Stellaris

Stellaris

76 ratings
DEPRECATED Better Habitats
   
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File Size
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0.520 MB
Mar 15, 2019 @ 1:41pm
Apr 25 @ 7:40am
19 Change Notes ( view )

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DEPRECATED Better Habitats

Description
Deprecated

This mod is deprecated and will soon be deleted. Don't worry - the contents of this mod will of course live on in my Megastructure Overhaul mod instead.
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47 Comments
princess69420 May 12 @ 8:18pm 
Don't delete this mod. There are a lot of us still using 2.6 for a little while.
Sir Doggo May 5 @ 9:17am 
I think some stuff from your common files are leaking through. Alloy Recycling Yard and Dark Matter Laboratory popped up in my game even though I DON'T have this sub-mod.
DRT99 Apr 11 @ 12:10am 
Habitation districts could use 1 or 2 clerk jobs
Seye Gnihctaw Mar 27 @ 6:08am 
thanks for updating man
PrinceJonn  [author] Mar 27 @ 6:06am 
yep
Red Knight Mar 27 @ 3:08am 
Have the following technologies, Weather Control Systems and Anti-Gravity Engineering, been updated to also improve habitats?
PrinceJonn  [author] Mar 27 @ 12:19am 
Updated with both improvements. Habitat city district uses tradition bonuses, and the new buildings that I've added require technologies.
PrinceJonn  [author] Mar 27 @ 12:16am 
Definitely the worm's work.
Red Knight Mar 26 @ 1:29pm 
You are doing God's work! Or is it the Worm's work?
Seye Gnihctaw Mar 26 @ 9:47am 
I'm with Red Knight on this. Not being able to boost them with tech and traditions seriously gimps habitats.