The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Immersive Interiors
   
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9.074 MB
Aug 3, 2013 @ 2:30pm
Sep 3, 2013 @ 5:12pm
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Immersive Interiors

Description
Immersive Interiors is an ambitious, total lighting overhaul for interiors.

Latest Update: Version 0.2.5.
  • Adds Amren's House and Uthgerd the Unbroken's house which were accidentally omitted from the previous release.
  • Improves weather and imagespace detection scripts to stop saturation issues.
  • Adds back-end support for future cities.

Please, if you enjoy the mod, support it by rating it!

It is a project based upon my Oblivion mod of the same name[oblivion.nexusmods.com]. The aim is to replace the generic, always dark interiors of city buildings and turn them into dynamic areas that reflect the outdoor lighting, weather and sound. This removes the feeling of the interiors being isolated, dungeon like areas and transforms them into areas with new found realism and immersion.

== So, how does it do this? ==

  • Makes every window transparent and allows you to see the weather, lighting and city exterior from inside the building. This means you can be sitting in a tavern watching the sun set on the street outside.
  • Uses carefully crafted imagespace and lighting templates to reflect the outdoor weather inside. So if there's a beautiful sunset in Whiterun when you enter Breezehome, your home will be flooded with luscious orange light. If it's dark and raining, then the inside will be dark and you'll see rain trickle down the windows.
  • Improves Bethesda's console lighting by making sure every light source actually produces light where it should. Adds more special effects in interiors and uses shadow lights wherever possible to achieve a realistic look.

Whereas the Oblivion version recreates the cities outside, this is more than that, and is a total lighting overhaul for interiors.

This is all achieved whilst keeping performance impact to an absolute minimum.

== What does it effect? ==

As modifying each city is no easy task, major releases will be done that modify half of cities. So as of now, this includes all of Whiterun.

Between major city releases will be incremental updates, mainly focusing on improving lighting and shadow effects.

These half city releases allow extensive testing and tweaking for each interior, and more rapid updates for everyone.

== Upgrading ==

Due to the way the mod detects weather and applies imagespaces, it's recommended that you travel away from affected cities if you're upgrading the mod. At the very least, I suggest not being in an affected interior.

Remember that these are still early builds of the mod. I try my best to thoroughly test before releasing an update but as usual, nothing can be guaranteed. I recommend trying out the upgraded version first and checking if everything is okay with your game before continuing to play normally. Please report any bugs you find by filling a report. f I don't know about them, I can't fix them!

Version 0.2 contains some pretty drastic behind the scene changes for the weather detection system. It's even more important than usual to follow the upgrade advice from 0.1 in this case. Please report any issues you have with weather detection, these can be patched quickly!

== Customising the Mod ==

Customisation is important. The mod comes with an MCM menu for SkyUI users that allows you to configure some settings (with more to come). These are:

Enable/Disable Local Map Masking - Shows/Hides the city exterior from appearing on the interior local map
Enable/Disable Rain Sounds - Enables/Disables rain sounds in interiors when it's raining outside.

There are also a few experimental settings that may or may not do much. These are more for testing and are usually disabled in the release versions.

Non SkyUI users are recommended to install SkyUI with SkyUI Away to keep the vanilla interface, or alternatively console commands can be used to modify some settings.

== Compatibility ==

Immersive Interiors was originally designed to work perfectly with the base game. It does however work correctly with ENB mods and weather mods. You may see different colours and brightness levels than originally intended with an ENB, and from within an interior you'll still only see vanilla weathers. This shouldn't be a huge issue however, as mod added weathers will resume as normal outside, and the mod will attempt to detect a similar weather (so if it's heavy, mod added rain weather outside, it'll still be raining inside).

At this time, it's not currently compatible with mods that extensively modify interior lighting, such as Realistic Lighting Overhaul or Enhanced Lights and FX. The reason being is that by default, interiors have very low ambient light and mods like this will add lots of light to simulate day/night cycles and intensity. As Immersive Interiors actually changes the ambient light depending on the time and weather, these mods will oversaturate interiors. The aim is to not require these mods any more however!

But I am certainly looking at compatibility patches for cells this doesn't touch. Stay put!

== Installation ==

Installation can be done easily with any mod manager, or manually. All assets are included in a BSA file, and so the only files needed are:

Immersive Interiors.esp
Immersive Interiors.bsa

Load order should ideally be towards the bottom of your list. If you have any mod that modifies the cell data of an interior, then a lot of Immersive Interior's lighting changes will be wiped out if it's not loaded last.

== Uninstallation ==

The way Skyrim and Papyrus works means that no mod should be removed from a save, especially ones that contain scripts. Because of this, I will not be able to support uninstallation of the mod.

If you really want to try, then StopQuest JHS_II_RunQuest should be entered into the console, far away from any interior before the mod is removed. But again, I can't promise anything.

== Disclaimer ==

Like the Oblivion version, this will most likely remain in beta for quite some time. I can't promise its stability, however any mod I release I use on my own game with my proper characters. I can't promise frequent updates as my free time is very limited, but trust me that I will try my utmost.

Please expect bugs. Nothing game breaking, bloat creating or save destroying, but expect some oddities. See a person running around outside the window? Drop a bug report my way! See some imagespace issues or rain falling through the ceiling? Shout at me and I'll try my best to fix it.

This is an entirely new concept and is something that hasn't been done before on Skyrim's engine. But the more people who use it and test it, then the more bugs can be fixed!

Known Issues:
  • If you saved in an interior whilst raining and you reload the game, the rain sound won't be present until you re-enter the interior. A minor bug that will be fixed in the next release.
64 Comments
jss1138 Oct 14, 2021 @ 11:33am 
This is the ONLY Lighting mod I've seen that actually makes Breezehome look realistic, both day or night.

I wish EVERY building and dungeon were included in this. Hell, Bethesda should pay you to include it in the base game!
Ragnarzel Dec 22, 2018 @ 7:15pm 
There is a sudden change in the light when you leave the interior.
cornbread_with_butter Nov 5, 2017 @ 11:55am 
flickers when I enter a room, then looks great
Omikron Aug 5, 2017 @ 5:37am 
2017... Seems legit... Hope you didnt die and can finish this man... GL
CHEESE Jul 31, 2017 @ 9:54pm 
I hope for the day this gets finished. Perhaps this might one day include every interior in the game, from caves to Hearthfire homes.
76561198304778516 Jul 13, 2017 @ 9:02pm 
by talos, we can see through windows now?!
taloN Jun 17, 2017 @ 7:02pm 
Is this compatible with RCRN or Relighting Skyrim mods? Thanks!
sundaefinedeity Aug 11, 2016 @ 1:59am 
only whiterun for me as well, but i gotta give you props for the fact i can watch the rain from the windows in ysolda's house! cannot wait for this to expand to the rest of the ingame world it is great!
AfroFlower Apr 3, 2016 @ 2:49pm 
Incompatible with breezehome upgrade... still I thank you for you work!
I'm Going To Kill MyselfSoon Mar 8, 2016 @ 1:04pm 
So this mod is just Whiterun? Dang, Whiterun is pretty boring, all in all. Solitude is much more interesting.