The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

4,362 ratings
Quest: Sea Of Ghosts
File Size
42.348 MB
Apr 21, 2012 @ 10:48am
Mar 30, 2013 @ 1:35pm
9 Change Notes ( view )

Subscribe to download
Quest: Sea Of Ghosts

In 2 collections by ThirteenOranges
The Elder Scrolls Quests Series
5 items
An Elder Scrolls Collection
11 items
The Sea Of Ghosts are the cold and dangerous waters on the northern coasts of Tamriel. Among the mists and fog lie many secrets, treasures and stories long since forgotten. Travel these dangerous waters with the crew of The Winter's Warmth, exploring many new locations throughout the Sea of Ghosts.

As featured in PC Gamer magazine, Gamespot's Top 5 Mods of the Week and MachinimaRealm


- THE ROOTS OF THE HOUSE: Two new world spaces and a lenghty original dungeon and a brand new quest along with a much requested Cabin on board the Winter's Warmth.

- SEASTONE EXPANSION: A new area with a house for purchase, a dock, and many secrets to uncover.

- A number of new quests, varying in length and type across varied new locations.

- Hire a ship to travel to many all new locations throughout The Sea Of Ghosts.

- Lore friendly and consistent with the style and themes of the rest of the game.

- Fully voice acted dialogue, featuring professional voice actors.

- Additional stories and peripheral events.

- Compatible with all Bethesda DLC. No Prerequisites.

***Please read the notes and troubleshooting guide below before posting comments***


- The Winter's Warmth is available for hire at the Solitude Docks. Just talk to Roggnar (see Screenshots).

- SEASTONE EXPANSION: Seastone Manor can be purchased from the For Sale sign at The East Empire Company Warehouse (see Screenshots) for 15000 septims.

- You can travel between locations using the map on the ship. Read the Crew Handbook for more information on how the mod works.

- Exploration is key. A number of quests in this mod require the player to search for the objectives, rather than blindly following compass markers.

- Go Solo. Taking followers in this mod is not advised, as there are many locations that require jumping or activators to move around.

- Current "Quest" Content include:
+ Sea Of Ghosts (Side)
+ The Ajald Mystery (Side)
+ The Roots of the House (Side)*
+ Roggnar's Hierloom (Misc)
+ Lost Sujamma (Misc)
+ Boots (Misc)
+ To Kill A Corsair (Misc)
+The Standing Stones (hidden)
+Seastone Manor (hidden)*
+The Padomaic Flower (hidden)*


- Story Manager setup for misc Quests (to fix Skyrim 1.7 dialogue issue)

- Fixed map texture in .bsa

- Updated lore to fit with Dragonborn lore updates (regarding House Telvanni)


- Added a new unique model for the Seafarer's Blade. The model is from the original Weapons of the Third Era pack.

- Replaces all of Endryn's dialogue. Now sounds much better...hopefully.

- Fixed another facegen issue. Characters faces should now appear properly (please let me know if they dont)

- New title image that better represents the theme of the overall mod.

V1.3 The Roots of the House Expansion

- Adds two new world spaces, a new dungeon, a new quest centering around the remnants of The Great House Telvanni, and a new hidden quest.

- Adds a cabin below decks on The Winter's Warmth for the player to rest and store items.

V1.2 Seastone Expansion

- Adds a new player location, player house and hidden secrets.

V1.1 Patch

- Attempted fix for the Ancient Ritual affecting future casting visual effects (feedback on this issue happening in future would be helpful. The fix will not affect any save where this bug already manifested.

- Some groundwork for the first expansion.

- Optimization of scripts in archive.

Voice Over Credits

-Brittany Morgan Williams-
Characters: Rithleen
Contact for Voice Over Work at

Characters: Roggnar, Basks-In-Shade

Characters: Endryn
(Also assisted with some technical advice and problem solving)

If you enjoy this quest, please rate and try out my other Quest mods

- Quest: Sorcery

- Quest: And the Realms of Daedra

- Quest: No Mercy

- Quest: The Bigger They Are

Follow Quests I'm currently working on via Twitter

If you have the time, please answer this quick survey[] to help with my future projects.

Please rate The Elder Scrolls Quests Collection if you like all of these mods.

If you enjoy these Quests, you may also enjoy The Elder Scrolls Places Series.

I can only continue to make mods with the generosity of the people who use them. If you enjoy my mods, please make a small donation via PayPal[] to
Any contribution of any size is welcome. Thankyou.
Popular Discussions View All (15)
Feb 5 @ 3:47pm
How to start?
Saggy Potato Bags
Dec 3, 2016 @ 2:31pm
The Etched Amulet
The Lord of Salt
Jan 1, 2015 @ 3:45pm
< >
jrrailey2000 May 31 @ 8:35pm 
I tried this one and had a couple problems, was somewhat impressed but when I entered the ships cabin for the first time, both my follower (Serena) and my horse (Frost) was there. Problem 1: When the battle with the pirates started Frost disappeared, not to be found again. There was also one pirate ship that I could not get on, but there were bodies. Problem 2: After entering the tower of (whatever) I could not climb the rope ladder to get back on the ship. After losing my horse and destined to float home, I said GOOD BYE to the Sea of Ghosts and the mod was starting to look interesting. Good thing I saved while on Solitude docks :steamsad:
Alaric the Visgoth May 29 @ 1:10pm 
I recently switched over to Skyrim SE. If I favorite this mod and try to download it to my game folder, will it be downloaded to the Oldrim folder or new Skyrim SE one?

I'm trying to get the original Oldrim plugin and/or bsas for this mod so I can port it (offline for personal use) to my SSE game folder.

Is there any way for mod author to save an archive of this on mediafire etc and provide the link here? Would be much appreciated
Suicidal Soviet Feb 14 @ 7:55am 
Played through it today and I gotta say, I got mixed feelings about it.
On one hand, there were lots of bad world mapping, where you could see through rocks, or get stuck on stuff you shouldn't get stuck on, and cave entrances that were just black voids, and islands like 20 meters from where you are, that are blocked off by invisble walls. Why? Also, that voice acting is nowhere near "professional"
On the other hand though, exploring places like the Seastone Manor and Dragonguard was awesome, and those places were really well made and put together.

All in all, it was fun, but very clearly a mod, and one that could use some polishing.
ArisTheGr8-1 Dec 26, 2018 @ 2:57pm 
what is the etched necklace for?
Depressed Grimm Nov 22, 2018 @ 10:02pm 
every time i am near the boat
Depressed Grimm Nov 22, 2018 @ 10:01pm 
My game keeps freezing...
ed_case7 Nov 2, 2018 @ 4:44pm 
For those wanting this for SSE there is a guide on Nexus on how to port. I followed the directions and I got a CTD when approaching the NPC at the docks. I have however got the mod working manually optimising the meshes (.nifs) with Nifskope, I have given directions on how to do this on the guides posts page.
Basioni✅ Jul 9, 2018 @ 5:37pm 
By far one of the best mods ive played
peter-bausch Jun 15, 2018 @ 12:01pm 
wo finde ich den down Load ???
eventhorizon May 1, 2018 @ 7:30pm