Kenshi
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Forgotten Buildings
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838.357 MB
Mar 10, 2019 @ 9:46am
May 29, 2020 @ 2:00am
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Forgotten Buildings

In 2 collections by Mechanica
Mechanica's Building Mods
5 items
Forgotten Buildings Sub-Mods
8 items
Description
The largest collection of buildings and furniture from older versions of Kenshi and non-player towns. Over 400 new buildings and furniture pieces to construct, plus another 300 copies of buildings, walls and furniture using alternative textures.


Forgotten Buildings Includes:
  • Tier 5 walls, concrete walls, and other walls from the old world
  • Moor buildings (used in old world towns)
  • Swamp buildings, platforms, walkways and fences
  • Hive huts, cannibal shacks and metal buildings
  • Outposts s-I, s-II and s-V
  • Old variants of Outposts s-III and s-IV
  • Broken Watchtowers and Storm House variants
  • Lagoon buildings and platforms
  • Outpost Citadels (aka Ancient Citadel, Ancient Lab, Outpost Prison)
  • Vast Factories (aka Ancient Factory)
  • Dome Ruin and Dome (aka Black Market)
  • Ashland Domes
  • Very old buildings such as HQs and bunkers
  • Five types of bridges
  • All signs and banners
  • Oil drills, silos and refineries
  • Water towers, water tanks and windmills
  • Alternative models for farms, mines, grain silos and wind generators
  • Auto-turrets (not fully automated but more accurate than other turrets)
  • Multi-barrel turrets with lights
  • More lights
  • More tents
  • Market stalls
  • Quarry equipment
  • Tarsand pipes and other structures
  • Com Towers and Land Blades
  • Ruined versions of many buildings and walls
  • Any furniture missing from vanilla research

Similar items are grouped in the build menu, use the arrow buttons to switch between them.

Click here for a complete list of everything the mod allows you to build.

If you need help identifying something in the images above, take a look here.

All research changes and blueprints can be found here.


Other Features:
  • Slopeless-like building placement, without the risk of buildings moving
  • Defensive Wall V has its original appearance restored
  • Moor buildings are available in all four of the original textures
  • Stairs added to Double House, Moor C, Moor Tower, Saloon and Tallhouse
  • Raised House roof is accessible
  • Turret and/or light nodes have been added to many buildings, walls, towers and gates
  • Furniture can be built on swamp platforms and lookout towers
  • Most furniture can be built outdoors (excludes crafting and research benches)
  • Inventory size added to the descriptions of all storage boxes
  • Climbable defensive wall towers (stairs are hidden inside)
  • New ramp attachment points
  • The lights built into some Defensive Wall/Tower/Gate models can be switched on
  • Signs snap to light nodes for easier placement
  • Functionality added to Fishing Rods, Fish Drying Racks, Oil Drills and Oil Refineries
  • The largest buildings are appropriately difficult to construct
  • All walls can be destroyed
  • Unique destroyed meshes for Old Storm House and lagoon buildings
  • Many building mesh fixes
  • Changed the brightness of some old texture files
  • Added transparency or emissive glow to some building materials
  • Improved collision for some buildings
  • Previously unfinished buildings from the game files have been completed: twelve so far and more to come

Many things can only be learnt from blueprints, which can be bought or looted from locations where the buildings are found. If you really dislike this idea, or have already visited the location of a blueprint you wanted, there is the option to use the research bench instead.

If you're having trouble finding a blueprint this list should help.


Compatibility:


Translations:

If you would like to create a translation, this template can be used as a starting point.


Non-Steam Version:
Forgotten Buildings on Nexus Mods[www.nexusmods.com]
Popular Discussions View All (5)
4
Jun 22, 2022 @ 5:51am
PINNED: Research Additions
Mechanica
3
Nov 19, 2020 @ 2:27pm
PINNED: Image Contents
Mechanica
2
Jan 20, 2023 @ 8:33pm
PINNED: Full List of Buildings and Furniture
Mechanica
285 Comments
✬Rustic Fox✬ Mar 22 @ 7:26pm 
Anyone know if the fishing gear listed is functional? or just aesthetic and i should get the mod for fishing? :beeped:
Lumber Jackson Mar 6 @ 5:30pm 
Alright, does anyone have a walkthru or video explaining how to use the bridge tiles? It seems no matter what I do, I can't get them level or at a usable height. Doesn't matter which end i start on, or if I start in the middle, the bridge panels refuse to orient at the same level.
FrodoSynthesis2 Mar 3 @ 6:29am 
weird bug where i placed a Moor C and after i reloaded a save it was floating, everyone inside and all the furniture was moved up too
anyway to fix this?
Chozen Feb 25 @ 8:10am 
Hey So I've researched up to Outpost s-VI yet I don't see the Outpost building in my build window.
GutwPC Feb 23 @ 8:45am 
also may i ask if i am allowed to use it into my own mod ?
GutwPC Feb 23 @ 8:26am 
Hey man, can i ask you where you found the huge multiple storie tower/bunkers and if they are still available to download somewhere ?
Eternal Daemon Jan 26 @ 6:12am 
I've encountered an issue with gates where the single mode variant of gates do not have the mount points for the special tier specific lights.
violated chicken Jan 12 @ 7:08pm 
Could you make the bunk beds upgradable? Also would it possible to make it so characters can access both beds from 1 node?
Thirsty : ) Dec 27, 2023 @ 8:42pm 
How well does this mod work with UWE?
generic hooman moat.gg Dec 14, 2023 @ 7:20pm 
so where do we find the blueprints, since nothing comes up in research