The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Thane Weaponry Redistributed - Skyforge Weapons
File Size
0.084 MB
Aug 1, 2013 @ 2:12am
Aug 9, 2013 @ 4:14am
6 Change Notes ( view )

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Thane Weaponry Redistributed - Skyforge Weapons

This version of the mod requires the Skyforge Weapons mod for it's models and textures, available on the nexus at:
Note: If you use Skyforge Weapons you do not have to use this version of the mod, it is purely preference.

I was frustrated at how difficult it was to obtain Thane weaponry that matched your play style so I made this mod to make that easier.

Now every Jarl will grant you a specific weapon when you become their Thane. This means that if you want a Thane weapon that is a dagger, you can go to the specific Thane that will give you that as a weapon and get one. The same goes for every type of weapon, including the bow which was previously unobtainable as a Thane weapon.

The list of which Jarls grant which weapons is below, if you do not want to know don't read this bit. There are also civil war spoilers at the very end of the list.

Eastmarch - Greataxe
Whiterun - Waraxe
Falkreath - Bow
Haafingar - Sword
Hjaalmarch - Sword
The Pale - Warhammer
The Reach - Greatsword
The Rift - Dagger
Winterhold - Mace

!!Civil war spoilers!!
Re-instated Whiterun - Sword

These weapons are essentially Skyforge steel weaponry, unenchanted. You are free to enchant them as you please.
Your Thane weaponry is now yours to customize as you please, so it can stay useful for longer.

-This version of the mod is currently unfinished, the weapons do not display their image properly in the inventory, otherwise it works fine. I will attempt to fix this ASAP. It is safe to download.
-Without starting a new game the old weaponry still exists, and since it's no longer related to the old quests weirdness can happen. Like them appearing somewhere in the Jarl's longhouse. This doesn't break the mod, you can just throw the weapon off a cliff, or if you want to properly delete it open the console, click on it when it's on the ground and use the command 'disable' on it.
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Svarr Chanston! Aug 2, 2013 @ 6:33pm 
Hm, this may do better in a modpack for similar items then alone, if it does not get much popularity. Thing is people will be all like.. Cool! i'd like that little change but i'm too lazy to get it by itself. (or they don't know what it is by the title so they pass it up) Modpacks are the lazy person's way of life. And nets you that many more subscribers.
Darth Gustav Aug 1, 2013 @ 12:19pm 
It looks neat. I may check this out.
Jokiros  [author] Aug 1, 2013 @ 2:31am 
I've updated the description, sorry for that, I meant to set it to private whilst I got it working. This version of the mod is exclusively for if you're using the Skyforge Weapons mod, there is another version that does not require it available for download in my workshop.
Darth Gustav Aug 1, 2013 @ 2:20am 
This is intriguing, what's it do?