Conan Exiles

Conan Exiles

75 ratings
File Size
0.098 MB
Mar 4 @ 6:17pm
Jun 5 @ 5:56pm
5 Change Notes ( view )

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Reduces all Boss Monsters with over 10k HP by about 55-70%

This mod is intended for single player or Co-operative play.

Any boss that has over 10,000 HP has been reduced by 55-70%. I had a mod from another author for this, however he went inactive as did all the other authors for Boss HP reduction mods.

So long as the boss names don't change this mod should work. However I will do my best to keep this updated as needed. Please check the table in the images section to check what the new values are.

Please note this is my first mod, any feedback is welcome (and please be gentle :P)

MOD ID: 1673617274
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Ultraviolet Jun 8 @ 7:02am 
great mod, really appreciate you putting the mod id at the bottom <3
dakka  [author] Jun 5 @ 5:59pm 
Added Dagon_WorshipperBoss2 - was 36k is now 12k. He is counted as a thrall not a Monster, so missed him last update.

@Calyntral - It may be possible to add, but way above my skill set. There are the normal enemy multiplier in game admin panel, but that does all enemies not just bosses. So I assume u mean just for the list I already have. I am very new to modding and I can only do the most basic of stuff...sorry.

Calyntral May 30 @ 6:25am 
Any way to add a server setting that acts as a boss HP multiplier? 1.0 being equal to vanilla. Not as easy as modifying a static HP table perhaps. However it would allow folks to tune their boss fights to the level of difficulty they find fun and the number of players. Without the dev kit up, I am not sure if there is "Spawn Boss" code that can be hooked or modified. What I am suggesting may not even be possible.

At some point scaling by number of players could be interesting, but I personally would start simple. And if a boss HP multiplier isn't an option, well even just updating the static hp, as you are currently doing, is super helpful. Appreciate your work.
dakka  [author] May 26 @ 7:54pm 
Once you get to max level with best gear and best thralls, even vanilla game becomes relatively easy. So this is more for just cutting down the length of time needed to kill big bosses. Its more for people that don't want to spend so much time killing a boss.

You can still die if you are careless. But yea I do agree its not a perfect solution for everyone.

I will try and keep things updated as time goes by. I stopped playing for now, but I will keep my mods updated as needed.
TheHourMan May 25 @ 7:39am 
By far the best HP mod on the workshop. I hope it stays updated through the year 2 dlc :)

The only issue with it seems to be that pets and thralls can now sometimes be stronger than bosses. I'm not sure what the best way to fix this would be. Maybe increasing the boss healths to start at a minimum of 7000 at the weakest and a maximum of 20,000 at the strongest.
Aristoi May 9 @ 8:07am 
Thanks for making this mod!
dakka  [author] May 8 @ 11:26pm 
Mod updated with most recent devkit and any new bosses over 10k HP have been added. New image of all monster+health above.

I have also corrected the Rocknose Boss' HP, as it was zero (funcom error). I did report this a while ago, but since they haven't fixed it yet I decided to just add it in.
kz Apr 24 @ 9:04pm 
That was awesome! Thank you so much!
dakka  [author] Apr 24 @ 7:07pm 
@kz - sorry mate didn't realise a thrall would be counted as an NPC/Monster. I'll made you a mod with double HP for all monsters. If thats not enough I can make it as high as you like. Here it is:
kz Apr 24 @ 2:24am 
The only way to kill my bodyguard is to set the NPC Damage multiplier 10 and whoever attacks first will win.