Sid Meier's Civilization VI

Sid Meier's Civilization VI

71 ratings
Disable Religion Holy Site
File Size
0.006 MB
Mar 20, 2019 @ 10:37pm
May 7, 2021 @ 9:14am
23 Change Notes ( view )

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Disable Religion Holy Site

Removes Religion, Holy Site, Lavra, Stonehenge, Great Prophets, religious Policy cards, and Prayer projects from the game. Religious City-States adopt another attribute, and religious quests removed. Faith points and Pantheons are not affected. Ideal for when Religious Victory is disabled. Compatible with Civilization VI (base game), Rise & Fall, and Gathering Storm.
Check out my other Civ 6 mods:

Notes: This mod may conflict or interfere with the Real Great People mod, Automated Builders + Archaeologists mod, and likely any other mod that includes routines or actions for religious policies, tiles, and districts.

Open Civilization VI. From the menu go to Additional Content, then choose Mods. Left-click on the mod, and press the Enable button. Then, START A NEW GAME.
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SteelerTy86 Nov 26, 2022 @ 3:48pm 
This mod kinda saves the game for me. I hate dealing with great prophet spam. The game just feels so much less bloated without all the faith/prophet crap
Elkian Lionblood Aug 29, 2021 @ 3:58pm 
Still works as of August 2021! Thanks for this! I was a little worried when the pantheon picker cropped up but that was the end of it (and you can still buy Naturalists, nice!)
Das Capitolin  [author] May 7, 2021 @ 9:27am 
@Dazz Aephiex: Tested and confirmed. Thank you!
Dazz Aephiex May 7, 2021 @ 6:22am 
UPDATE GreatPersonClasses SET AvailableInTimeline=0 WHERE GreatPersonClassType='GREAT_PERSON_CLASS_PROPHET';

This line of code leaves the Great Prophet present in the game but not for hire, not unlike the unique great person type of Gran Columbia. I tested and it worked fine with Automatic Workers and Real Great People (UI).
Das Capitolin  [author] May 6, 2021 @ 9:15am 
@Dazz Aephiex: If you have suggestions on how I might rework the code of my mod to be more compatible with yours, please message me.
Dazz Aephiex May 6, 2021 @ 4:07am 
The reason why it causes automatic workers to cease working is the UNIT_GREAT_PROPHET get deleted from the database, causing a line of code to pop nil index error. I have spotted this issue and automatic workers will get updated soon, becoming compatible with mods that deleted the UNIT_GREAT_PROPHET from the game.
sgtBigAl Oct 24, 2020 @ 4:55pm 
Man I've been waiting for a mod like this for a long time. I hate religion in civ VI They should have given us the option to play with religion or not but instead they forced religion down our throats and made this game frustrating at times, especially when they send an invasion of prophets and disciples when the religion is turned off and your trying to play a domination victory. Grrrr, lol! Thank you very much for your hard work and, God bless you, lol!:steamhappy:
**ⓈHAⓇK** Oct 5, 2020 @ 3:39am 
Thanks for the great MOD
cameranutzii Oct 4, 2020 @ 2:33pm 
Awesome! TY so much for your hard work!
Das Capitolin  [author] Oct 4, 2020 @ 2:16pm 
I have tested a new version that is compatible with more mods, including Better Balanced Starts. This release will be uploaded in a moment.