Europa Universalis IV

Europa Universalis IV

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More Missions: Extended Timeline [1.30]
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4.455 MB
Mar 2, 2019 @ 10:42pm
Jun 27 @ 8:34pm
18 Change Notes ( view )

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More Missions: Extended Timeline [1.30]

In 1 collection by Worlds Smuggest Detective
Flavortown Universalis
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Description
This mod gives around 200 nations new, unique mission trees, with many more updates to come.

This mod serves as a submod to the Extended Timeline mod, adding flavor to many countries that are not present in the base game. Besides added missions, a few new estates, decisions and formable nations have been added in relation to the missions. Now, some government reforms have also been added throughout history!

(See patch notes for the full list of mission trees!)

Manual/Direct Download:
https://www.dropbox.com/s/v1580zj85ra1me5/missions_extended_timeline.zip?dl=0


***Thanks to Verinity Void for Ancient Egyptian descriptions!

Join the discord to make suggestions, see updates and take part in the creation process!
https://discord.gg/QpCPs73


The mod will be continually updated to include many more, some which are already planned and others that are based on user suggestions, so feel free to mention any nations you wish to see in the future, and I will do my best to add as many suggestions as I can.


I've decided to leave in the generic missions alongside the unique ones since the generic missions may be helpful for players, and I didn't want to override the missions already in place (with the exception of the entirely-unique Mongol Empire tree).


Some DLC may be necessary for specific missions but no mission tree requires DLC to complete the entire mission tree (ex: the Mongol Empire missions require The Cossacks since most missions fuel Horde Unity).

Almost all individual missions do not require DLC, although Art of War and Common Sense are recommended.
(As of 1.28.1, Development is available to all, so many missions involving increasing development do not require DLC)


***Estates have been temporarily disabled while I modify them with 1.30 mechanics)
ESTATES
If you don't want to mess around with the estates, they can generally be ignored, no problem.

Added estates include:
  • Imperial Court (Shogunate and Daimyo)
  • Eunuchs (Chinese empire and cultures)
  • Grand Secretariat (Chinese empire and cultures)
  • Commanderies (Chinese empire and cultures)
  • Mamluks (Egypt, Ottomans, Fatimids, Abbasids)
  • Military Orders (Papal State, Crusader states and Reconquista nations)
  • Cuachicqueh (Aztecs and Nahuatl nations)
  • Foederati (Rome, West Rome, Byzantium and Italy (Odoacer) before 600)
  • New: Qizilbash (Persian after 1460)
  • New: Huguenots (France after Reformation)


MISSIONS
Added Missions in the Latest Update(s):

July 2019 (See Change Notes)

June 2019
  • Lotharingia
  • Aquitaine
  • Provence
  • Han
  • Satavahana
  • Colombia (can form Gran Colombia via mission)
  • Sassanids (revised)
  • Galicia
  • Pagan
  • Kurland
  • Hannover
  • Northern Wei
  • Liu Song
  • Wei (Three Kingdoms; revised)
  • Wu (Three Kingdoms; revised)
  • Shu (Three Kingdoms; revised) (Can now reform the Han via mission)
  • Alemanni
  • Strathclyde
  • Najd (Saud dynasty; start dates 1380 and after, can form Saudi Arabia via mission)
  • Gepids
  • Lombardy (revised)
  • Nanzhao
  • Dacia
April 2019
  • Greece (monarchy/any start date before 1967)
  • Umayyads
  • Epirus
  • Trebizond
  • Oirat and Zunghar

  • West Rome (Separate trees for before 476 and for the Fall of Rome start date)
  • West Francia
  • East Francia
  • Balhae
  • Sui
  • Jin (Eastern and Western Jin, 265-479)
  • Kush
  • East and West Geats
  • Angles
  • Jutes
  • Funan
  • Chenla
  • Khmer Empire (2 separate trees; one tree before Ayutthaya (Khmer Empire) and one after (Middle Era))
  • Armenia (Arsacids dynasty, any start date before 653)
  • Chola Empire
  • Avaria
  • Western Satraps and Northern Satraps (+can also form a new country, Indo Scythia , through completion of a mission)
  • Avignon
  • Papal States (expanding upon vanilla)
  • Uesugi
  • Ayutthaya (One tree pre-1858 and one for Colonial Era Ayutthaya after 1858)
  • Assyria (An event will trigger shortly after forming the nation that will grant the missions)
March 2019
  • Safavid Persia
  • Empire of Brazil (pre-Republic)

  • Kievan Rus
  • Tuscany
  • Chagatai and Yarkand (Chagatayid dynasty)
  • Ilkhanate and its rump states (Mozaffarid, Jalayrids, Chobanids and Injuid)
  • Bulgarian Empire
  • Korea (Goryeo and Joseon dynasties)
  • Swabia
  • Wales and Welsh culture nations
  • Seljuks
  • Jerusalem
  • Judea
  • Milan

List of all other mission trees in the mod:
  • Abbasids (post-Seljuks, from January 1153)
  • Arakan
  • Ashikaga
  • Asturias
  • Ayutthaya
  • Aztec/Nahuatl nations
  • Baekje
  • Baltic Crusaders (Teutonic and Livonian Orders)
  • Bohemia
  • Champa
  • Cordoba
  • CSA
  • Cumans
  • Date
  • East Anglia
  • Egypt (Alawiyya)
  • Egypt (Ayyubid)
  • Egypt (Tulunid)
  • Emishi
  • Ethiopia/Aksum
  • Fatimids
  • Florence
  • Francia (Carolingian)
  • Francia (Merovingian)
  • Georgia
  • German Empire
  • Goguryeo
  • Gokturks
  • Gupta
  • Hephthalites
  • Hojo
  • Huns
  • Imagawa
  • Inca/Inti nations
  • Iroquois
  • Italy (Odoacer 476)
  • Japan (Additional missions)
  • Jin (Jurchens)
  • Kamakura
  • Khazars
  • Khitans/Liao dynasty
  • Khmer
  • Khwarezmia
  • Kongo
  • Kushan
  • Lan Xang/Laotian kingdoms
  • Latin Empire
  • Leon
  • Majapahit
  • Mali
  • Mayan nations
  • Mercia
  • Ming (Additional missions)
  • Mongol Empire (fully unique)
  • Mori
  • Muslim Taifa states of Iberia
  • Nicaea
  • Normandy
  • Northumberland
  • Norway (Any start before 1800)
  • Oda
  • Ostrogoths
  • Parthians
  • Pictland
  • Qiang and Tuyuhun
  • Qing (Additional missions)
  • Rum
  • Sardinia-Piedmont
  • Sassanids
  • Saxony (Germanic)
  • Saxony (HRE)
  • Serbian Empire
  • Shimazu
  • Shu (Three Kingdoms)
  • Sicily/Naples
  • Silla
  • Song
  • Songhai
  • Srivijaya
  • Sukhothai
  • Takeda
  • Tang
  • Tokugawa
  • USA (Additional missions)
  • Vandals
  • Venice (Additional missions)
  • Visigoths
  • Wei (Three Kingdoms)
  • Wessex
  • Wu (Three Kingdoms)
  • Xianbei
  • Xiongnu
  • Yamato
  • Yuan




**Note: Some missions from this mod will be integrated into the main ET mod, and when that happens those specific missions will removed from this submod so as not to overlap with the main mod; other nations' mission trees that interfere with trees planned for the main mod (such as the Huns) will also be removed once the main mod updates with their own mission tree.


~SUGGESTIONS~
If there are any more nations you wish to see, post it in the related Discussion thread so I can consider putting it into the next update in the future. I'll also be updating that thread with mission trees already planned for the next update.

If there are any problems, bugs or historical inaccuracies, PLEASE mention them in the comments below so I can try to fix them in an update.
Popular Discussions View All (3)
43
Jun 28 @ 9:30pm
PINNED: Mission Suggestions
Worlds Smuggest Detective
5
Jun 30, 2019 @ 6:19am
PINNED: Updates and Upcoming Mission Trees
Worlds Smuggest Detective
0
Apr 8, 2019 @ 8:29pm
PINNED: If You Have Problems Installing the Mod...
Worlds Smuggest Detective
< >
261 Comments
Yuuta4 Aug 7 @ 12:52pm 
the rome missions r bugged
iduade Jul 28 @ 7:24am 
WHY is there no Portugal???????? just WHY
telj16099707 Jul 25 @ 2:13pm 
Looks like it needs to updated because I cannot play with this mod.
GLA Postal Service Jul 15 @ 8:23pm 
This mod appears to remove some of the vanilla government reforms. I have tried using only this mod and Extended Timeline yet the problem persisted. I couldn’t see anyone else talking about it so I thought I should let you know.
Tomaeus Jul 3 @ 11:19pm 
Hey. First of all, I love this mod. Vanilla Extended Timeline is pretty bare mission-wise. However, since I prefer to play version 1.29.6, I was wondering if there's a way to find the previous version of your mod. Thanks!
[사오] ☼ Jul 2 @ 3:54pm 
There's a weird compatibility issue with Trade Goods Expanded where the diplo tech gets stuck at 31, at least when starting later in time. No idea if it gets stuck if you progress through it normally. I /suspect/ that something in TGE is the issue but not certain.
Aaronnum I Jun 29 @ 11:39am 
Thanks so much!
Worlds Smuggest Detective  [author] Jun 27 @ 8:39pm 
@Clumsy0015 @Aaronnum I The mod has now been updated. Sorry for the wait!
Clumsy0015 Jun 24 @ 10:14am 
Does this currently work?
Aaronnum I Jun 20 @ 8:47pm 
Thanks. Waiting eagerly for the update in the meantime