Conan Exiles

Conan Exiles

1,289 ratings
Shadows of Skelos - Extended v1.5.3
Buildings: Buildings
Admin: Admin
Roleplaying: Roleplaying
File Size
1,239.407 MB
Apr 6, 2019 @ 11:55am
Oct 21 @ 2:31pm
67 Change Notes ( view )

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Shadows of Skelos - Extended v1.5.3

In 2 collections by Senja
All Shadow of Skelos - Mods
7 items
[Modlist] Schatten von Skelos - Season 3
29 items

Mod ID: 1705201022
Item-, Recipe- and Feat-Table range from 6765XXX-6769XXX

This mod contains a total of nearly 1000 items.

All items are admin spawn only until you learn the feats via recipes, given out from an admin. Please read chapter 4 of the manual.

+ You will get placeable animals, waterfalls, water planes, weapons, armors, statues, skulls & bones, carcasses, fire, fog, cobwebs, tombstones, tents and much, much more
+ over 30 new feats like e.g. stonemason, potter, savage craft, animal tamer, armor smith, weapon smith and many more
+ nearly 30 RP tokens to use with Pippi
+ This mod introduces SAW (SvS Appearance Widget) to re-colour, re-size and re-position items after placement.

Read the manual for setup, mod usage and credits. Use the search function within the document!
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The document covers all items, recipes, feats from SvS2 and SvS-Ext and gives insight about background, best-usage and things you need to know (e.g. how to remove cobwebs, fire, fog, etc).

For SUPPORT join my Mod-Discord:

To meet me ingame join my german-speaking RP-Server "Schatten von Skelos"-Discord:

If you want to support me to buy new assets in the Unreal Marketplace or simply leave a small "Thank you", feel free to donate:
Paypal: feel free to send any donation to spenden(at)
Donate via Patreon[]

Funcom, it's logos and emblems and trade dress are registered and unregistered trademarks of Funcom or it's subsidiaries, joint ventures or associates.
(c ) 2008 Conan Properties International LLC ("CPI"). CONAN, CONAN THE BARBARIAN, HYBORIA, AND / OR ROBERT E. HOWARD and / or Robert E. Howard Properties, Inc., unless otherwise noted, are trademarks or registered trademarks of CPI and / or Robert E. Howard Properties. All Rights Reserved.

You must maintain or attach any copyright or other notices provided in connection with the "downloaded content".

Credits & Sources:
Popular Discussions View All (2)
Mar 23 @ 8:47am
PINNED: Important information - please read!
Oct 28, 2020 @ 12:50pm
PINNED: Mod mismatch? Wrong version?
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Senja  [author] Nov 22 @ 2:24pm 
Read the manual, especially the chapter about removal tools. Also watch this:
Eosph0r3 Nov 22 @ 1:00pm 
Hello guys! How delete fog?
Senja  [author] Nov 21 @ 1:30pm 
Hello El Ché: For permanent feats please use this AddOn Mod:
It needs to be installed AFTER SvS Extended. It will do exactly what you want.

I hope it was "just" virtual money within the game. I do not support any real money transactions of parts of my mods.
El Ché Nov 21 @ 10:25am 
First of all congratulations for your work, It's really a great mod, all of the assets are top notch!
Anyway, I'm probably not the first one to ask for this but could you please consider making it so that the feats unlocked by the recipes are not forgettable? I've spent a bunch of money buying the recipes on a server that runs your mod and later I reset my feats and forgot all the recipes... D:
Senja  [author] Nov 17 @ 5:37am 
You need to learn the feats by recipes. Please check chapter 4 of the manual. :) You'll find a link to the manual in the workshop description :)
Shir Fury Nov 17 @ 4:12am 
i dont know its an issue on my end, but much of the feats are missing (SvS-EXT skull decorator and jeweller for example) i just cant find them on the feats page (if im commenting on the wrong mod pls tell me)
Senja  [author] Nov 7 @ 4:03am 
Creating Steam... there is some fog inside. I always wanted to include more different ones (also with different colours) for decorational purpose to fake some poison clouds etc. - I will not add real effects to that as my mod's item are mainly serving roleplay purposes. Damaging the player would not allow them to roleplay within.

The idea of actually having something to be really thrown from the trebouchets is interesting, but currently outside of my knowledge and out-of-scope. I'll keep that idea in my mind, if I ever come across a way to realize that. But no promises here.

Feel free to use the items to decorate a scene in the described way. ;) Even if you can not "do" it, doesn't mean you can not make it look as if would have happened in exactly that way. ^.^
Senja  [author] Nov 7 @ 4:03am 
For setup use Pippi Kits or Thespians (e.g. for merchant or within mushi quests). Feel free to come into the Mod Discord to ask other admins about best practise. Setup might be a bit tedious, but you can also use the SvS Ext Feat Unlocker:

The water planes are just faking a water surface to appear having a pool. It's no current water. Waterfalls are just purely decorational and don't fill in an area with water.

Adding real "placeable" water is quite difficult. The only mod that managed to create water blocks is "Thrall Wars Dungeon Mod". I tried and could not circumvent some obstacles. So no water blocks from me, sorry.
Dr Inconsiderate Nov 7 @ 1:58am 
It would be even better if you could pick up the dead animals and put them into siege engines and catapult them over walls so they make players and npcs sick. You know add biological weapons to the game. People during the ancient times might not have known what microbes were but they did know that dead bodies made people sick which is why they would fling them over the walls during a siege or place them in the water supplies so those who dranks the water would get sick.
Dr Inconsiderate Nov 7 @ 1:58am 
What would be the ideal to configure things so that on my server people are able to build things as they would any other items? I do not like the idea of having things admin spawned. I am also curious about the water fall and water plane. Are these features that could be used to create pools of water. One thing that would make the game perfect is if they added features where you could create steam or add water in places so you can have pools. Perhaps if you added a bucket of water to a furnace it would create steam. If you added putrid meat to that you could create a pathogenic steam cloud which would get all who came in contact with it sick. You could then put this in pots or barrels and throw it at enemies either by hand or by trebuchet.