RimWorld

RimWorld

6,181 ratings
Bionic icons
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.821 MB
Mar 9, 2019 @ 4:43am
Jun 16, 2025 @ 4:19am
35 Change Notes ( view )

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Bionic icons

Description
ABOUT
Changes the graphic for body part boxes and adds icons depending on what's inside.

I recommend also using my other mod, High quality textures for better visual quality.

MOD COMPATIBILITY
In addition to vanilla, Bionic icons has built-in icons for the following mods:


(mods marked with a version number have been tested to work on that version)

Any mods that use same textures for body part boxes as vanilla are also supported, for example:


Any other mods will most likely keep their own icons.

Load order is irrelevant.

But are there any hard incompatibilities?!?!

MODDER INSTRUCTIONS
If you want to use functionality from this mod in yours, you can do this using just XML - compatibility patches for above mods are written in XML, using two new defs: BionicIconsTextureDef (defines which icons we shall be replacing) and BionicIconsIconDef (defines what icon to use as a replacement).

SOURCE CODE
https://github.com/AUTOMATIC1111/BionicIcons

CREDITS
Inspired by Syrchalis's Prosthetic Icons mod.
DnaJur for advice on DDS.
Jon for initial work on Medical System Expansion.

UPDATES
24-Jun-2022
- changed internal texture generation to hopefully not break other mods with "Illegal characters in path" exception.
- updated box graphics to not have horrible ugly white outline when downscaled.

02-Jun-2022
- added tongue texture
- added support for YAPE
- added support for Eccentric Tech - Cosmetic Modifications
- added support for Vanilla Ideology Expanded - Memes and Structures

01-Aug-2021
- fixed a bug with EPOE eye patch breaking game

16-Jul-2021
- 1.3

04-Nov-20
- Medieval Prosthetics support

25-Oct-20
- Vanilla Factions Expanded - Insectoids support

08-Aug-20
- 1.2 support
- Alpha Animals support

15-Mar-20
- Evolved Organs Redux support, multiple fixes and compatibility changes

29-Feb-20
- 1.1 support
- DLC items support
- Medical System Expansion support

07-Apr-19:
- added support for Night Vision

17-Mar-19:
- switched to a different method of displaying icons, using CutoutComplex shader
- created an individual box graphic for every replaced sprite
- added support for Genetic Rim and Glitter Tech
Popular Discussions View All (1)
2
Aug 14, 2025 @ 1:30am
Same Texture With 2 Different Masks
Afentus
340 Comments
Aug 15 @ 4:24pm 
Unsure if it's just on my end but there's no textures for the Mechanitor's sublinks despite being official Biotech content
Aug 15 @ 9:34am 
Please add these icons to the task menu as well. That is, when I want to install an implant, i.e., perform a medical operation, I go to the task menu, and your icons with these implants are not there. I’ve been looking for such a mod, and so far I’ve only found yours. And also, please make sure that the icons with the implants on the tasks “INSTALL” and “REMOVE” are different. The ones to be removed should be crossed out with a red diagonal line.
Aug 11 @ 12:20pm 
this mod seems to show every body part as a jaw icon now lol
May 9 @ 6:43pm 
ti seems bugs for this mod and image opt,notice image opt fail to load this mod and using vanilla texture load,but the bionic icons all crushed
Apr 22 @ 8:48am 
Update? for 1.6 please
Apr 14 @ 4:29pm 
i THINK that this mod stops the gravship from landing, for whatever reason. though i deleted mods in batches of 3
Jan 8 @ 8:51pm 
@寻短命 thank you
Dec 9, 2025 @ 11:16am 
@Levelith_ using the HD upscale Mod resolves the issue for me. Image opt still tells me the dds-files from this Mod were in a not supported format, but creates the dds-files for the Upscaled Mod Icons.
Dec 3, 2025 @ 4:13am 
If you encounter texture bugs (e.g., hands appearing as eyes), first check if the ‘Faster Game Loading’ mod is installed and try disabling it. 如果有人贴图错乱问题,明明是手变成眼睛的贴图,看看有没有faster game loading这mod,他会导致贴图错误
Nov 4, 2025 @ 1:05pm 
Your mod is not compatible with this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2121326566
Can you tell me how to solve this? Thank you.