Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Anno Domini: Gathering Storm edition
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
1,319.942 MB
Feb 13, 2019 @ 10:37pm
Jun 21 @ 5:37am
28 Change Notes ( view )
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Anno Domini: Gathering Storm edition

In 1 collection by rob8xft
Anno Domini: the series
4 items
Description
The Ancient World total conversion mod, Anno Domini has now been updated for the Gathering Storm expansion!

30 ancient civilizations battle it out for ancient world domination...this is a total mod conversion, but it does require both expansions and the Persia/Macedonia and Nubia DLC.

For those of you who haven't come across Anno Domini before, it plays much like the "epic" game of Civilization VI, except everything is from the Ancient and Classical world - from the Dawn of Time to the fall of Rome. There's about as many techs and civics as the "epic" game, except they're all from that timeframe - as are the many buildings, units, wonders and resources.

In terms of the mod's development, it is fully playable as a complete mod, but you will notice that there are some updates still to come, for example, missing art for some of the historic moments. This is being worked on, but I wanted you all to be able to play the mod as soon as possible and hope those are minor issues that don't detract from the playing experience.

Please note that as a total conversion mod, other mods are likely to be incompatible - for example, they may require technologies available in the base game, but not in Anno Domini.

As Anno Domini is still being updated, I would welcome constructive and positive feedback to assist with the future development of the mod.

Whilst I have put the mod together myself, I got a lot of help on the way; I've listed the contributors below (please let me know if I've missed someone - I hope I haven't!!)

ChimpanG: Various art, including leaderheads
Christy15: Civilizations
Civitas team: Civilizations
deliverator: units
JFD: Civilizations
Gedemo: City states
JanBoruta: Leader art, icons
Merrick: Civilizations, improvements
p0kiehl: City states, buildings, improvements
Seeling Cat: Civilizations
Sukritact: Civilizations, units, UI
TheCrazyScotsman: City states, buildings, improvements
Tomatekh: Religions
Wolfdog: units


Compatible mods:
Mappa Mundi
Leugi's city pack
Ahiram of Phoenicia
Khosrow I of Persia
Vercingetorix of the Gauls
Yu of China
Zara Yacob of Ethiopia (becomes Kaleb of Aksum)
Ezana of Ethiopia (becomes Ezana of Aksum)
Julius Caesar
Ramesses II
Ashoka
Sassanid Civilization
Hittite civilization (Gedemo's version)
Abu Simbel
Buddhas of Bamiyan
Temple of Poseidon
Popular Discussions View All (11)
43
Jun 15 @ 10:26am
Bugs/Ideas
Gebus
5
Jun 20 @ 2:40pm
Alternative Download ?
†††ShadowWorks†††
6
Apr 20 @ 5:50am
Conquering cities
Morrandir
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649 Comments
rob8xft  [author] Jul 10 @ 8:01am 
@Alzara, Anno Domini Ultimate is a potential future mod where I start again with the mod from scratch but use more DLC. I've not had any desyncing errors reported before.
Aoikani Jul 10 @ 2:05am 
@TheHairyRock: Unable to go to next turn? "Try shift-Enter"
Alzara Jul 9 @ 1:12pm 
Also, just tried playing this on multiplayer with a friend and we seem to have a lot of desyncing errors. Has anybody else reported this?
Alzara Jul 9 @ 12:22pm 
What is Anno Domini: Ultimate?
rob8xft  [author] Jul 8 @ 11:37pm 
@GAS, as discussed in the other thread, it's working as intended. I can't amend it without taking away what I intended for Anno Domini.

@Alzara: The precinct of Amun-Ra doesn't necessarily need to have everything the Holy Site does and is working as I intended. I may change that when I come to make Anno Domini: Ultimate. With respect to the later game upgrades, I will look at it properly when I do Anno Domini: Ultimate, but for now really want a break from Anno Domini whilst I have RL issues.
Alzara Jul 8 @ 2:39pm 
Another thought: later game upgrades seem like they reduce the diversification of units that you experience later in the game.
For example: the berkserker. Once you have the steel technology, longswordsmen are rendered obsolete and you can only build berkserkers. These guys are much stronger on attack than on defense, making them feel a little specialized. Wouldn't it be better to allow them to be a separate unit so that longswordsmen can still be utilized without forcing a player to use berkserkers from that point onwards? It would take rebalancing Im sure but it's just a thought that I am having.
Alzara Jul 8 @ 11:51am 
@rob8xft just a follow-up regarding the precinct of amun-ra. It seems that all policies that affect holy sites, shrines etc make no reference to this new district. If you like I can make code changes to apply to this new district to help speed your update process?
GAS Jul 8 @ 5:50am 
@rob8xft
Can you make only all civilizations from this two mods anno domini for gathering storm?
GAS Jul 7 @ 12:42pm 
@rob8xft
This mod don't start. I have all what is need for this mod, but when loading, then breaks the loading with the message the mod can't load if them make an error.
Anno Domini: Gatherin Storm Edition,
Anno Domini new dawn
Extended warfare
must be all removed, why they not go. When this 3 mods removed, all other civilizations i have installed, they go fine.
rob8xft  [author] Jul 7 @ 6:27am 
@TheHairyRock - it's been mentioned a few times on here and despite my best efforts, I've not been able to resolve it. What might help is if someone could post saved games to the thread on Civfanatics. The saved games shouldn't have any other mods attached than the ones I list as compatible within the description of the mod on here.