XCOM 2
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[WoTC] Mercenary Plasma Hero Weapons
 
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159.557 MB
Apr 2 @ 6:48pm
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[WoTC] Mercenary Plasma Hero Weapons

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Description
The long awaited(by some) sequel to my Mercenary Plasma Weapons, this time featuring cosmetic variants of the plasma Bullpups, Vektor Rifles, Autopistols and Ripjacks!

FEATURES:

  • Mercenary Plasma Bullpup and attachments.
  • Mercenary Plasma Ripjack.
  • Mercenary Plasma Vektor Rifle and attachments.
  • Mercenary Plasma Autopistol.

HOW TO ACQUIRE:

Once you buy the vanilla plasma weapons, the corresponding Mercenary Plasma Weapon will also be added to your inventory.
They do not replace the vanilla plasma weapons.

HOW TO CONFIGURE STATS:

Stats are configurable in XcomHeroMercPlasma.ini

KNOWN ISSUES:

None at the moment, Please post any bugs or glitches and/or concerns in the comments below.

COMPATIBILITY:

This mod should be compatible with most things and should work on an on-going campaign, but as usual i'm just going to cover my ♥♥♥ with the big ol' "start a new campaign and reset your .inis! You never know".

FAQ:

Where's the Templar Gauntlets?
No Gauntlets and there are no plans to make Merc Plasma Templar Gauntlets, they are armor, not a plasma weapon.
Vanilla version?
Absolutely not, are you crazy? There are however plans to port it to Skyrim's smart fridge port in 2030.


PERMISSIONS:

You're free to use any of the assets and whatever else there is in this mod as long as you give credit.

CREDITS:

Musashi for his DownloadableContentInfo code

PATREON:

https://www.patreon.com/Claus

If you're ever curious about what i'm working on take a look, you might just see some sneak peaks even if you're not a patreon.
Popular Discussions View All (1)
0
Apr 2 @ 7:01pm
PINNED: The Big Fat Ol' Bug Reporting Thread
Claus
< >
39 Comments
Lebowskichild May 19 @ 1:21pm 
How would this mod work with Balanced Finite Items?

https://steamcommunity.com/sharedfiles/filedetails/?id=1130896923
tannerreed97 May 5 @ 5:59pm 
Can these weapons use the underbarrel mod
Cake_Knight May 1 @ 2:02pm 
Ever consider taking a crack at the Long War 2 Secondaries? It'd be pretty interesting to see your take on 'em.
Dragon32 Apr 24 @ 9:42am 
Think my favourite is the Autopistol, it's great fun to fire now. Thanks, Claus!
InvincibleMan38 Apr 23 @ 4:33pm 
This mod is definitely a beautiful addition to my team's arsenal. This gets my seal of approval.

The Resistance grows stronger!
InQuIsition Apr 17 @ 1:16pm 
oh shit, thank you for doing this. Dammit now i need to do another campaign of this XD
Dragon32 Apr 16 @ 8:57am 
@Mighty442 :
You're comparing two completely different mods. You could probably use Iridar's Weapon Replacer to use those attachments with this autopistol.
Mighty442 Apr 15 @ 10:35pm 
@Dragon32 Iridar has a whole mode that adds attachments to the Autopistol.
https://steamcommunity.com/sharedfiles/filedetails/?id=1513282047
I'm not bashing Claus's mod. It's a great mod and I'm enjoying it for my Skirmisher and Reaper. Just felt that the Templar got left behind with having a nice new Driller Pistol but no attachments to go with it.
Dragon32 Apr 15 @ 3:16am 
@Mighty442:
Gauntlets: Answered in the FAQ
Autopistol: There's a whole new model right there, how's that "no love"?
Mighty442 Apr 14 @ 10:46pm 
How come the templar gauntlet and autopistol get no love? Awesome design and attachments for the Skirmisher's bullpup and ripjack and the Reaper's vektor gets a sweet design and attachments but no loving for the templar, sure he gets a new autopistol but even with a weapon mode to add attachments it doesn't show up on the gun. Please please show some love for the Templar. Thanks in advance.