18, 2021 @ 3:12pm 
Are there any changes in the physics compared to the Stockcar 2018 S397?
gtc2 Mar 15, 2021 @ 5:01pm 
Is there anyway we can get a really nice base set-ups for the cars at the Nascar tracks in this mod? As a casual offline sim racer, a good basic set-up like in NASCAR 2003 would help a lot.
Mr.Morfeusz Mar 9, 2021 @ 9:45pm 
they are not... included, check ''Machine'' tracks they are pretty good
MidnightMarauder Mar 9, 2021 @ 1:54pm 
Where are the tracks? are they included in this mod?
juanarg70 Feb 18, 2021 @ 3:32pm 
Hi, does it have the latest tyres from sc2018?
Patfox74 Dec 29, 2020 @ 1:26pm 
Hi! Anyone knows how choose other skin with new UI?
Mr.Morfeusz Dec 20, 2020 @ 1:01am 
this mod adds new category
Smiley Dec 20, 2020 @ 12:58am 
Does anyone know if this uses S397's 2018 stock car overhaul for the base of this mod, or does it use an older version?