Arma 3
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Boeing-SOAR MH-47E Chinook - kgb61393
   
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Data Type: Mod
Mod Type: Helicopter
File Size
Posted
Updated
124.028 MB
Mar 21, 2019 @ 5:54pm
Apr 6, 2019 @ 10:36am
3 Change Notes ( view )

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Boeing-SOAR MH-47E Chinook - kgb61393

Description
Hello there.

This mod is the continuation of Konyo123 mod. He stopped his mod and I guessed we really need an MH-47E for ArmA III, you can find the original mod here

I have his authorization to upload his mod

Version 1.6

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New
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- Ace Fastroppe compatibility added
- ACRE compatibility added
- Action colour of the lower ramp changed to green, raise ramp to red, level ramp to grey


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Changed
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- Fastroppe not coming from the rear and crew chief door but 2 ropes are coming from the rear


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Project
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- See if copilot FLIR vison mode are correct, should be only IR and Day TV
- Fix glitches of empty shell and M134 muzzle smoke coming from the middle to the aircraft
- Make the chopper AFM compatible, actually tried it but have some problem, wheel go under ground and when someone take controles chopper explose, so problem may comes from the wheels, help is please welcomed.
- Change or improve Artificial Horizon and Direction Indicator Flight Instrument
- Maybe make some fastroppe configuration, like 2 rear, 1 rear and 1 front right, only 1 front right
- Updated radio action control, maybe changed or add some radio sound
- See if the reverted USA flag should be like this or not (you know, the america flag never retreat rule)
- Actually work will only be focused on the MH-47E familly, it would change the Chinook CH-47E HC3 too but its not my priority right now


If you have any problem, bugs, multiplayer compatibility or anything you comments are welcomed
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27 Comments
Vasquez Jun 14 @ 2:55pm 
for the class RotorLibHelicopterProperties if you use this it will work very well:
RTDconfig="A3\Air_F_Heli\Heli_Transport_04\RTD_Heli_Transport_04.xml";
Vasquez Jun 14 @ 2:46pm 
Hey mate, could you add the selection: rtd_center to the memory LODs, because it's the only thing the helicopter needs to work with the rotorlib

this selection can see in arma3 samples > Test_Heli_01.p3d
Get Trippy Nov 25, 2019 @ 11:52am 
@L/Sgt KGB 613 If you're talking about my version i'm willing to work on the full source with you, I asked Konyo123 a few months ago but he already passed the source on to you, theres limited things that I can do to it without the source files.
GySgt KGB 613  [author] Aug 31, 2019 @ 4:37pm 
I'm sorry to say no, actually it is delayed. I see that someone release an other version which is better from my point of view, just after me so quite bad to have to version running in same time. :steamsad:
[VGM] Irishman Aug 23, 2019 @ 9:41am 
Is this still being worked on?
Nichols Jul 9, 2019 @ 5:57am 
@KGB61393 what was the reason for removing the fast roping at the side door on the right side of the aircraft? In real life they can go from 2 in the ramp or one on the crew chief side as well.
Maligator Apr 13, 2019 @ 4:23pm 
When using Track IR in the co-pilot seat your head is stuck following the orentation of the camera. And the Back Ramp Person can't talk on Acre Intercom. Awesome Mod!
GySgt KGB 613  [author] Apr 6, 2019 @ 10:38am 
Mod updated
GySgt KGB 613  [author] Apr 6, 2019 @ 10:11am 
ok, I created a Keys folder and put my .bikey in but actually cannot update the mod : steam error code 2, steam error message : fail - generic failure. So steam should have problems, gonna update it latter
Smith Apr 2, 2019 @ 1:03am 
@KGB61393 the bisign file will automatically pop up in the mod directory. You have to copy and paste the .bikey file from wherever you have your public and private keys saved into the mod folder though before you upload it. Just make sure you're copying the public .bikey and not the private .bikey.