Divinity: Original Sin 2

Divinity: Original Sin 2

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Scourge/Plague Doctor Class Mod DE
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
75.454 MB
Mar 25, 2019 @ 5:51pm
Feb 21 @ 11:03am
37 Change Notes ( view )

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Scourge/Plague Doctor Class Mod DE

In 1 collection by Auracheetah
Divinity Summer Collection Aura
15 items
Description


Introduction
This is my first ever mod, period. So this was a big learning experience and will most likely continue to be one while
I try to bug fix things. The idea behind the mod is to create a class that has a emphasis on control over your own
abilities. Recklessness will get you, your allies, and random NPCs killed, but if played right can control the battlefield.

NEW CONTENT: Plague Masks!
Disclaimer: I'm terrible at spelling
Disclaimer: If your game is crashing try to disable ambient occlusion

Nexus Backup
For those who are having issues with the workshop https://www.nexusmods.com/divinityoriginalsin2definitiveedition/mods/161/

Planned Updates
  1. Fully voice acted trader
  2. About 10 more abilities once the core ones are well balanced

Mechanics
The main mechanic of the class is all based around plague stacks.
These are the basic rules for plague stacks:
  1. Damage of plague abilities and plague status is based off Level and Warfare
  2. Applying a plague status effect to a already existing plague status will cause it to stack
  3. Plague can stack up to 5 times
  4. At the end of a character's turn, if they have at least 1 stack of plague, another stack will
    be applied
  5. Once a plague status effect gets applied to 5 stacks of plague, the target releases an
    AOE applying a plague status effect and also doing damage to all near by characters that
    don't already have plague
  6. Any healing ability will bring the current target's plague stacks down by 2

These are the basic rules for cleansing flame:
  1. On applying Cleansing Flame it will remove 10% of health from target for each stack of plague on them.
  2. Cleansing flame status can not be removed


Usage
The core of the class is based around these abilities and how effectively you can use them.
Each one has a different way that you can use your enemies, allies, and environment to spread
the plague. A lot of these can also cause collateral damage, so use caution.







Usage
Medic based abilities act as the counter to plague giving the class control your own abilities.
Besides this, they add the ability to heal and synergize well with the plague status effect.
The main difference with these abilities is that most of them come with a heavy cost.






Usage
Mutations are the buff/debuff side of the class, adding a lot of utility to it. From providing some
crowd control to increasing your ally's stats. You can only apply a mutation on a target if they
have at least 3 stacks of plague.







Usage
Purging abilities are used to "cash out" plague stacks on enemies. Like the other abilities
purging flame does not discriminate between friend and foe. For every stack of plague, the
purging fire statues last one turn longer.






The trader can be found in each of the 4 main locations:
  • Fort Joy - On the coast right next to where the player wakes up.
  • Reaper's Coast - Behind the inn where the chickens are.
  • Nameless Isle - Next to the incarnate trader on the mother tree.
  • Arks - By the channel where the Necromancy merchant is.




Incompatible Mods
  • Armor System Rework Mod
Future of the Mod
As said before this is my first mod and expect to see a lot of issues but
will be happy to try to solve them and update the mod.
If you have any issues make a post in the forum for the mod and
make sure you add all relevant information.

I will also be taking suggestions on balancing/mod additions. Also make a
post in the forum for this.
My Plans for Future Mods
If it turns out people are really enjoying the mod I might end up making more
mods. This includes class mods along with race/weapon/armors.
My Links and Thanks
I want to thank everyone for checking out the mod, it means a lot :)

I also want to thank Criken for inspiring me to make a mod for Divinity and
the Divinity modding community for helping me with a lot of issues I had.

My friend Nico does the voice acting for the trader and the narrator in the trailer
https://steamcommunity.com/profiles/76561198054734971/

I am working on Patreon as a way for people to support me and allow me
to spend more time making mods.
Patreon[www.patreon.com]
Twitter
Twitch[www.twitch.tv]
Popular Discussions View All (2)
90
Oct 12, 2020 @ 4:29pm
Bugs
Auracheetah
9
May 4, 2019 @ 3:26pm
Balancing
Auracheetah
< >
253 Comments
ThatKoboldGaming Apr 9 @ 3:36pm 
I've always wanted to become a discount Purple Haze! USHAAA!!
squishysquidmonkey Dec 28, 2020 @ 7:16pm 
I think its because its considered a status effect in the editor. Status effects don't scale with a stat, but instead do flat damage. The part that would scale is the initial damage. That said, the way to fix it would be to do something weird like fire an invisible "spell" at the character each turn, similar to how i do in my herald class mod. @auracheetah hit me up if you need help.
Nickademus Oct 24, 2020 @ 11:16pm 
I am having the same problem with this mod as I am with Odinblades DOT class. The scaling on infection seems wonky. It does not seem to scale at all with inteligence or warfare like its supposed to, just by level. With out scaling these DOT classes are vastly outsriped by there mage counterparts who do not have to increment stacks of anything and recieve high damage scaling.
< blank > Sep 6, 2020 @ 1:20pm 
Damage scale is odd indeed need update for sure.
paxmonroe Sep 1, 2020 @ 11:12pm 
this mod is amazing exactly what a plague doctor is suppose to be. Only issue is i wish the damage scaled with something. its really low. other than that i love it keep it up!
Centauren Aug 25, 2020 @ 11:13pm 
Is this properly scaling with Warfare or is there something wrong with my version? I am currently puttering about with a lvl 30 cheat character and the plague damage doesn't seem to scale when I put more points into Warfare. *edit* I went beck to the start of the game and tried again and the plague DoT damage only seems to scale with level? Is this intended?
TheBearHeavy Aug 15, 2020 @ 1:36pm 
I'd probably redl the game for a remaster of this
Cordatus Aug 3, 2020 @ 10:47am 
So found a fun little interaction with reflections. When Plague erupted from a target and we were all in close proximity to each other, the projectiles from the plague status V.. went into an infinite loop and the game crashed hard enough it left a crater in my floor. Love the class though! Not sure if there is a possible work around for projectile reflections however.
Baranorn Jul 29, 2020 @ 8:15pm 
@Auracheetah So im not sure how this is supposed to work but the final form skill that turns you into that huge werewolf thing? yea its broken. And not good broken. Sure im huge but i cant actually attack anything or use any skills. Plus after i cast the spell it removed itself from my hotbar as well as my skill book. Its just gone. Once i figured out what it did after getting my 3rd source point i was super excited about it until like i mentioned it doesnt do anything but waste 2 of my turns and then kills me....
Vezuve Jul 29, 2020 @ 11:32am 
Hum, I'm not sure if you've checked the dmg scaling in the recent update but using cheeat commander I've ran some tests and the dmg of the plague doesn't scale either with intelligence or warfare :/