Sid Meier's Civilization VI

Sid Meier's Civilization VI

317 ratings
Anno Domini: Gathering Storm edition
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1,319.942 MB
Feb 13, 2019 @ 10:37pm
Aug 27, 2021 @ 11:28pm
29 Change Notes ( view )
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Anno Domini: Gathering Storm edition

In 1 collection by rob8xft
Anno Domini: the series
4 items
Description
The Ancient World total conversion mod, Anno Domini has now been updated for the Gathering Storm expansion!

30 ancient civilizations battle it out for ancient world domination...this is a total mod conversion, but it does require both expansions and the Persia/Macedonia and Nubia DLC.

For those of you who haven't come across Anno Domini before, it plays much like the "epic" game of Civilization VI, except everything is from the Ancient and Classical world - from the Dawn of Time to the fall of Rome. There's about as many techs and civics as the "epic" game, except they're all from that timeframe - as are the many buildings, units, wonders and resources.

In terms of the mod's development, it is fully playable as a complete mod, but you will notice that there are some updates still to come, for example, missing art for some of the historic moments. This is being worked on, but I wanted you all to be able to play the mod as soon as possible and hope those are minor issues that don't detract from the playing experience.

Please note that as a total conversion mod, other mods are likely to be incompatible - for example, they may require technologies available in the base game, but not in Anno Domini.

As Anno Domini is still being updated, I would welcome constructive and positive feedback to assist with the future development of the mod.

Whilst I have put the mod together myself, I got a lot of help on the way; I've listed the contributors below (please let me know if I've missed someone - I hope I haven't!!)

ChimpanG: Various art, including leaderheads
Christy15: Civilizations
Civitas team: Civilizations
deliverator: units
JFD: Civilizations
Gedemo: City states
JanBoruta: Leader art, icons
Merrick: Civilizations, improvements
p0kiehl: City states, buildings, improvements
Seeling Cat: Civilizations
Sukritact: Civilizations, units, UI
TheCrazyScotsman: City states, buildings, improvements
Tomatekh: Religions
Wolfdog: units


Compatible mods:
Mappa Mundi
Leugi's city pack
Ahiram of Phoenicia
Khosrow I of Persia
Vercingetorix of the Gauls
Yu of China
Zara Yacob of Ethiopia (becomes Kaleb of Aksum)
Ezana of Ethiopia (becomes Ezana of Aksum)
Julius Caesar
Ramesses II
Ashoka
Sassanid Civilization
Hittite civilization (Gedemo's version)
Abu Simbel
Buddhas of Bamiyan
Temple of Poseidon
Popular Discussions View All (14)
61
Sep 12 @ 8:57am
Bugs/Ideas
Gebus
7
Jul 15, 2021 @ 7:36am
Alternative Download ?
Malphas
6
Apr 20, 2020 @ 5:50am
Conquering cities
Morrandir
< >
803 Comments
аНДреЙ б/|#тЬ Sep 28 @ 8:30am 
I do not know if someone asked that already but what aboout making a mod with civs but not for Anno Domini gamemode? I would want to play with some of civilizations during normal games. Why can't I fight against Hitler as as Leonidas,Tigranes II or Helen of Troy? It would be really great. Even if some civilizations become less balanced (weaker or stronger) in a normal game. Some players want such experience.
nigelbridger Sep 23 @ 9:13pm 
Looks quite good but crashed after 64 turns , I only disabled mods I normally use, does the leader pass affect this mod
zorkoczy.z Sep 5 @ 11:36am 
Actualy which "warfare expanded reloaded" should I install to use this mod?
phil77zone Sep 4 @ 3:37pm 
do these have unique 3d units? and are the leaders static?
rob8xft  [author] Aug 1 @ 8:52am 
It isn't true start. I did this mod prior to Babylon being included (from Firaxis). Sorry to disappoint you.
RenegadeSpirit Jul 31 @ 10:21pm 
Is this True Start supported?

Edit: How can you exclude the Babylonians!? There's Punt yet no Babylon!? There should be two versions for Babylon, Hammurabi for the old version, and Nebuchadnazzar II for the neo version. Heck some Civilizations have three or even four leaders & yet no Babylonian Civ!? Come on! I downloaded this mod to get Elam, a very significant Civilization, they essentially ended the Sumerian Civilization, one of the oldest Civilizations ever, and also gave rise to the Babylonian empire, but there's no Babylon to go with it in this mod. Very disappointing.
Pendragon Jun 18 @ 12:38pm 
just narrowed it down to the archipelago map, not the size of the map. Its wierd, its like the game loads and errors, but sean just keeps speaking..
Pendragon Jun 18 @ 12:33pm 
I was using a huge map. just tried it with the default map and it loads.
Pendragon Jun 18 @ 12:31pm 
Hi, I just tried to start a game with Dido (both of them) with archipelago map and it errors out before Sean finishes his speech. I'm running just the recommended anno domini mods. thx
rob8xft  [author] Jun 16 @ 4:02am 
You'd need to create a new mod with those two or three civilizations in it. Sorry but I'm not interested in doing anything like that myself.