Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
0.102 MB
Mar 8, 2019 @ 5:22pm
Apr 13, 2019 @ 1:21pm
7 Change Notes ( view )

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Description
More Resource Sources
More Ways to Accumulate Strategic Resources
By: The_Googles_Do_Nothing
I created this mod because the current system is often a all-or-nothing situation.
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Buildings:
Increase from resource in city building is built
BARRACKS/BASILIKOI_PAIDES
+1 Iron
STABLE/ORDU
+1 Horses
ARMORY
+1 Iron
+1 Horses
MILITARY_ACADEMY
+1 Iron
+1 Horses
WORKSHOP
+1 Niter
SHIPYARD
+1 Coal
SEAPORT
+1 Oil
AIRPORT
+1 Aluminum
Warlord's Throne
+1 Iron
+1 Horses
+1 Niter
+1 Coal
+1 Oil
+1 Aluminum
+1 Uranium

Provide Additional resouces per building
HYDROELECTRIC DAM
+1 Aluminum

Double Jebel Barkal Iron provided

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Districts
Harbor
+10 Stockpile Cap

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Units:

+100% Resource Cost
Resources added to some Siege Weapons and Support Units.
Additional Maintaince for some units

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Improvements:

Camps and Pastures provide a single HORSE
Mines not on Luxury or Bonus resources provide a +1 IRON
Quarry not on Luxury provide a +1 COAL
Lumber Mills provide a single NITER
Fort, Roman Fort, Alcazar add +5 to Stockpile Cap
Oil Derricks can be built on Plains Hills or Desert Hills and provide a +1 Oil
Oil Platforms can be built on ocean and provide a +1 Oil
Coal Mines can be built on Plains Hills or Desert Hills and provide a +1 Coal
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17 Comments
dtigertron Feb 14, 2021 @ 12:35pm 
Not working for me, crashes my game. I turned off all other mods, so it must be dlc that is stopping it from working :(
Ming-Ming Jul 25, 2019 @ 4:58am 
This looks like something I really wanted to play with, but it currently requires Gathering Storm. Is there not a vanilla version available for play? Please? If it's a possibility, I'd love a compatible version? Thank you if you can spare the time! :-)
T-Roy Jun 18, 2019 @ 1:54pm 
UP AND AT THEM!
Tony老师 Apr 24, 2019 @ 3:20am 
thx! it's cool!
The_googles_do_nothing  [author] Apr 13, 2019 @ 1:24pm 
Added Coal Mines
The_googles_do_nothing  [author] Apr 12, 2019 @ 11:24am 
I'll check on the Warfare expanded when I get a chance. It might be the way I add resources to resource free units and that code could be improved anyway. I don't change any of the upgrade paths.
The_googles_do_nothing  [author] Apr 12, 2019 @ 11:21am 
I'm going to see about adding a one-per-city coal mine improvement. That will be easier then making everyone relearn what gives what.
Tony老师 Apr 10, 2019 @ 11:38pm 
there is a bug when i use this mod and warfare expanded together, a unit called Composite Bowmen can no longer update to crossbowman. I will appreciate if the bug fixed!
Tony老师 Apr 9, 2019 @ 7:37pm 
yep,niter is just used to training infantry, but coal is used in railway, coal-fired generator and maintenance of warships.
see two Apr 9, 2019 @ 9:47am 
to be fair, you do not need niter, but you reaallyyy need coal