Portal 2

Portal 2

49 ratings
Phantom
   
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Phantom

Description
A monoportal map featuring two cubes and one funnel.

Difficulty: 7/10 (Medium-Hard)

Notes:
- This puzzle relies heavily on timed sequences. If you do everything right, you should have enough time to easily complete every move. However, I would highly recommend using F6/F7 before any important moves, otherwise you might have to repeat a lot of steps if you mess up.
- The green fizzler blocks cubes, but allows portal shots and does not fizzle your portals.
- The small patch of repulsion gel is not part of the solution. It is simply there to prevent exploits. With bunnyhopping and airstrafing it is possible to use the gel to get across the gap. That is obviously not part of the solution.
- No glitches, cube throwing, or ninja moves are required or allowed. Solutions using unreliable physics are not intended.

This test was very, very indirectly inspired by Tractor Beam by RealSirPerry, but basically the only thing these maps have in common is a funnel.

Special thanks to HugoBDesigner and Narkodes for playtesting and advice. I encourage you to check out their workshops if you haven't. Hugo's Guide to Monoportal Mapping was an invaluable resource for me.
Additional thanks to TeamSpen210.

I hope you enjoy the map!

Blindrun by Nock
Blindrun by asears16
Blindrun by Paper
Blindrun by HankyMueller: Part 1 — Part 2
Blindrun by Konclan
Blindrun by Mikeastro
Blindrun by ViiNTAGE
Semi-blindrun by HugoBDesigner
Playthrough by 可砸的六度双音
Playthrough by Libbybapa
Playthrough by Joric
Playthrough by Leomievs (unintended, fixed)
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51 Comments
Nobody No-One  [author] Jan 30 @ 9:50pm 
Thanks for playing! Unfortunately I don't think I have access to the map file to update it anymore, so the cube throwing exploit will have to stay. I don't think it's too big of a deal, so I'm fine with keeping it.
SpielSatzFail Jan 30 @ 2:54pm 
Great challenge! Thumbs up and a favourite :-)
I agree with the difficulty rating (7/10 = medium-hard).
A tough but wonderful mixture of timing, momentum and sacrifices .
I very much appreciate your philosophy about map making: logic based and not hard to execute. That's what it is. Everything is fair. (my assessment is valid because I HATE execution based maps and I have a fine sense for such things ;-P)
Every single step perfectly works together with the others! The chamber design is splendid too! Nothing that's confusing or frustrating. I enjoyed it so much even though it took me... uhm... some time ;-)
Last thing I have to say is that I found the same unintended final move as zeo did: preparing a cube and tossing it back onto the button from above. I've read the description before but I was unsure about this toss since it's easy to execute. You should really prevent it so you can force the final reverse cube sacrifice .
Nobody No-One  [author] Nov 29, 2020 @ 8:49am 
Thanks! Glad you enjoyed!
lapicidas Nov 28, 2020 @ 9:28pm 
Excellent. A very good brainteaser, coupled with demanding time tasks.
Nobody No-One  [author] Jun 1, 2020 @ 3:37pm 
I think he actually did finish it, I just forgot to link it
Dark Rozen Jun 1, 2020 @ 11:00am 
Do you know the upload date for part 2 of hanky's play through? I've been waiting ages
zeo1337 Jan 9, 2020 @ 5:16am 
That was not easy at all, but I solved it intended. Also for the final move, you don't have to bring the blue cube to the button inside. You can move the orange cube onto the ledge above the button, go though the funnel, and toss the orange cube back onto the button from the ledge to reverse the funnel. but that is obviously unintended.
Nobody No-One  [author] Jun 26, 2019 @ 7:38pm 
Yeah, a lot of people in their playthroughs have had the same thought process. Thanks a lot for playing and I'm really glad you enjoyed it!

I still need to solve your hard map One by One. I'll try to get back to it soon. :)
Oblivious Owl Jun 26, 2019 @ 7:36pm 
Whew, solved it!
I think what took me so long was I didn't realize there was any reason to stack the cubes.
I thought of it early on, but then I thought, "nah, that cant be right. :steamfacepalm:"
Anyway, congrats on making a deviously clever map!
Nobody No-One  [author] Jun 26, 2019 @ 9:31am 
Sounds good.