Sid Meier's Civilization VI

Sid Meier's Civilization VI

53 ratings
Improved Polders
Type: Mod
Mod: Gameplay
File Size
0.033 MB
Mar 14, 2019 @ 12:05am
Mar 18, 2019 @ 2:42pm
2 Change Notes ( view )
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Improved Polders

In 1 collection by Inf3cted
Inf's Civ Collection
27 items
Reworked & Improved Polders
This mod completely reworks and improves how polders work.

Playing as the Netherlands i found it frustrating how limiting the placement is of polders and how weak they are compared to other improvements so i rewrote how they function and added an extra unique improvement!

Unique Improvement Effects:
3 Adjacent Tile Requirement
Can be placed adjacent to: Flat, Hills, Mountains. (can now also be placed on reefs)
+1Food // +1Production // +1Housing // +4Gold (with Civil Engineering)
+1Food for every adjacent Polder (replaced with +2Food with Replaceable Parts)
+1Production for every adjacent Polder (with Replaceable Parts)
+1Culture for every adjacent Polder
+1Tourism (from every bonusculture with Flight)
Fortify Sea Units
+3Defense (gives fortification to ships)
+3Movement cost

Polder Extension:
2 Adjacent Tile Requirement
Can be placed adjacent to: Flat, Hills.
+1Food // +1Production // +0.5Housing // +2Gold (with Civil Engineering)
+1Food for every adjacent Polder
+1Production for every adjacent main Polder and every 2 adjacent Polder Extensions (with Replaceable Parts)
+1Culture for every adjacent main Polder and every 2 adjacent Polder Extensions
+1Tourism (from 50% bonusculture with Flight)
+2Movement cost

1, All adjacent bonuses apply to both polders.
2, "Normal Polders" Can now be placed adjacent to mountains while the "Polder Extension" Keeps the old restrictions.
3, Polders are best when placed together in groups.
4, Polders now give a fortification bonus for ships, expending on the already existing 3 movement cost.
5, If you have any feedback or want to suggest changes please leave a comment :)
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anyways does polders count towards polder extension land adjacency
i know this sounds imbalanced but i wish polders could provide land adjacency requirements for polders since it makes sense
LeoScholler Jan 2 @ 6:21pm 
Downloaded this mod today, liked very much! It dosn't makes the polders broken, it just buffs to compensate that nonsese placement condition. The only thing i would change is to be always possible to place in reefs (since it is shallow water). Hope this buff is added to the vanilla game
A Choomah Oct 20, 2020 @ 1:59pm 
Possible to build either on flooded lowland?
peter the wandere Oct 12, 2019 @ 2:42pm 
can you placed Polder on hills and Flat lands to replace fram for the Netherlands? please
GLORIA VINCIT Jul 31, 2019 @ 6:11pm 
@General Profit
I was building a worldbuilder map of the netherlands, in which i have tons of floodplains and rivers and i want to place polders all over the place, to basically use it as alternate farm improvement for the dutch
General Profit Jul 31, 2019 @ 3:09am 
Having polders on floodplains would be pretty cool but they would be rather difficult to balance
GLORIA VINCIT Jul 30, 2019 @ 9:07pm 
how do you make so it can be placed on floodplains (much like those in real life)?
in ImprovedPolders.sql I added ('IMPROVEMENT_POLDER', 'FEATURE_FLOODPLAINS'); under INSERT INTO Improvement_ValidFeatures... will that work?
Inf3cted  [author] Jul 23, 2019 @ 8:02am 
I'll look into those things in the near future, thanks.
General Profit Jul 20, 2019 @ 7:03am 
Another mention seems like a bug that the polder extension gives additional era score when first built