441 ratings
Type: Mod
File Size
831.131 MB
Feb 24 @ 6:43am
Aug 20 @ 8:01pm
21 Change Notes ( view )

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MoreGuns is a well named mod that attempts to increase the armory of DayZ even further than it is now, while maintaining as high of a level of quality and polish as currently possible with the current modding support. Overtime MoreGuns will evolve into MoreDayZ as we branch out from guns to new optics, locations, vehicles, attachments, and as much new and fun content as possible, so keep your eyes peeled on the update changelogs. First content update will hopeufully be soon and bring in some more new optics.

Currently, these are the additions MoreGuns brings to the game:

SB PMII 25x Sniper Scope: A new scope with a very high magnification level. Defaults to 12x, can zoom up to 25x. Class name: SniperOptic

AWM: A very iconic weapon, the AWM, a bolt action rifle fed from a 5 round magazine. Can take any rail mounted optic, and the new scope brought in by the mod. Class names: AWMreal and Mag_AWMreal_5Rnd

Karabiner98k: Another iconic weapon. Currently, the Kar98 has no attachments. Class names: Kar98real

M1A SOCOM 16: The M1A, a civilian variant of the M14. This one features a short barrel, and a small mount for traditional rail optics, however it is too short for a longer optic like the 25x. So it also has a mount you can add to allow you to affix the 25x sight. Comes with 10 and 20 round mags. Class names: M1A, M1A_RailAtt, Mag_M14_10Rnd, Mag_M14_20Rnd

M16A4: The M16A4, the latest and greatest widely used variant of the classic M16 rifle. Unfortunately the burst fire does not work, but I hope to maybe fix this someday, or hopefully the devs will add functioning burst fire to the game themselves. Class names: M16

Mk22 Mod 0: This is a very neat little gun, originally created for Navy SEALs to dispatch guards and guard dogs as quietly as possible. It features a very short suppressor with internals that where made of rubber and neaded to be replaced after a handful of shots. It also has a slide lock to prevent the slide from cycling and making sound there as well. Though currently, the slide lock and supressor are not in as I have not gotten those mechanics working yet, but soon enough they will be. The slide lock will be crafted with the gun to create one with a slide lock, and it will also be removable. The suppressors will only last for about 60 rounds before going to ruined. Class names: Mk22, Mag_Mk22_14Rnd

MP7: The MP7 is an SMG firing new 4.6x30mm rounds, at an absurdly high firing rate. Currently only has 40 round mag, will have more eventually. Class names: MP7, Mag_MP7_40Rnd

FN SCAR-L: The SCAR-L, has it's own 20 round mag, and also takes stanag mags and PMAGs. Class names: Scar, Mag_SCAR_20Rnd

Stechkin Automatic Pistol: The Stechkin APS is an automatic pistol, with a 20 round mag. It can be affixed to a stock, or stored safely within the stock. The stock reduces the recoil substantially. Class names: StechkinAPS, Mag_APS_20Rnd, APS_Buttstock

VityazSN (PP-19-01): This gun is basically a 9mm AK variant. It's neat feature is that it has both a traditional picatinny rail as well as the AK mounting system, so you can attach most optics to it! Class names: VityazSN, Mag_Vityaz_30Rnd


M1A: Bolt does not animate properly, only the charging handle does. This is temporarily intentional, because the way the M1A/M14 bolt works, is it isnt a direct translation back, the bolt actually rotates, then shifts downward. Due to the way custom guns are currently done in DayZ, I have to inherit off of other guns, and use their animations. So when the bolt is properly set up to animate, it inherits the animations from the SVD, which is a direct bolt translation backwards. This causes the bolt to clip through the reciever into your FPV, and looks *really* bad in my opinion. So for now the bolt has been deactivated. Very sad to do, but I had to pick the lessar of two evils.

AWM: The bolt leaves the gun. Very similar issue to what I mentioned on the M1A sadly.

M16A4: Same folding optic issue as mentioned previously for the SCAR.

Stechkin APS: The APS won't be using it's iconic cutaway mag that displays rounds because, again, DayZ doesnt have the animation sources to dynamically show bullets in the magazine depending on how many there is. So I feel as though it looks better with the mag it has that you cant see the bullets inside of, because in my opinion, having the mag always show empty, or always show full regardless of how many rounds are actually in it looks dumb. Again, when BI makes it possible to fix this, I absolutely will!


Custom sounds for several of these weapons. Medium to Low Priority.

New Optics: Low priority, somewhat high for some. Expect the Holo, and 2x red dot within next few days, next two weeks at most. The Elcan 6x, HAMR 4x with red dot, and *maybe* a flipover magnifier are long term goals for the optics.

MoreMoreGuns: High priority on a select few, otherwise somewhat low.

Make sure to join the discord linked above and keep an eye out on the #Showcase channel for some sneak peaks at new guns, I usually only really share stuff there.

Anything I receive from donation will likely be put right back into mods we make as I am constantly looking for new assets, or at the very least will help me recoup the money I've spent so far on assets (As of writing this, I've spent a total of $330).


Special Thanks!
Thank you to Busiedbat306 for donating the costs of the Karabiner98k
Thank you to SierraRSV for donating the costs of the M16A4! Terribly sorry that I couldn't get Burst working for now!
And a MASSIVE thanks to WiiDevil from BWAF (Blue Waffle Attack Force, check them out!) for being *very* generous. A lot of these guns wouldn't be in right now if it weren't for him!
Popular Discussions View All (10)
Aug 11 @ 5:24pm
Feedback thread! Suggestions, bugs, things you like, things you don't like.
Not A Banana
Aug 16 @ 5:50pm
Servers that host this mod
Not A Banana
Jun 2 @ 11:02pm
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BigSky 1 hour ago 
"Veriyfying PBO failed @1665663702\addons\moreguns.PBO" The server has updated the mod from the one posted 2 hours ago (as well as the signature file), but the issue persists.

Any ideas?
JAGE R R R 3 hours ago 
i have the same problem :steamsad: it kicks me off the server and write the client contain PBO which is not a part of the server data: D:\ Steam\common\Dayz\!Workshop\@Moreguns... Any sugestions ?
TrippleEx 9 hours ago 
compile error ''world script module!
script/4_world/plugins\pluginsbase\pluginsdeveloper.c(296): can't find variable 'MAGAZINE3'

anyone help me.:steamsad:
USER Aug 15 @ 1:48am 
i have a problem it kicks me off the server and write the client contain PBO which is not a part of the server data: D:\ Steam\common\Dayz\!Workshop\@Moreguns... Any sugestions ?
CdT-Andreswai Aug 12 @ 9:35pm 
How can I add these weapons to the trader or give me the file?:steamhappy:
Not A Banana  [author] Aug 9 @ 12:07pm 
Should work on any map.
Dr. Soßenbinder Aug 9 @ 9:54am 
Does this mod also work on the S.T.A.L.K.E.R Map or is this only for the standard chernaurs map
Neo Aug 9 @ 2:06am 
@madier, just take some time and make your own with your own porices ;)
ChayNick Aug 8 @ 10:07pm 
Can't compile "World" script module!

scripts/4_World/plugins\pluginbase\plugindeveloper.c(296): Can't find variable 'MAGAZINE3'
Madier Aug 7 @ 10:39am 
Someone have a trade file for this mod for give to me ?