Team Fortress 2

Team Fortress 2

289 ratings
Game Mode: King Of The Hill
File Size
5.912 MB
Feb 23 @ 5:04pm
May 31 @ 9:46am
4 Change Notes ( view )

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A Badlands inspired King of the Hill map set on the rolling hills of a mountain

This map is in Beta. Meaning layout may change. Aesthetic, and optimization/framerate will improve over the next few versions preparing for its official release. Please do leave feedback.

To launch the map you must...
1) Open the console
2) Type "map workshop/1665066790" Without the quotations


Follow these instructions

dexc34: Gameplay - Base Detailing

Waugh101: Artpass/Detailing
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dexc34  [author] May 31 @ 9:40am 
Thank you so much for the detail feedback :)

Detailing is very much WIP and will be fixed later. Me and my detail partner really do appreciate the feedback and all will be fixed in no time!
knowyourway May 31 @ 1:53am 
I haven't had a chance to play it yet, but the layout seems nice. I like the aesthetics and details too. Here's an album with what I've found after running around for a couple of minutes. Most of these apply to both sides of the map.
XxXExPe^TXxX ARENA.1TAP.RO May 12 @ 6:11am 
Dogecynical May 10 @ 1:03am 
mr_grenadier Apr 24 @ 4:33pm 
really good and polished can't wait till it's put in the game :steamhappy:
Jotaro's Dog Mar 26 @ 9:46am 
dexc34  [author] Mar 14 @ 7:14am 
@lord_slamfuck I am very glad that you are enjoying my map! I certainly wish for my map to be hosted on servers so players can play around in it and it would be a greater honour if my map were to be played competitively. I will make sure to address all your complaints as soon as possible. Thank you for the kind feedback
4321dont123 Mar 13 @ 11:03pm 
Hope that valve add more KOTH maps especially for competitive yeah and just revamp the maps
feral hogs Mar 13 @ 8:09pm 
Just got around to taking a look at it, this map is sick as fuck and I can see it playing really well in competitive. Just a couple things:

-The pictures you currently have of the map don't showcase it very well. I asked about the bridge because the bottom up angle you're using for all the pictures doesn't effectively communicate the need for top down control, much more so the flanks which are great. I love the mid fight symmetry and the flank asymmetry.
feral hogs Mar 13 @ 8:09pm 
-I'm getting some missing textures seen below, more on the BLU side than RED. Small thing for a WIP but I want to show people on highlander how cool I am and the checkers are :'(
-This bit here is clunky. Like you can just crouch jump to be fast going to the window but if you're trying to drop down through the gap there without pressing S then you just walk onto the next platform.

Just some nitpicks but forreal dog, you got a solid map here. Can't wait to see it on tf2c :happycrank: