Skullgirls ∞Endless Beta∞

Skullgirls ∞Endless Beta∞

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Practice Makes Purrfect: The basics of Ms. Fortune
By Genis94
With a game full of femme fatales, what makes Ms. Fortune stand out? We'll cover the basics in this amewsing guide.
 
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Getting a head of the game.
So you want to play as Ms. Fortune, huh? Well, no wonder. She's pawsatively devastating in the right hands. But before you can shred up the competition, you've got to know the basics. Let's start with the most notable feature of Ms. Fortune, one that will make you go head over heels for her. One of Ms. Fortunes special attacks allows her to remove her head by either rolling it forwards (Ground version) or spiking it diagonally downwards (Air version). You do this by doing a quarter-circle backwards, followed by the light punch button. While Ms. Fortune's head is detatched, you will gain access to new moves that are activated via the heavy punch button, which now only controls the head. By aiming left or right and pressing heavy punch, her head will jet forward a fair portion of the screen. A quarter-circle back input for heavy punch will activate Om nom nom, which will send her head a short distance towards the foe. If this attack lands, it will result in her head munching down on the opponent, giving her body an opening to move in and attack. A shoryuken input (Toward, down, diagonal toward) will cause her head to sneeze and launch in an arc, great for mixing up the game or keeping an opponent from trying to jump away. And finally, her basic heavy punch will send the head a short distance for a headbutt, good for guard checking or poking them into a combo.

While you may feel invincible being able to mix things up like this, you're actually taking a huge risk. Ms. Fortune's head is still a target for your opponent, only now it can't block. This gamble can be especially risky against characters like Double, who have a super that can land on her low hitbox easily. Ms. Fortune's head will take half of normal damage, while her body takes normal damage. However, if both are attacked at the same time, she takes 1.5x damage. So when things heat up, call her head back home with quarter-circle back light punch. This move will cause the head to immediately start running back home. However, since this is a move, both parts of Ms. Fortune are vulnerable, wo it is best used after knocking the opponent back. Ms. Fortune's head does not take damage when Ms. Fortune hits it, but it will be knocked forward and be considered an attack. This can lead to devastatingly long combos that are otherwise impossible. Her supers will also change in accordance, most notably her Cat Scratch Fever super, will end with a drill hand that launches the opponent backwards, rather than the usual headbutt. Her level 3, the Fifth of Dismember, has the unique property of having the explosion end wherever her head is, so consider using this to your advantage against an opponent who might otherwise play keep away to stay out of it's range. But remember, and moves that Ms. Fortune used utilizing her head, such as her drill punch, will be weakened by not having her head, so consider when it is, and isn't a safe gamble.
Aerial Catastrophy!
Just because you don't have wings doesn't mean you can't make your opponents fly. Ms. Fortune excels at combos that involve juggling her opponents in the air. She even comes equpped with two moves that result in a launch. Crouching heavy punch, and her Fiber Upper special attack. By using these moves, Ms. Fortune has a great arsenal of rushdown combos that can extend into the air. For example: you can do a cat scratch combo that ends in Wrecka your shins, then while the opponent is down, quickly lift them using both down LP and down MP, followed by the down HP lift. Follow the opponent into the air and continue your assault. Another aerial bonus Ms. Fortune has is her unique air dash. By double tapping left or right in midair, you can ride that direction on a jet of blood. This can allow her to close the gap against projectile centered characters. Another thing to note is that her super, Feral Edge, is a diagonal downward strike that starts in the air, so you can use it to end an air combo if it lands on your opponent. And one last piece of advice: Remember to keep on practicing and make sure you keep your opponent pressured. As a rushdown character, Ms. Fortune is supposed to charge in and keep her opponent from being able to act. So go on out there and claw your way to the top!
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5 Comments
jogador de MS.fortune Jul 6 @ 2:12pm 
hm hm aww yea
NativeNova Aug 19, 2013 @ 8:57am 
To the guy that asked about Ms. Fortunes lowered hitbox during her ground dash, yes. It actually lowers her hit box. She can avoid most projectiles this way such as Parasoul's tear
Genis94  [author] Aug 14, 2013 @ 6:45am 
Yes actually, though during her run there is a delay for it to stop naturally, so you either have to come in with an attack, or be far enough away that the dash can stop, returning you to her normal stance to guard. In my opinion, this helps emphasize that she's a rushdown character.
Nettimato Aug 14, 2013 @ 1:10am 
you seem to know ms. Fortune quite, well, so i must ask; does her hitbox become a bit lower when running at enemy with double-tap forwards on ground? i think i noticed some projectiles flying over me when charging at some AI-controlled enemies
bus Aug 5, 2013 @ 3:21pm 
CATS