Raft
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Raft - Complete Guide
By Hyslyne
Story Walkthrough. List of materials and how to get them. Ingredients and recipes. Tips on how to explore and expand your raft, how to tame animals, how to kill threats. Images to know what you're looking for. List of achievements and how to get them.
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Welcome !







This is still a work in progress, feel free to tell me to add things !
English isn't my first language, so don't hesitate to tell me if you read one of my sentences and think there is a better way of saying it.
I hope this guide helps you and don't forget to rate it ! ;)

WIP : Information on the way for...
-Hostile Animals : Each animal's damage for Normal and Hard Mode. Add video for Lurker and Purple Lurker
-Gameplay Basics : Redo Navigating
-New Update ! Gonna take a while to add everything...
=> New decorations : tangaroa plants (6), Cassettes (5), Major Tom, Piano, Paintings (13), Tiki Piece (4), Toy Robot, Firework
=> Changes : shark, seagull, paint colours, domesticated animals
-List of small islands update
-List of big islands update

Everything in the new update:
- New story destinations: Varuna Point, Temperance and Utopia
- 14 new achievements
- Trading Posts on large islands
- food and drinks buff system with 6 different buffs
- 4 new playable characters
- 30 alternate outfits
- New enemies: Angler Fish, Scuttler, Polar Bear, Hyena, ??? and ???
- New items: Juicer, Drinking Glass, Electrical Grill, Electrical Smelter, Advanced Stationary Anchor, Advanced Biofuel Extractor, Wind Turbine, Recycler, Titanium Axe, Titanium Arrow, Titanium Hook, Titanium Sword, Water Canteen, Advanced Headlight, Electrical Zipline Tool, Advanced Battery, Advanced Crop Plots in 3 sizes, Advanced Scarecrow, Big Backpack, Advanced Collection Net, 8 new hats, Trading Post Cassette, 5 new enemy trophies, 3 placeable honk horns with different sounds, Foundation Counter, Tic-Tac-Toe, Fridge, Compass, Wardrobe, 28 vending machine decorational items
- New recipes: Turmeric, Juniper, Chili
- Engine Controles: added anchor lever
- Fishing bait menu and 3 different fishing baits
- Notebook displays different first page depending on which character you play as
- Seagull functionality has been rewritten
- Bonus thirst / Bonus health
- Big islands start spawning without receiver
- Recipes now say Cooking Pot or Juicer at the top
- Adjusted Cooking Pot recipes ingredients and outputs
- Each battery slot now has a charge indicator
- Bow shot can be cancelled by pressing RMB
- You now have to hold RMB to pour liquid from cup and bottle
- Scarecrows remove themselves after being destroyed
- Fuel Tank can now receive fuel through the pipe socket
- Adjusted Easy and Peaceful damage multipliers
- Renamed Tangaroa Tokens to Vending Machine Token
- Updated UI for oxygen
- Auto run toggle button
- seagulls should not fly through walls or ignore scarecrows anymore

Special thanks to Grezko and joshuaeisenbart52 for all their help and enthusiasm
and to the Raft Wiki[raft.fandom.com] for some exact numbers/percentages
Please don't add me as a friend without telling me why or I will ignore it.
If you want to translate my guide into another language, I'll be delighted.
=> add me as a contributor on your translated guide
=> add me after telling me in the comments so that I can keep you posted on new content

~~~~~~~~~~~~~~~~~~~~~
Ce guide en français ici :
https://steamcommunity.com/sharedfiles/filedetails/?id=1648719262
Это руководство на русском языке :
https://steamcommunity.com/sharedfiles/filedetails/?id=1933227886
Este guia em português (PT-BR) :
https://steamcommunity.com/sharedfiles/filedetails/?id=2309962994
Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[CTRL + F to search for key words in the guide]

Gameplay Basics
General information for new players
I. Part 1
1) Choosing your game mode
2) Gathering Materials
3) Thirst and Hunger
II. Part 2
1) Essential Objects
2) Research
3) Expanding your raft
III. Part 3
1) Navigating
IV. Hard Mode
1) What is different ?
2) How to survive in the beginning ?

Story
Walkthrough to the story content
I. Chapter 1: Radio Station
II. Chapter 1: Vasagatan
III. Chapter 1: Balboa
IV. Chapter 2: Caravan Town
V. Chapter 2: Tangaroa
VI. Chapter 3: Varuna Point
VII. Chapter 3: Temperance
VIII. Chapter 3: Utopia

Crafting Materials
List of all materials needed for crafting in alphabetical order
I. A-H
II. I-P
III. Q-Z

Tools
List of all tools, required materials to make them and efficiency
I. Part 1
II. Part 2

Weapons / Gear
List of weapons and gear, required materials to make them and efficiency
I. Weapons
II. Gear

Useful Furniture
List of everything that has a purpose other than just decorative, their required materials and use
I. Food/Water
II. Navigation
III. Others

Decorations List
List and screenshots of all decorative furniture
1) Radio
2) Decorations found while fishing
3) Craftable Decorations
4) Memento from dead domesticated animals

Large Islands List
List of all large islands and what to look for there

Gardening
List of all plants you can grow yourself, their growing time and what they give

Cooking Ingredients
List of all food, raw and cooked; their effects when eaten
I. Fish / Meat
II. Plants / Others

Cooking Recipes
All possible recipes and their effects when eaten

Domesticated Animals
Everything you need to find, tame and take care of domesticated animals
1) How to tame an animal ?
2) How to feed it ?
3) Survival Odds ?
4) Llama
5) Goat
6) Clucker

Hostile Animals
How much damage do hostile animals make and how to kill them
I. Part 1
1) Shark
2) Seagull
II. Part 2
1) Puffer-Fish
2) Warthog
3) Screecher
III. Part 3
1) Lurker
2) Bear
3) Mama Bear
IV. Part 4
1) Mudhog
2) White Screecher
V. Part 5
1) Butler-Bot
2) Purple Lurker

Achievements
List of achievements and how to get them
I. Part 1
1) Story Achievements - Chapter 1
II. Part 2
1) Story Achievements - Chapter 2
III. Part 3
1) Story Achievements - Chapter 3
IV. Part 4
1) Multiplayer Achievement
2) Raft Achievements
V. Part 5
1) Kill Achievements
VI. Part 6
1) Tame Achievements
VII. Part 7
1) Exploration Achievements

Advice
List of little things to know to make your game more enjoyable
~~~
Gameplay Basics
Game Modes / Gathering / Needs

~~~~~~~~~~~~~~ Choosing your game mode ~~~~~~~~~~~~~~

Creative Mode : This mode is just to create the raft of your dreams without having to gather any material. Everything can be crafted for free. You can grow plants and spawn domesticated animals, even the rare ones. The raft won't move and the shark will swim around but not attack you. You won't get thirsty nor hungry. Achievements don't work in Creative Mode.

Peaceful Mode : It's pretty much Easy Mode except here nothing will attack you. Shark and Puffer-Fish won't even defend themselves, Warthog and Screecher will attack you once in retaliation, Lurker will start attacking normally in retaliation. The Screecher is really really hard to hit because usually you wait for it to attack you to be able to hit it and here it will not attack... Same for the shark who keeps swimming really fast and you kinda have to continually swim after him to hope to hit him a few times.

Easy Mode : When you die, you respawn will all of your inventory. It takes 5 hits from a shark to die. Shark attacks every ~8mins. ~25mins to lose a whole thirst bar. ~31mins for hunger. Damage is divided by 1.5 compared to Normal Mode.

Normal Mode : When you die, you can respawn by yourself but you will lose all of your inventory. You can be saved by a friend to keep what you're holding ( he needs to put you in a bed ). It takes 3 hits from a shark to die. Shark attacks every ~6mins. ~15mins to lose a whole thirst bar. ~18mins for hunger.

Hard Mode : When you die, you can't respawn by yourself. You absolutely need a friend to put you in a bed when you die to save you. So basically, if you're playing alone : dying = game over. You can also be surrounded by up to 3 sharks ! You will start with one shark, then after a while another will come, etc... Attacking/Killing sharks has a link with how many attack you, apparently the more aggressive you are, the more sharks will appear. Sharks are also harder to kill and to stop from attacking your raft ( 5 hits from a wooden spear instead of 4 ). It takes 3 hits from a shark to die. Sharks attack your raft every 2mins. ~10 mins to lose a whole thirst bar. ~14 mins for hunger. Damage is multiplied by 1.2 compared to Normal Mode.

~~~~~~~~~~~~~~~~~ Gathering Materials ~~~~~~~~~~~~~~~~~~

At the beginning : You start with a Hook, use it to grab everything that's floating in the water. [Left Click] to throw the hook, hold [Left Click] to bring back your Hook, [Right Click] to cancel your throw ( that way if you've missed, you don't need to wait for your Hook to come back to you... doesn't work if you've caught something ). You can grab several things with the same throw. You can still move when your hook is in the water, which makes it possible to control a little where your hook is going. If something gets close to your raft, you can pick it up without using your hook.
Everything is important but you should keep an eye out for barrels. They are extremely useful in the beginning because they can hold Scraps which are hard to get at first.



From times to times, you will see small rafts appearing in the distance.
Try to swim to the rafts and climb to the top to get the crate which can hold lots of really useful and hard to come by ( for now ) materials. You'll have to act fast, because the shark will be tempted to follow you... The moment you walk on the raft, it will start to slowly sink.



After : You will naturally come by small islands, there are many things to gather on them ( wood, food, flowers... ) but don't forget what's underwater, around the island. There are many materials like iron/copper ores, seaweeds, scraps, sand and clay... Some can be harvested with a Hook, others can just be picked up. [See Crafting Materials for more details]

Even more after : You can use a receiver to find large islands which hold exclusive materials and tamable animals. [See Navigation, more below, and Domesticated Animals for more details]

~~~~~~~~~~~~~~~~~~ Thirst and Hunger ~~~~~~~~~~~~~~~~~~

Soon after starting your game, you will see that you have something more than the shark to worry about : dehydration and starvation. On the bottom left corner you can see 3 bars. The Thirst goes down faster than the Hunger bar. How fast they deplete depends on your Game Mode. The first square is easier to fill but once you're in it, you will start moving really slowly, making it impossible to dodge attacks. Once completely empty, your life bar will slowly start to deplete itself.

You're going to need to find a way to drink and eat if you want to survive.
Press [Tab] to open the Craft Window.


Thirst : Build a simple purifier. It needs planks to work, when you get next to it, it will give you the option to add planks ( if you have some in your inventory, and if the purifier is not already full ). Then craft a Cup [Plastic(4)]. Go to the sea and equip your cup, [E] to fill your cup then go to the purifier : there will be an option to fill the purifier. Do so and wait for a while... the water will go from the blue container to the purple one. Equip your cup again, go next to the purifier and use the option to fill it, then [Left Click] to drink what's in it.
/!\ If you use [Right Click] when your cup is full, it will empty it.

You can later craft an Advanced Purifier which can make a lot more drinkable water at the same time and without using any plank.


Hunger : Build a simple grill. It also needs planks to work. You will get potatoes and beets in barrels, you can start by cooking them, that way they will fill more efficiently your hunger bar. Then you can craft a Fishing Rod, with it you can catch fishes and put them on the grill.
You can only cook small fishes and plants on the simple grill.
The food will always change aspect when cooked and fill more efficiently your hunger bar. Fish will make you thirsty if you eat it without previously cooking it.

You can later craft an Advanced Grill which can cook bigger fishes ( 1 Big Fish or 3 Small Fishes at the same time ).

You can even later craft a CookingPot which can mix many different things to make a nice meal. [See Cooking Recipes for more details]
Essential Objects / Research / Expanding

~~~~~~~~~~~~~~~~~~ Essential Objects ~~~~~~~~~~~~~~~~~~~

Press [Tab] to open the Craft Window. There are some things you should always have close to hand. Try to craft them as soon as you can.

1) Building Hammer
You need this to add foundations to your raft and repair it (Hold [Right Click] to choose what to build or to repair). You can then use it for even more things, like add floors, wall...

2) Weapon
As soon as you can, craft a Wooden Spear because it doesn't cost much and will allow you to defend your raft against the shark. You can choose to let the shark eat some of your raft at first and just rebuild the foundations... but you will need a weapon for when it attacks foundations with things on it so that they don't disappear with it. It's also good to defend your raft everytime because you're slowly lowering the shark's life and when it's dead, it drops some food which is pretty important for a beginning game.
Once you start to have more materials, you can craft a Metal Spear which is more effective than the Wooden Spear. But you should aim for the bow as it is by far the best weapon for now.

3) Purifier
You need something to drink ! Thirst goes down faster than Hunger so you should focus on that first. Don't forget you also need a Cup to use it ! [See Gameplay Basics - Part 1 for more details]

4) Grill
You can ignore it at first because you should be able to find lots of potatoes and beets in barrels to help you stay well fed. Once you can afford it, craft it to make all your food more effective. [See Gameplay Basics - Part 1 for more details]

5) Fishing Rod
You're gonna need this ! Brings a lot of food to your raft.

6) Research Table
There are some things you can only craft after researching it through the Research Table. Every new thing you encounter should be put to research to unlock new things to craft. [See Research more below for more details]

7) Collection Nets
Even if you feel you're not ready for islands yet, you can find scraps in barrels which will allow you to craft Collection Nets. They will collect the floating materials for you and meanwhile you can do other things like defend your raft, build, fish, cook... It's not necessary to put them all next to each other, one in two is enough.

8) Storage
You never have too much of something ! You should alway avoid throwing away materials, you never know when you're gonna need lots of them ! Craft some storage to store all your "unneeded for the moment" things.

9) Sail and Flag
You can control where you're going with it. The flag shows you where to turn your sail to be the most effective. [See Navigating for more details]

10) Shark Bait (Hard Mode Solo)
If you haven't done it yet, it's time to explore islands ! It's usually best to kill the shark because it leaves you at peace for 3m30s to harvest anything underwater and gives you some food. Whereas the Shark Bait costs some food.
But in Hard Mode, especially if you're alone, you can't really afford the risk in the beginning which comes with fighting several sharks at once.
The Shark Bait keeps the sharks busy, leaving you some time to harvest what you need.

11) Anchor
You don't want your raft to go away while you're exploring... Either you act really fast and get back to your raft before it goes too far or you get eaten by a shark, or... you craft an anchor and have all the time in the world. (Throwable Anchors can only be used once whereas Stationary Anchors are unbreakable but the first one can be placed on one square, the second needs nine with a hole in the middle.)

12) Smelter
Prioritize harvesting sand and clay from the seafloors to be able to craft dry bricks, which can be used to make Smelters. Once you have this you can smelt ores, seaweeds, sand and explosive goo... which mean that from this point you should be able to build just about everything.

13) Receiver and Antennas
Time to explore further than ever ! These will allow you to find Radio Stations and Large Islands which hold many things... [See Navigating more below for more details]

14) Everything else
There are many things to build, you have everything that's essential but there are still useful things to craft. Go explore your craft menu and build the raft of your dream. [See Useful Objects and Decorations for a list of everything you can build]


~~~~~~~~~~~~~~~~~~~~~ Research ~~~~~~~~~~~~~~~~~~~~~~

Research is really important because there are lots of things you can't build until you learn how to craft them.
First craft a Research Table and place it on your raft. Then open it and drag materials from your inventory to the blank slot on your Research Table. Click "Research" and it will unlock this material : the material's icon will become colorful everytime it appears in the list on your Research Table. Once all materials are researched for one item, you can click "Learn" to have it appear in your Craft Window. (if you have the bug where you connect and items researched aren't available anymore in your Craft Window, try placing the Research Table again on your raft)
Researching a material consumes it.
If you put a stack of items in the Research Table, it will consume one and what's left will stay there so remember to drag it back to your inventory.
You no longer need to research blueprints that you find, it's now automatic.

~~~~~~~~~~~~~~~~~ Expanding your raft ~~~~~~~~~~~~~~~~~~

You can't live on only 4 squares, where are you going to place all your treasures ?
Craft a Building Hammer and get to work !
Hold [RightClick] to choose what you want to build then use [LeftClick] to place it. It will appear in green so that you can have an idea before placing it. You can rotate it before placing it.
Everything you build will cost you materials, usually planks but sometimes also ropes, palm leaves...
If you misplace something you can break it using an Axe, it will refund you half of the original cost.
If you want a second (or more) floor, you'll have to build pillars or walls first. You'll be able to place floors all around the pillar/wall so remember that when for example you place pillars, you only need to place one in two.
If you're playing anything but peaceful mode, you will need something really important : Foundation Armor. It will protect your raft from shark attacks. So place them in priority on squares holding something because for now, the shark can absolutely attack foundations in the middle of your raft and if it holds something, it will disappear with the square.
Creative Mode is a perfect way to try out structures before placing them on your current raft and risking wasting precious materials.
Navigating

~~~~~~~~~~~~~~~~~~~~~ Navigating ~~~~~~~~~~~~~~~~~~~~~

At the very beginning, your raft will follow the current on its own.
After a while you should craft a Sail [Plank(10), Palm Leaf(20), Scrap(3)] and a Streamer [Plank(6), Rope(3), Nail(3)]. The Sail will allow you to control where your raft is going and if you're following the current, it will make your raft go much faster. The Streamer is a little flag that shows you in what direction the said current is going, allowing you to point the Sail in the same way.
If you aim your Sail in the complete opposite of the current, your raft will be really slow or even stop moving altogether.

The next step is to craft a Receiver [Plank(8), Plastic(6), Circuit Board(2), Hinge(1)] and 3 Antennas [Scrap(4), Circuit Board(1), Bolt(1) for each]. To be able to craft them, you first need to find the blueprints for them in barrels, which will automatically unlock them in your Research Table.
The Receiver and Antennas need to be on a higher floor, not next to each other but not too far either. The Antennas will turn green when positioned correctly. If they are red, turn on the Receiver which will tell you what's wrong ( not high enough, too far... ).
You need a Battery [Copper Ingot(1), Plastic(6), Scrap(3)] to make the Receiver work. It will slowly deplete itself and when it's dead you need to place a new one and get rid of the old one (for now you can't recharge them).
The Receiver when on will show you a radar and you will receive a note with coordinates, those coordinates can be entered by using the buttons and lever on the receiver's right. A blue square should appear on your receiver with a number indicating how far it is (the bigger the number, the farther it is). Turn your Sail in the direction of the blue square and turn off the Receiver to not use too much of your Battery. Come back regularly to check you're still going in the right direction.
The blue square will lead you to the 1st story place [See Story category] and after visiting that place you'll have coordinates for another story place and green dots will also start to appear on your radar. The green dots will show you the way to Large Islands !


Keep an eye on the horizon, there's much to explore !


Abandoned Raft

You can find them just by following the current, they will spawn randomly on the horizon and you'll have to swim to it and climb it to grab a crate holding some materials or recipes. The moment you walk it, it will start to sink so act fast.
It's a really good way to get rare materials at the beginning of a game.



Small Island

You can find them just by following the current, they will spawn randomly on the horizon. Sometimes you will find underwater islands, only the top will be visible at the surface. It means no island materials but much more underwater materials. Use your sail and/or a paddle to get next to it then an anchor to prevent your raft from leaving. Build ladders or higher floors to be able to reach the top of these islands and get everything on them. Don't forget the seafloors with all their important materials.
Keep an eye out for crates. There is usually one on top of the island and/or one at the bottom of the sea.

Radio Station

You can find them by using your Receiver. It's the 1st story place you'll encounter and you can come back there by entering its coordinates again, everything will have reset.
There will be crates inside it and some useful scraps laying around.


Large Island

You can find them by using your Receiver. You need to reach the Radio Station (1st story place) [See Story] before the green dots start appearing on your radar, after this you'll have a chance to find Large Islands.
They hold many materials you can only find there. Crates are hidden on top of the hills and underwater.
They will be protected by Puffer-Fish (usually ~5), Screechers (usually ~1) and Warthogs (usually ~1). It's completely possible to find more of each. [See Hostile Animals for more details].
This is also the only place where you can find tamable animals (usually ~2). Which animal and how many of each is random. [See Domesticated Animals for more details]
Hard Mode

Here is a small survival guide for hard mode as it is a bit different from others. If you're used to other modes, you'll quickly see that you'll have to change your priorities in this one, at least in the beginning.

What is different ?
  • You can't respawn alone, you need a friend and a bed
  • Your hunger and thirst bars deplete much faster ( 10mins for thirst and 14mins for hunger )
  • When you go to sleep, you lose some of your hunger and thirst bar






  • Your health bar depletes much faster than in other modes when you reach 0 in hunger or thirst
  • The shark attacks really often ( every 2mins )
  • If you attack the shark, another will come ( there can be up to 3 sharks at the same time )
  • Shark baits last 1m40s ( instead of 1m20s in other modes )
  • Each hostile animal requires less hits to kill you than in other modes ( normal mode damage multiplied by 1.2 )
  • Each hostile animal requires more hits to be killed than in other modes
    [In ( ) => number of hits required to stop a shark's attack on your raft]
    Wooden
    Spear
    Stone
    Metal
    Spear
    Stone
    Arrow
    Machete
    Metal
    Arrow
    Shark
    38 (5)
    38> (5)
    19 (2)
    19 (2)
    13 (2)
    13 (2)
    Seagull
    3
    3>
    2
    2
    1
    1
    Puffer-Fish
    10
    10>
    5
    5
    4
    4
    Warthog
    22
    22>
    12
    12
    8
    8
    Screecher
    25
    25>
    13
    13
    9
    9
    White Screecher
    >
    8
    8
    5
    5
    Lurker
    8
    8>
    4
    4
    3
    3
    Purple Lurker
    >
    5
    5
    Bear
    25
    25>
    13
    13
    9
    9
    Mama Bear
    188
    188
    94
    94
    63
    63
    Mudhog
    12
    12
    6
    6
    4
    4
    Butler-Bot
    5
    5

How to survive in the beginning ?
  • Don't attack the shark ! If you do so, another will come and you will quickly be overwhelmed.
    Just let it break a foundation and replace it just after it's finished ( it's useless to repair while it attacks, it won't stop until it breaks )
  • Barrels are your friend ! They are the only way to safely get scraps in the beginning, don't miss any !
  • Always have a spare hook
    Since you're going to be building a lot at the beginning, it's easy to end up with no hook and no materials to craft one and the sea is far too dangerous to go swimming.
  • You need a small base for your raft !


    The shark can attack in the middle of your raft and therefore nothing is safe on it... but ! You can and should build a top floor to stock everything.

    Just like in the image on the left : keep your 4 square base and build a pillar in the middle of it as soon as you can, add a ladder between 2 squares and then build your top floor.

    That way when the shark eats a foundation, everything else will stay up thanks to the other foundations. Just remember to replace the missing foundation afterwards !






  • You're going to need a lot of shark baits.
    You can't ( at least for now ) kill the shark because it will just make others come and therefore make everything much harder, so use shark baits !
    Remember to wait for the shark to find your shark bait and attack it, it's not instantaneous.
    You only have 1m40s before it breaks so hurry up and get all the sweet sweet loot !
  • I don't recommend collection nets at first in hard mode ( not until you can make them indestructible with foundation armor ). But if you really want to have some, just remember that if you're quick enough when the shark attacks it, you can remove it before the shark can break it ;)

    Quick Tips for safe Shark Hunting
  • Drop a shark bait just next to your raft, which allows you to attack the sharks when they come for the bait without having to go in the water. Since they won't have time to actually chew on the bait (when they get hit they leave and come back), you'll have more than enough time to kill them without having to use another shark bait.
  • When your raft is all armoured up : add a normal foundation. Since they haven't been able to attack your raft in a while ( because of the armour ), they should attack it right away, which will give you the opportunity to give some stabs before they break it. After that put another foundation and repeat the process, they attack pretty often so you shouldn't have to wait too much.
~~~
Story
1. Radio Tower












~~~~~~~~~~~~~~~~~~ The First Chapter ~~~~~~~~~~~~~~~~~~

To begin the story, you need to craft a Receiver, 3 Antennas and a Battery [see Gameplay Basics - Part 3 on how to craft and use the Receiver]. The moment you turn your receiver on, you'll receive a note with coordinates (4 numbers), enter them and follow the blue square that appears on the receiver's radar.
Every note and quest item will go in your journal, that way you can't lose them even if you die.
Your journal can be found on the right of your toolbar, key to open it can be changed in the settings.

Radio Tower


After following the blue square, you should find a Radio Tower.
Anchor your raft next to it and start the climb !

There are 5 notes to find in this building, including 4 optionals; and 2 blueprints, one for the Head Light and one for the Recycler.
  • The 1st note is underwater, in a suitcase, next to the door of the building A-2
    =>[DECEMBER 12th: We stopped for the night...] - Page 3

  • The 2nd note is on the lowest floor, in the building marked B-1, on the left of the red telephone.
    =>[JANUARY: It's been weeks.] - Page 3

  • The 3rd note is on the next floor, in the building marked C-1, on the left when you enter, on a wall, the note has "TRACE" written on it.
    =>[OWL'S RADIO NOTES: 22 Dec -Distress call...] - Page 4
    The 1st blueprint (Head Light) is just next to this note.

  • The 4th note is on the second to last floor, in the building marked D-1, just in front of you when you enter. it's a post-it with "people?" written on it.
    =>[Errm... FEBRUARY(?) We've picked up a lot of signals.] - Page 4

  • The 5th note is on the top floor, in the building, on the white board. it's a post-it with "people?" written on it.
    =>[People? #....] - Page 5
    The 2nd blueprint (Recycler) is just next to this note.
    You will also find a new unlockable character there: Talia
The only document you need is the post-it which will give you the next coordinates to follow.
Reaching the white board will give you the achievement [Is there a Utopia?].
If you get all the documents, you'll get the achievement [Radio Tower Historian].

2. Vasagatan (Walkthrough)

Vasagatan

The inside of the boat is very dark, so use the blueprint you've found in the Radio Station to craft several headlights (it took me 2 headlights to explore everything). I've made a map to help you find your way and understand better my explanations.
There are 11 notes.
There are 2 blueprints: one for the Engine and one for the Steering Wheel, they are next to the post-it with the coordinates for the next story place in the last room you explore (the bridge).
The boat has many locked doors. To progress, you will have to find many items that unlock places to find other items that unlock other places... It's kind of a treasure hunt.


Walkthrough :
  • Exterior :
    => Get 1 [Mechanical Part] in the swimming pool (on the yacht)
    => Go at the back of the yacht to enter the Hold.

  • Hold :
    => First room, the Engine Room. You can use the lever on the wall to turn some lights on in the yacht but it's not necessary. There's a [Note] on a table and a [Crowbar] + a [Recorder] on another table (you'll pick both up at the same time). Use the [Crowbar] to open the next door.
    => Ignore the 1st door (on your left) and the 2nd door (on your right). Enter the 3rd door (on your right), the Bathroom, to get a [Red Key].
    => Continue down the corridor until you find a 4th door (on your left), the Kitchen. Inside you'll find a [Gas Tank] and 1 [Note].
    => Reach the last door which you can open with the [Red Key] to enter the Workshop. Collect the [Mechanical Part] on a shelf, the [Bolt Cutter] and a [Note] on a table, then go back to the 1st door in the corridor.
    => Open the 1st door in the corridor to enter the Staff Room, careful there's a Lurker there. Open the locked locker with the [Bolt Cutter] to find a [Note] and a [Blue Key].
    => Open the 2nd door in the corridor with the [Blue Key] to show the stairs, Take them to reach the 1st Floor.

  • 1st Floor :
    => Go on your left to reach the Dance Hall where you will find a [Bullet], a [Note] and a [Mechanical Part].
    => Go back to the stairs, climb them to reach the 2nd Floor. Careful there's a Lurker there. Ignore this floor for now and go straight to the 3rd Floor (careful for another Lurker).

  • 3rd Floor :
    => Get the [Key Card] on the Stage, then go back down to the 2nd Floor. Careful for the Lurker, it will be back.

  • 2nd Floor :
    => Reach the 1st door in the corridor (on your right) which you can open with the [Key Card] to enter the Library. You'll find a [Green Key] there, take it.
    => Continue down the corridor to the Dining Room, you'll find a [Four Digit Code] and a [Note] on a table; and a [Mechanical Part] against a door. Then go back to the stairs and climb up to the 4th Floor.

  • 4th Floor :
    => Open the only door with the [Green Key], careful for the Lurker there. Take the [Note] and the [Lighter] on the bed, on the other side of the huge bookshelf. Then go back down all the way to the 1st Floor. (as usual, the Lurker will be back at the 2nd Floor, so careful)

  • 1st Floor :
    => After exiting the stairs, go on your right until you reach Cabin 2 (there will be a big 2 next to the door), take the [Note] there.
    => Continue down the corridor until you reach the Captain's Quarters (with a big 3 next to the door). Careful, there's a Lurker waiting on the other side of the door. Enter the cabin and open the locked chest with the [Four Digit Code], inside there's 1 [Note] and some [Electrical Wires].
    => After exiting the cabin, look on your left for a door at the end of the corridor, enter the Storage Room where you will find your last [Mechanical Part]. Then go back to the last room in the Hold: the Workshop.

  • Hold :
    => Craft the [Car Jack] and the [Bomb] on the two tables. Then go back up to the 3rd Floor (remember, a Lurker will be back on the 2nd Floor and 3rd Floor...)

  • 3rd Floor :
    => Find the open door blocked by some fridge, use your [Car Jack] to move it out of the way. Inside the room, you will find a [Note]. Go back to the stairs and climb them up until you reach a locked door.

  • 5th Floor :
    => Use a [Bomb] to open the locked door, go down the stairs a little to not get hit by the explosion.
    => You will find 2 [Blueprints] (Steering Wheel and Engine) on the left of the room and 1 [Note] on the Steering Wheel. The note on the Steering Wheel is necessary to go to the next story place.

Reaching the last room of the boat will give you the achievement [Bootleg Fireworks!].
Vasagatan (Notes/Blueprints)

Notes :
  • The 1st note is in the boat's hold, in the engine room, on a table.
    =>[   I heard from the captain we're heading...] - Page 7

  • The 2nd note is in the boat's hold, in the kitchen, on a counter.
    =>[Ruben, The yacht is ill prepared for this journey.] - Page 7

  • The 3rd note is in the boat's hold, in the last room at the end of the corridor, the workshop, on a table.
    =>[   I saw a large rat last night...] - Page 7

  • The 4th note is in the boat's hold, in the first room in the corridor, the staff room. It's inside a locked locker, you need to get a bolt cutter in a room at the end of the hold to open this locker.
    =>[TRAVEL LOG OLOF The captain keeps complaining about my route.] - Page 9

  • The 5th note is on the 1st Floor, in the Dance Hall, next to where you find the bullet.
    =>[TRAVEL LOG OLOF As I've suspected the crew is completely incompetent.] - Page 9

  • The 6th note is on the 2nd Floor, in the dining room, on a table next to the Four Digit Code.
    =>[TRAVEL LOG OLOF These 'lurkers' have potential.] - Page 10

  • The 7th note is on the 4th Floor, on the bed with the lighter, behind the huge bookshelf.
    =>[(Transcribed) [The ship's hull grinding against solid rock]] - Page 12

  • The 8th note is on the 1st Floor, on a desk in Cabin 2 (it has a big 2 next to the door).
    =>[(Transcribed) (Hanne) - "But what does that mean? You can't just fire them.] - Page 11

  • The 9th note is on the 1st Floor, in the locked chest inside Cabin 3 (it has a big 3 next to the door). You can open the chest with the Four Digit Code you found on Floor 2.
    =>[(Transcribed) (Captain) - "Knocking" "Wilksirom, it's urgent. There's mist now.] - Page 11

  • The 10th document is on the 3rd Floor, on a desk, in a room blocked by a fridge. To remove the fridge, you need to craft a car jack in the boat's hold by combining 5 mechanical parts scattered around the boat.
    =>[CITIES IN THE BLUE calling the cost of the project's realization...] - Page 8

  • The 11th note is on the last floor, on the steering wheel. The room is blocked by a locked door: to open it you need to craft a bomb in the boat's hold by combining 1 electrical wires (locked Chest, 3rd Cabin, 1st Floor), 1 lighter (on a bed, 4th Floor), 1 gas tank (on a kitchen counter, Kitchen, Boat Hold) and 1 bullet (on a bar counter, Dance Hall, 1st Floor).
    =>[Balboa ?! #....] - Page 12
Blueprints :
  • The 2 blueprints (Steering Wheel and Engine) are on the last floor of Vasagatan. The room is blocked by a locked door: to open it you need to craft a bomb in the boat's hold by combining 1 electrical wires (locked Chest, 3rd Cabin, 1st Floor), 1 lighter (on a bed, 4th Floor), 1 gas tank (on a kitchen counter, Kitchen, Boat Hold) and 1 bullet (on a bar counter, Dance Hall, 1st Floor).
3. Balboa (Walkthrough)

Balboa

Balboa Island is supposed to be against the wind, so use the blueprints you've found in the boat to craft some Engines and a Steering Wheel, that will allow you to reach your destination faster. Don't worry about fuel for now, you can use wood instead to power the engines. Remember that you need 1 Engine for 100 Foundation blocks.

There are 13 notes (including the one for the next coordinates which does not appear in your journal as a post-it contrary to the previous ones).
There are 4 blueprints: one for the Machete, one for the Fuel Tank, one for the Fuel Pipe and one for the Biofuel Refiner.
This time, to get the next coordinates you need to activate each Relay Station (there are 3 marked 2, 4 and 6), there's a big lever in each to turn them on.

Walkthrough:
  • Arriving at the Island : There are 4 ways to enter the island and 3 starting points. A beach west, a beach south and a water path north (that will also be your starting point if you enter through the water tunnel north-east).

  • Center Island:
    => Pick up at least 5 [Wild Berries] around the island, there are many to be found.
    => Use the [Berries] on the [Basket] near Mama Bear's cave to distract her (the huge sleeping bear in the middle of the island).
    => Now that Mama Bear is distracted, go inside the cave and pick up the crate, there's a [Machete] in it and a [Blueprint] (Machete) next to it.
    => Don't forget to check out the big hill facing Mama Bear's cave, there are 5 [Notes] on it and the [Lightbulb] (taking the Lightbulb gives you an achievement and bringing it back to Ranger Station gives you another one).
    => There's a hill on the left when climbing towards Relay Station 6 and 4. There's a locker on it with [Bruno's Saw] inside.
    => While following the signs for Relay Station 2 you will find a tent with "Henry's Stuff". Go on the hill facing that tent to find a bicycle, ring the bell for an achievement.

  • Relay Station 6:
    => Follow the signs until you reach a tunnel blocked by vines. Use your [Machete] on them to free the way. Relay Station 6 is on the other side of the tunnel.
    => There's a [Note] at the end of the tunnel.
    => There's a [Note] on the stairs that lead to the Relay Station.
    => There's [Bruno's Wrench] in the entrance of the Radio Station, on the left, on a counter.
    => There's also a [Blueprint] (Fuel Tank) on a desk.
    => You can also unlock the character [Johnny] here.
    => Don't forget to switch the lever at the end of the room! (If it's the 3rd lever you activate, 1 being in each Relay Station, you will receive a [Note] with the coordinates for the next story place, though this note does not appear in your journal).

  • Relay Station 4:
    => Follow the signs until you reach a precipice. On the other side you can see a raised bridge with a lever next to it. Shoot the lever with an arrow or a stone to lower the bridge.
    => There's a [Blueprint] (Fuel Pipe) on your left, on the wall when you enter the Relay Station.
    => There are 2 [Notes], one next to the [Blueprint] on the wall, on the left when you enter. And one on a stool next to a bookcase.
    => There's [Bruno's Hammer] on a shelf next to the big screen.
    => Don't forget to switch the lever at the end of the room! (If it's the 3rd lever you activate, 1 being in each Relay Station, you will receive a [Note] with the coordinates for the next story place, though this note does not appear in your journal).

  • Relay Station 2:
    => Follow the signs until you reach a path filled with some kind of yellow liquid. Jump on the crates to reach the other end. Careful the crates sink when you touch them, so hurry.
    => There's 1 [Note] in an open locker.
    => Don't forget to switch the lever at the end of the room! (If it's the 3rd lever you activate, 1 being in each Relay Station, you will receive a [Note] with the coordinates for the next story place, though this note does not appear in your journal).

  • Ranger Station:
    => Follow the signs for Relay Station 2, it's just next to it. When you reach a path filled with some kind of yellow liquid. Jump on the crates to reach the other end. Careful the crates sink when you touch them, so hurry.
    => There's a dummy at the entrance, you can give it the [Lightbulb] you found on the big hill facing Mama Bear's cave (just for an achievement).
    => There's a [Blueprint] (Biofuel Refiner) on the table, on the left when you enter.
    => There's a [Note] in a small room at the back, on a mattress.
    => There's a board with tools on it, on the wall, on the right when you enter. Use the 3 tools on it to make it fall and reveal another [Note] ([Bruno's Saw] was on a hill, on the left when climbing towards Relay Stations 6 and 4; [Bruno's Wrench] was in Relay Station 6; and [Bruno's Hammer] was in Relay Station 4).
Balboa (Notes/Blueprints/Character)

Notes :
  • The 1st note is at the end of the tunnel when going to Relay Station 6.
    =>[Papa MADE HIS MIND UP A LONG TIME AGO.] - Page 16

  • The 2nd note is under Relay Station 6, on the stairs leading there.
    =>[   I haven't seen ERROL all night. I asked MIRANDA but she...] - Page 14

  • The 3rd note is inside Relay Station 4, it's a map between a lever and a blueprint, on a wall.
    =>[Balboa DO NOT LOSE!] - Page 15

  • The 4th note is also inside Relay Station 4, on a stool between a bookcase and a desk.
    =>[The kids are fighting. Astrid would have known...] - Page 14

  • The 5th and 6th notes are on the path that climbs a hill. The said hill is facing Mama Bear's cave.
    =>[BETRAYAL. FATHER TRUSTS THE MURDERERS.] - Page 16
    =>[HE WOULD LEAVE US BEHIND. WE CAN'T HAVE THAT.] - Page 16


  • The 7th, 8th and 9th notes are at the top of the hill where you found the fifth and sixth documents. There's one on a tree stump laying on the ground, one inside a mannequin and one on a hanged mannequin.
    =>[FATHER HAS TO MAKE A DECISION.] - Page 16
    =>[NOT ENOUGH BOAT FOR ALL OF US.] - Page 16
    =>[THE GUILTY LAY RESTLESS.] - Page 16


  • The 10th note is inside the Ranger Station, hidden behind a toolboard. You need to bring 3 tools to this toolboard to reveal the note (the wrench is in Station 6, the hammer in Station 4 and the saw on a hill next to the path (on the left when climbing the path) leading to Stations 6 and 4).
    =>[MERRY CHRISTMAS FROM NOWHERE] - Page 13

  • The 11h note is inside the Ranger Station, in a dark room, on a mattress.
    =>[SCHEDULE...] - Page 13

  • The 12th note is inside Relay Station 2, inside an open locker next to a desk.
    =>[Three months ago my sister Astrid and I were put in charge of...] - Page 14

  • The 13th document will be revealed when you have activated all 3 Relay Stations, the coordinates will appear on the screens inside each Relay Station and be added in your journal but no note will appear to represent it (contrary to the earlier locations which showed a post-it with the coordinates in the journal).
Blueprints :

Remember that you discover the blueprint the moment you pick it up, so you can throw it away after that. You'll just have to finish the research in the research table without the blueprint.
  • The 1st one (Machete) is in Mama Bear's cave, in a crate with EMP written on it.
  • The 2nd one (Fuel Tank) is in Relay Station 6, on a desk.
  • The 3rd one (Fuel Pipe) is in Relay Station 4, on a wall.
  • The 4th one (Biofuel Refiner) is in the Ranger Station (next to Relay Station 2), on a table.
Unlockable Character :



The unlockable character Johnny can be found in Relay Station 6, not far from the blueprint.
4. Caravan Town (Walkthrough)

~~~~~~~~~~~~~~~~~ The Second Chapter ~~~~~~~~~~~~~~~~~

Caravan Town

There are many caravans everywhere on the island with materials and food inside the drawers. There are lots of Puffer-Fish in the water and they will respawn after a while.
There are 10 notes.
There are 6 blueprints: one for the Metal Detector, one for the Firework, one for the Zipline, one for the Zipline Tool, one for the Battery Charger and one for the Engine Controls.
You need to find 3 zipline parts to be able to get to the Infirmary and the Mayor's house which are required to find the post-it with the coordinates.
You get the coordinates for the next place in a locked chest inside the Mayor's house.

Walkthrough :
  • Arriving at the Island : There are many ways to climb the island, this guide will start from the Docks which are the easiest to spot.

  • The Docks :
    => The moment you set foot on the Docks, you should notice a yellow plastic square with "Port Office" written on it. Pick up a [Battery Charger Part] on the ground, just in front of it.
    => Then continue forwards towards Town A, the part of the town just next to the port.

  • Town A :
    => Climb the stairs on the left side of the beach (next to the docks). After the stairs, look on your right for a caravan with a blue ladder, climb it. There you will find an open caravan with a [Note].
    => Cross the 2 caravans until you see a wooden pallet on the left with a blue ladder on it, climb it. You should see a stair in front of you, on the right, go climb that too. You will then reach a [Water Pump] and a [Note].
    => Water Puzzle (see video) :
    Press the [Water Pump] to see the water's trajectory. You'll have to move 3 pipes to let the water reach a [Well]. If you don't place them well, the water flow could be too weak. In any case, once the pipes are placed, you'll have to go up again to press the [Water Pump] at least 4 times (it can be more or less depending on how well you've placed the pipes). The [Well] should be filled now, you can go down again to pick up inside a [Zipline Part].
    => Go all the way up again and continue forward after the water pump then take a set of 3 staircases. At the top there will be a wooden bridge on the left and stairs on the right, take those. You'll see a blue caravan with a blue ladder, climb it and you'll find a [Battery Charger Part]. Walk inside the caravan just next to the battery charger part, where you will find a [Note].
    => Go back down, take the single staircase, ignore the set of 3 staircases you took earlier and instead take the small wooden bridge towards Town B, the part of the town with caravans in circle and shops.

  • Town B :
    => Inside the circle of caravans, you should see a sign with "Canned Goods" written on it. Behind it there's a caravan with a red door, open it to find a [Note].
    => Go back outside and take the blue ladder on the caravan behind the "Canned Goods" sign. Once on the caravan, look on your left for yet another blue ladder and climb it. There you will find a [Battery Charger Part].
    => Go back down and cross a big wooden bridge towards the huge [Tower].

  • Tower :
    => Go inside the only room at the top of the Tower. There, you will find a [Note] and a worktable but you don't have enough zipline parts yet so ignore it.
    => Go out and take the grey ladder on the side of the room to reach its roof. Careful for the White Screecher which should be attacking you soon. It won't leave you alone until it's dead so just take care of it now while you're high up. It doesn't have much health and it barely hurts.
    => Next to the flag, you should see a huge metal rope and a wooden bridge with holes going to an island. Take either.

  • Big Island next to Tower and Town C :
    => On the right side of the island (with the Tower at your back) there is a big red canister next to a wooden pallet. On the pallet you will find a [Note]. Use [Explosive Powder] on the cannister which is actually a [Rocket] to make it launch (you can get explosive powder by putting explosive goo in a smelter, you can get the explosive goo by killing one of the many puffer-fish around Caravan Town).
    => Follow the rocket to a lonely small island next to you. Use the caravans in the water to reach the island. Then take the wooden bridge, climb another caravan to reach a grey ladder then a blue ladder on your right and you will reach the top of the island where the contents of the rocket are waiting. Pick the doll up to get a [Blueprint] (Firework) and [Major Tomb] (a decorative item). Then pick up the box to get a [Zipline Part].
    => Face the cliffs on the other side (where you launched the rocket) and jump in the water. Swim towards the left side of the cliffs until you reach the bottom of the [Tower].

  • Tower Bottom :
    => You should find a [Bicycle] and a [Note] next to it.
    => There's a pipe connected to the bicycle, follow it underwater. Careful it's a long way to go and there are lots of puffer-fish blocking your way.

  • Underwater :
    => Follow the pipe underwater, you can do it without an oxygen bottle but you'll have to hurry. You have 2 checkpoints on the way where you can get some air and be safe from Puffer-Fish. The end has an air spot with a [Blueprint] (Metal Detector), a [Zipline Part] and the [Infirmary Key].
    => Follow the pipe back to the surface. After reaching the bicycle, you'll see stairs on your right. Climb the black caravan to reach it. Then a blue ladder. Then more stairs, then 2 more blue ladders with a [Note] on the caravan, between the two ladders.
    => Take the wooden bridge to reach the Tower and climb it.

  • Tower :
    => Inside the Tower you can exchange your 3 [Zipline Parts] at a worktable against 2 [Blueprints] (Zipline and Zipline Tool) and a [Zipline Tool].
    => Equip your [Zipline Tool] and go on the roof to take a Zipline towards an island with pigs and "Infirmary" written on a roof.

  • Infirmary Island :
    => Go to the set of caravans and climb them until you find a locked door that you can open with the [Infirmary Key] you've found underwater. There you will find a [Note] and the [Mayor's Chest Key]. Go back to the Tower and take another Zipline, this time to reach a small island with Mayor written on a roof.

  • Mayor Island :
    => There you can find a [Mayor Hat] (decorative hat), exchange your 3 [Battery Charger Parts] against a [Blueprint] (Battery Charger) and open a locked chest with your [Mayor's Chest Key] to find a [Blueprint] (Engine Controls) and a [Note] with the coordinates for the next story place.
Caravan Town (Notes/Blueprints)

Notes :
  • The 1st note is on the left side of the town from the port (while the sea is behind your back).
    => [DETTO'S SCIENTIFIC JOURNAL-CLASSIFIED-...] - Page 17

  • The 2nd note is at the top of the town from the port, next to the water pump.
    => [DETTO'S SCIENTIFIC JOURNAL-TOP TOP SECRET-...] - Page 17

  • The 3rd note is just after reaching the top of the town from the port, on the right. You need to climb a caravan.
    => [DETTO'S ADVENTURE JOURNAL...] - Page 20

  • The 4th note is in one of the caravans that form a circle. It's the one with the CANNED GOODS sign.
    => [SAILING AS ONE THE RAFT TOWNS OF INDONESIA] - Page 21

  • The 5th note is at the top of the tower.
    => [SPEECH TO THE RAFTERS, 17th of may FITFH DRAFT] - Page 20

  • The 6th note is on one of the islands you can reach through the tower without a zipline. It's next to the rocket.
    => [DETTO'S EXPERIMENT JOURNAL -ATTEMPT #733...] - Page 18

  • The 7th note is at the foot of the tower, next to a bicycle.
    => [My name is Sanjay. I think I'm in trouble.] - Page 18

  • The 8th note is on a caravan, just next to a ladder. It's not far from the wooden bridge coming from the Tower towards the island with the rocket.
    => [DETTO'S SCIENTIFIC JOURNAL -MONSTER INVESTIGATION-] - Page 19

  • The 9th note is inside the Infirmary. From the tower you can see the Infirmary sign on top of a building which you can only reach through a zipline.
    => [It's been three days. Stuck in this shack...] - Page 22

  • The 10th note is inside the Mayor's safe. You get the key for the safe inside the Infirmary.
    => [Tangaroa?] - Page 22
Blueprints :
  • The 1st (Firework) is on a small island. You have to launch a red rocket located on the big island facing the small one with explosive powder (kill a puffer-fish and put the explosive goo in a smelter).

  • The 2nd (Metal Detector) is underwater. Follow a pipe connected to a bike located on ground level next to the Tower.

  • The 3rd and 4th (Zipline and Zipline Tool) are at the top of the Tower. Find 3 Zipline Parts around Caravan Town then interact with the worktable.

  • The 5th (Battery Charger) is inside the Mayor's house. You need to use a zipline from the Tower to reach it. Find 3 Battery Charger Parts around Caravan Town then interact with the worktable.

  • The 6th (Engine Controls) is also inside the Mayor's house, inside the chest with the coordinates for the next place.
5. Tangaroa (Walkthrough)

Tangaroa

There's an entry to the dome at water level.
Park your raft between that entry and the huge
door which you will be able to open from the
inside later on.
There are 10 notes.
There are 4 blueprints: one for the Water Pipe, one for the Electric Purifier, one for the Large Storage and one for the Water Tank.
The coordinates for the next story place are inside the top of the tower which you need to detach by entering a code so that it will fall in the water where you can reach the inside.






Walkthrough :
  • Arriving at the Island: You'll see a huge dome when you arrive with 5 enormous locked doors on the sides that you will be able to open from the inside. Try to find an opening on the sea level, this is how you can enter the dome for the first time.

  • Underground
    => There are several doors that can only be opened from the other side. They are a way of quickly coming back to where you were.
    => Walk through the corridors until you find a Cafeteria. There's a [Note] in the middle of the room and 2 Lurkers.
    => There's a kitchen connected to the Cafeteria with another [Note], a [Generator Part] and another Lurker.
    => When you exit the kitchen to a corridor, you will be facing a set of bars with another [Generator Part] behind it. Just go around through the left to reach it. Careful though there will be another Lurker on the way there.
    => Come back and follow the signs to the Storage Area where you will find the last [Generator Part].
    => Inside the Storage Area there is a broken ladder you can't reach and another ladder that leads to the Control Room. Take it and interact with the machine there to power it with the generator parts you've found. This will allow you to use the crane.
    => Move the boxes with the crane to free a passage to the exit on the right when facing the boxes. A secret room south of the boxes can be accessed that way too (and give you the achievement "Boxed In!").
    => After the puzzle you will find a room with a [Blueprint] (Water Pipe) and a [Note].
    => Continue forwards (careful for the Lurker there) until you find a ladder with the sign "Surface Access" next to it. Climb it and interact with the latch which will start filling the place with water and open a door nearby.
    => Go through that door and continue until you reach the Storage Area again. The water now allows you to reach the broken ladder to the upper part where there's a [Note].
    => Continue until you find the Plantation. You need to find 3 tapes (one next to the locked door, two in another room nearby) to unlock the next door by repairing the electrical box next to it. There's also a [Note] next to that door.
    => In the next room there's a locked door, another [Note] and the exit to the Surface.
    => You need another 9 tapes to unlock the doors in the Plantation area so go to the surface to explore the different buildings.

  • Surface
    => There's a [Note] in front of the statue facing you when you exit the Underground area.
    => Break Butler-Bots to get access cards to open the buildings' entrance door. You need one card per building and the Butler-Bots come back to life with a new card after a while.
    => You can also find tokens inside the buildings that can be used to buy stuff at the vending machines at the bottom of the Tower (the tokens reappear everytime you come back to Tangaroa).
    => Careful there are sometimes Lurkers inside the buildings.
    => There are often two buildings with the same number. Only one building with each number is accessible except for Buildings 2 where you can enter both of them (in that case I will specify the street the building is on).

  • Building 1
    => 4 tokens and 2 tapes

  • Building 2 (Exterior Lane)
    => Floor 6 - 2 tapes
    => Floor 8 - 2 tokens and 1 tape

  • Building 5
    => 4 tokens and 2 tapes

  • Building 9
    => Floor 11 - 2 tokens and 1 tape
    => Floor 13 - 3 tokens and 2 tapes

  • Building 8
    => Floor 12 - 3 tokens and 1 tape
    => Floor 14 - 1 token and 4 tapes

  • Building 2 (Bazaar)
    => 2 tapes

  • Building 3
    => 3 tokens and 2 tapes

  • Underground
    => Find the broken wires (small grey boxes on the wall) and repair them with 3 tapes each (there are 3 broken wires so you need 9 tapes, each fixed box opens up a new area with the next broken box).
    => The last door leads to a [Blueprint] (Electric Purifier).
    => Continue forwards and follow the signs to the Elevator (that allows you to reach Building 6).

  • Building 6
    => Floor -20 - There's a secret button inside the elevator, on the upper left corner of the door; press it to reach that floor. It will also give you the achievement "You Should Not Be Here!".
    => Floor 8 - 7 tokens
    => There's an outside area with stairs, take them to a building and cross it until you see a broken window. Go through this window then climb the boxes to the roof to find a zipline to reach Floor 12 of Building 2 (Bazaar).

  • Building 2 (Bazaar)
    => Floors 12 to 15 - 4 tokens (1 for each floor)
    => At the last floor there will be another broken window with a zipline, take it to reach the middle of the Tower.

  • Tower
    => Climb the ladder to reach Floor 1 where you will find an elevator.
    => Floor 2 - You will find a [Blueprint] (Large Storage) and a [Note]. The note is a hint to find the code needed for the panel just next to it. The drawings represent buildings in Tangaroa and the names are the streets the buildings are on. You're supposed to find these buildings and look at their number then follow the order on the note to get the code.
    => Enter the code (4813) to detach the Tower Top which will fall into the sea where you can reach it.
    => Floor 0 - There's a [Note] there.
    => Go straight east after leaving the Tower to reach the exit door that leads to the Tower Top.

  • Exterior (sea) and Tower Top
    => Climb the ladder on the Tower Top to get inside.
    => There will be a [Note] with the next coordinates and a [Blueprint] (Water Tank) just next to the ladder you took to get inside.
    => The unlockable character Elaine is also not far from this ladder.
    => There is another [Note] that can be found a bit farther, on a control panel.
Tangaroa (Notes/Blueprints)

Notes :
  • The 1st note is on a counter inside the Cafeteria, in the underground area.
    => [Captain Tulley ordered us to push the engines...] - Page 23

  • The 2nd note is next to a blueprint in the room just after the sliding puzzle.
    => [The engines are done. People upstairs are already upset...] - Page 23

  • The 3rd note is in the room above the Storage Area. You can reach the broken ladder leading to it once the room is flooded.
    => [There's screaming upstairs. After the Captain opened fire...] - Page 24

  • The 4th note is in the plantation, in the underground area. It's just next the first door you have to open by fixing the wires with tapes.
    => [Oh no, no, no. The entire ecosystem is ruined!...] - Page 26

  • The 5th note is in the plantation, in the underground area. It's just next to the door with "Surface Access" written above it.
    => [Things have gone quiet. Security teams still go on patrols...] - Page 25

  • The 6th note is at the surface, in front of the man's statue, just in front of the underground exit.
    => [The kid's name is Detto. How someone his age was able to...] - Page 25

  • The 7th note is on the 2nd Floor of the Tower, just next to the panel where you have to enter a code.
    => [Tranquil st. ___] - Page 27

  • The 8th note is on Floor 0 of the Tower, you should find it when you try leaving the tower.
    => [(Transcribed) (Security) - "No sir, they haven't done anything hostile...] - Page 26

  • The 9th note is inside the tower top you've detached from the rest of the tower by entering the panel code. It's just next to the ladder you use to get in and a blueprint. You can find the tower top in the water not far from one of the huge door exits (straight east when leaving the tower).
    => [Varuna? #....] - Page 28

  • The 10th note is also inside the tower top, on a control panel
    => [My name is James Tulley. This is my final message...] - Page 28















































Blueprints :
  • The 1st blueprint (Water Pipe) is just next to a note in the room just after the sliding puzzle.
  • The 2nd blueprint (Electric Purifier) is in the room just after fixing all the broken wires in the plantation.
  • The 3rd blueprint (Large Storage) is on the 2nd Floor of the Tower, just next to the panel where you have to enter a code.
  • The 4th blueprint (Water Tank) is inside the tower top you've detached from the rest of the tower by entering the panel code.
Tangaroa (Tokens/Character)

Tokens :

There are 33 tokens that you can find. They all respawn when you come back to Tangaroa and you can use them on the vending machines at the bottom of the tower.

  • Building 1 - Floor 8 [4 Tokens]
  • Building 2 (Exterior Lane) - Floor 8 [2 Tokens]
  • Building 5 - Floor 8 [4 Tokens]
  • Building 9 - Floor 11 [2 Tokens]
  • Building 9 - Floor 13 [3 Tokens]
  • Building 8 - Floor 12 [3 Tokens]
  • Building 8 - Floor 14 [1 Token]
  • Building 3 - Floor 8 [3 Tokens]
  • Building 6 - Floor 8 [7 Tokens]
  • Building 2 - Floors 12 to 15 [4 Tokens]
Unlockable Character :


The unlockable character Elaine can be found at the very end, inside the Tower Top.

When you enter a code [4813] at the top of the tower, the tower top will detach itself and be launched in the water where you can reach it.

6. Varuna Point (Walkthrough)

~~~~~~~~~~~~~~~~~ The Third Chapter ~~~~~~~~~~~~~~~~~

Varuna Point

You will need many Oxygen Bottles and Flippers as most of your exploration will be underwater.
A Head Light can be nice too for some parts.

There are 7 notes.
There are 4 blueprints: one for the Advanced Head Light, one for the Wind Turbine, one for the Electric Grill and one for the Advanced Battery.

Walkthrough :
Varuna Point (Notes/Blueprints)

Notes :
  • The 1st note is inside the building with the crane on it, underwater. Above a tunnel linking the two buildings there's a hole in the wall guarded by jellyfish. Wait for the buggy light to shine on them, making them free the entrance.
    The note is right after you get in.
    => [Varuna Point has all too many holes in it...] - Page 29

  • The 2nd note is also inside the building with the crane on it, underwater. Above a tunnel linking the two buildings there's a hole in the wall guarded by jellyfish. Wait for the buggy light to shine on them, making them free the entrance.
    The note is on the next floor (you get there by swimming through an elevator shaft on the left when you arrive after the jellyfish). There's a door at the end of the corridor and the note is inside the room, on a table on the right when you get in.
    => [  I heard them talking about me this morning...] - Page 29

  • The 3rd note is inside the building without the crane on it, underwater. You get there through the tunnel linking the two buildings. The hole to get inside the tunnel is guarded by jellyfish. To free the path, you need to repair a lamp on a wall nearby with 4 spotlight parts you find in the other building guarded by jellyfish.
    The note is at the very end of the underwater path, just after getting out of the water.
    => [We don't work on new floors anymore...] - Page 30

  • The 4th note is inside the building without the crane on it, underwater. You get there through the tunnel linking the two buildings. The hole to get inside the tunnel is guarded by jellyfish. To free the path, you need to repair a lamp on a wall nearby with 4 spotlight parts you find in the other building guarded by jellyfish.
    The note is at the very very end, just after going through all of The Grabber's traps. It's on a working station, next to the motherlode key, a doll and a blueprint.
    => [  I would be bored these days...] - Page 31

  • The 5th note is on the building with a crane, on the 2nd floor, in front of an excavator machine.
    => [A man talking to dolls arrived yesterday...] - Page 31

  • The 6th note is at the top of the crane machine, on its yellow arm.
    => [When people come by they don't stay for long...] - Page 30

  • The 7th note is at the very end of the story path for Varuna Point. After getting the crane key you can climb at the very top of the crane machine and use it to drop bricks on the other building, creating a hole. Go down this hole until you find a office with the note with the coordinates for the next place on a desk, next to a blueprint.
    => [Temperance #....] - Page 32
Blueprints :
  • The 1st blueprint (Advanced Head Light) is inside the building without the crane on it, underwater. You get there through the tunnel linking the two buildings. The hole to get inside the tunnel is guarded by jellyfish. To free the path, you need to repair a lamp on a wall nearby with 4 spotlight parts you find in the other building guarded by jellyfish.
    The blueprint is at the very very end, just after going through all of The Grabber's traps. It's on a working station, next to a doll, the motherlode key and a note.

  • The 2nd blueprint (Wind Turbine) is after defeating the shark boss (the entrance to the boss room is a bit above the second tunnel linking the two buildings, which is far under the first tunnel and requires the motherlode key to get in), on a desk next to the crane key.

  • The 3rd blueprint (Electric Grill) is at the top of the crane machine, on its yellow arm.

  • The 4th blueprint (Advanced Battery) is at the very end of the story path for Varuna Point. After getting the crane key you can climb at the very top of the crane machine and use it to drop bricks on the other building, creating a hole. Go down this hole until you find a office with the blueprint next to a note.
Varuna Point (Grabber Caches)

Grabber Caches :

You need to find 17 red "G"s painted on walls.
They are all in the submerged part of the buildings.

Look at them carefully to be sure it counted! (got one that didn't count first time I went next to it, second time I did I looked at it more carefully and the achievement popped).
  • The 1st cache is in a big hole just above the tunnel with the jellyfish, in the building with the crane on it.

  • The 2nd cache is inside the building with the crane on it, after passing the small hole in the wall guarded by jellyfish (with the flashing light that lets you go through). It's in the first room in front of you when you enter.

  • The 3rd cache is also inside the building with the entrance guarded by jellyfish. Just after entering, continue forward and take the door on the left. There's a line in the room that leads to the ceiling, air and the cache.

  • The 4th cache is also inside the building with the entrance guarded by jellyfish. Just after entering, take the elevator shaft on the left to reach the next floor. The cache will be on the wall on the left.

  • The 5th cache is at the end of the tunnel that's guarded by jellyfish; you need to add 4 spotlight parts to the lamp above it to scatter the jellyfish.

  • The 6th cache is further in the building after the tunnel.

  • The 7th cache is further in the building after the tunnel, just after getting out of the water and next to a note.

  • The 8th cache is further in the building after the tunnel. After getting out of the water, walk through the traps until you climb up, the cache is on a lifted tile just next to the hole you climb through.

  • The 9th cache is further in the building after the tunnel. After climbing up through the ceiling, you go through several corridors full of traps until you reach two sets of scaffolding you have to climb. The cache is on the small portion of the wall between the scaffolding and the next floor.

  • The 10th cache is further in the building after the tunnel. After climbing the scaffolding, you continue through corridors still full of traps until you have to jump down through a big hole. There's a cache on the left wall just next to the hole.

  • The 11th cache is further in the building after the tunnel. After jumping down the big hole, you reach a large room with a note, a key, a blueprint and a doll. Behind all this there are boxes to reach the next floor and a cache above those boxes.

  • The 12th cache is further in the building after the tunnel. After climbing the boxes you have a room full of crates, on the far right of this room you can find another room you can jump down to. The cache is on the other side after climbing back up to reach the end.

  • The 13th cache is in the building without a crane on it. When you look at it, you will see a crack in the wall on the bottom right of the top tunnel. There are two windows you can go through above and bellow this crack. Go through the windows above the crack then look for an entrance on the right at the end of the room where the cache is. There should be corals showing you the way.

  • The 14th cache is in the building without a crane on it. When you look at it, you will see a huge hole in the middle of it, between the top tunnel and the bottom tunnel. There's a cache there and the entrance for the motherlode.

  • The 15th is inside the building part unlocked with the motherlode key. Follow the path and you will see the cache next to a guarding anglerfish.

  • The 16th is also inside the building part unlocked with the motherlode key. Continue to follow the path down and there will be another cache on the wall.

  • The 17th cache is on the door just before the boss battle and it will get destroyed when you get close.
7. Temperance
Temperance (Notes/Blueprints)
8. Utopia
~~~
Crafting Materials A-H
~~~~~~~~~~~~~~~~~~~~~~~~~~B~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Bee Jar °°°
Where/How ? On Balboa Island or balboa like islands. Catch them with a Sweep Net. Look around honey, they should be flying in big swarms up your head. If they're too high to catch, don't worry, just wait for them to fly lower.
You get 4 or 5 for each catch.
What for ? Needed to craft a BeeHive(15)











°°° Bolt °°°
Where/How ? Can be crafted from a Metal Ingot.
What for ? Needed to craft : CookigPot(1), Scrap Hook(1), Metal Spear(1), Metal Axe(1), Basic Bow(1), Metal Fishing Rod(1), Net Launcher(1), Binoculars(1), Shovel(1), Antenna(1), Clock(1).

°°° Bottle °°°
Where/How ? Can be crafted with Plastic(6) and Vine Goo(4).
What for ? Needed to drink even while exploring or underwater. Needed to craft : Oxygen Bottle(1), Binoculars(2).


~~~~~~~~~~~~~~~~~~~~~~~~~~C~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Circuit Board °°°
Where/How ? Can be crafted with Plastic(8), Copper Ingot(2) and Vine Goo(1).
What for ? Needed to craft : Receiver(2), Antenna(1).


°°° Clay °°°
Where/How ? On the sea floor around any island, large or small. You need a Hook to harvest it.
What for ? Needed to craft : Claybowl x4(2), Healing Salve(1), Wet Brick(2).


















°°° Copper °°°
Where/How ? On the sides or under the hills shaping the sea floor, around any island, large or small. You need a Hook to harvest it.
What for ? Needed to make a Copper Ingot by smelting it in a Smelter.















°°° Copper Ingot °°°
Where/How ? Put a Copper Ore in a Smelter to get a Copper Ingot.
What for ? Needed to craft : Circuit Board(2), Battery(1).


~~~~~~~~~~~~~~~~~~~~~~~~~~D~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Dirt °°°
Where/How ? On large islands, usually inside caves but sometimes on hills next to vegetable gardens. You need a Shovel to harvest it.
What for ? Needed to craft : Grass Plot(2).













°°° Dry Brick °°°
Where/How ? You need to craft a Wet Brick with 2 Sand and 2 Clay then put it on the floor of your raft and wait for it to dry, you can pick it up again when it's ready. It takes ~5mins for a Wet Brick to dry.
What for ? Needed to craft : Smelter(6).











~~~~~~~~~~~~~~~~~~~~~~~~~~E~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Egg °°°
Where/How ? You need to tame a Clucker and it will leave an egg on the floor from time to time. [[i]See Domesticated Animals[/i]]
What for ? You can use it in cooking recipes. Needed to craft : Healing Salve(2).

°°° Explosive Goo °°°
Where/How ? You need to kill a Puffer-Fish, don't get too close or it will explode and you won't get anything ( you can find them underwater, around large islands ).
What for ? Needed to make Explosive Powder by smelting it in a Smelter.

°°° Explosive Powder °°°
Where/How ? Once you've got your Explosive Goo from a Puffer-Fish, put it in a smelter and wait for it to become a powder.
What for ? Needed to craft : Net Canister(1).

~~~~~~~~~~~~~~~~~~~~~~~~~~F~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Feather °°°
Where/How ? Kill a seagull. You can attract one several ways : By making a ??? or by planting crops. Or you can make a nest and leave it somewhere you won't too often go so that the seagulls will be able to rest there a leave feathers on the nest, up to three at the same time per nest.
What for ? Needed to craft : Hammock(8), Metal Arrow x6(6), Paint Brush(3).

~~~~~~~~~~~~~~~~~~~~~~~~~~G~~~~~~~~~~~~~~~~~~~~~~~~

°°° Giant Clam °°°
Where/How ? On the sea floor around any island, large or small. You can just pick it up.
What for ? Needed to craft : Birds Nest(1).















°°° Glass °°°
Where/How ? Once you've got your Sand from any sea floor, put it in a smelter and wait for it to become Glass.
What for ? Needed to craft : Advanced Purifier(4), Binoculars(4).

~~~~~~~~~~~~~~~~~~~~~~~~~~H~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Hinge °°°
Where/How ? Can be crafted from a Metal Ingot.
What for ? Needed to craft : Large Crop Plot(1), Storage(1), Shear(1), Stationary Anchor(1), Receiver(1).


°°° Honeycomb °°°
Where/How ? On Balboa Island and balboa like islands, on fallen trees. You can also get some from beehives.
What for ? Needed to craft Honeyx2(6), Good Healing Salve(6).
Crafting Materials I-P

~~~~~~~~~~~~~~~~~~~~~~~~~~L~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Leather °°°
Where/How ? Kill a Warthog to get 4 Leather. You will find them on large islands [[i]See Hostile Animals[/i]]
What for ? Needed to craft : Leather Helmet(4), Leather Body Armor(8), Leather Greaves(5), Backpack(4).

~~~~~~~~~~~~~~~~~~~~~~~~~~M~~~~~~~~~~~~~~~~~~~~~~~~

°°° Metal Ore °°°
Where/How ? On the sides or under the hills shaping the sea floor, around any island, large or small. You need a Hook to harvest it.
What for ? Needed to make Metal Ingot by smelting it in a Smelter.












°°° Metal Ingot °°°
Where/How ? Put a Metal Ore in a Smelter to get a Metal Ingot.
What for ? Needed to build with the hammer : Foundation Armor(1).
Needed to craft : Advanced Grill(2), Cooking Pot(2), Metal Spear(2), Metal Arrow x6(1), Net Launcher(1), Shear(1), Shovel(1), Bolt(1), Hinge(1), Stationary Anchor(3),

~~~~~~~~~~~~~~~~~~~~~~~~~~N~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Nail °°°
Where/How ? Can be crafted with Scrap. 2 Scrap for 3 Nail.
What for ? Needed to build with the hammer : Foundation Armor(2), Wooden Pillar(2), Half Wooden Pillar(1), Wooden Door(3), Thatch Door(3), Wooden Gate(2), Thatch Gate(2), Stair(3), Half Stair(1), Ladder(2).
Needed to craft : Advanced Grill(6), Large Crop Plot(6), Scarecrow(3), Simple Bed(3), Hammock(6), Smelter(6), Collection Net(2), Streamer(3), Calendar(2), Sign x2(2), Small Trophy Board(2), Medium Trophy Board(3), Large Trophy Board(3).

~~~~~~~~~~~~~~~~~~~~~~~~~~P~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Palm Leaf °°°
Where/How ? Floating in the water, follow the current to find some, build Collection Nets on your raft to catch them for you.
What for ? Needed to build with the hammer : Thatch Roof(3), Thatch Roof Corner(3), Triangular Thatch Wall(2), Thatch Wall(3), Half Thatch Wall(2), Thatch Window(2), Thatch Door(3), Thatch Gate(2).
Needed to craft : Simple Purifier(6), Scarecrow(3), Simple Bed(10), Hammock(12), Birds Nest(6), Rope(2), Sail(20), Chair(3), Rug(8).

°°° Plank °°°
Where/How ? Floating in the water, follow the current to find some, build Collection Nets on your raft to catch them for you.
What for ? Needed to make some objects work : Simple Purifier, Simple Grill, Advanced Grill, Cookigpot, Smelter.
Needed to build with the hammer and craft almost everything.

°°° Plastic °°°
Where/How ? Floating in the water, follow the current to find some, build Collection Nets on your raft to catch them for you.
What for ? Needed to build with the hammer : Foundation(2), Triangular Foundation(1).
Needed to craft : Empty Cup(4), Empty Bottle(6), Simple Purifier(4), Advanced Purifier(6), Cookingpot(6), Grass Plot(4), Scarecrow(3), Simple Bed(4), Small Storage(8), Oxygen Bottle(8), Flippers(6), Circuit Board(1), Battery(6), Receiver(6), Clock(3), Shelf(2), Table(4).




Crafting Materials Q-Z

~~~~~~~~~~~~~~~~~~~~~~~~~~R~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Rope °°°
Where/How ? Can be crafted with Palm Leaves, 2 Palm Leaf for 1 Rope. You can also sometimes find some in Barrels floating in the sea.
What for ? Needed to build with the hammer : Rope Fence(2).
Needed to craft : Bucket(1), Simple Grill(3), Advanced Grill(2), Small Crop Plot(4), Large Crop Plot(4), Collection Net(8), Small Storage(2), Storage(4), Building Hammer(2), Scrap Hook(2), Wooden Spear(3), Metal Spear(2), Stone Axe(2), Metal Axe(4), Basic Bow(4), Fishing Rod(8), Metal Fishing Rod(8), Net Canister(4), Paddle(2), Paint Brush(2), Binoculars(4), Shark Bait(2), Oxygen Bottle(4), Flippers(4), Backpack(4), Throwable Anchor(4), Stationary Anchor(6), Streamer(3), Paint Mill(3), Rug(4).

~~~~~~~~~~~~~~~~~~~~~~~~~~S~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Sand °°°
Where/How ? On the sea floor around any island, large or small. You need a Hook to harvest it.
What for ? Needed to make Glass by smelting it in a Smelter. Needed to craft Dry Bricks.













°°° Scrap °°°
Where/How ? Where/How ? On the sea floor around any island, large or small. You need a Hook to harvest it. It takes several forms but it's basically always pieces of trash metal. You can sometimes find some in Barrels.
What for ? Needed to craft : Bucket(1), Simple Grill(1), Medium Crop Plot(4), Smelter(4), Research Table(2), Small Storage(1), Storage(3), Scrap Hook(6), Metal Axe(2), Metal Fishing Rod(3), Net Launcher(2), Shear(2), Nail x3(2), Battery(3), Sail(3), Antenna(4), Clock(4), Lantern(4), Paint Mill(6).









°°° Seaweed °°°
Where/How ? On tall green plants that you can find on the sea floor around any island, large or small. You can just pick it up.
What for ? Needed to make Vine Goo by smelting it in a Smelter. Needed to craft : Flippers(6).
















°°° Stone °°°
Where/How ? On the sea floor around any island, large or small. You need a Hook to harvest it. You can also sometimes find some in Barrels floating in the sea.
What for ? You can use it as a weapon. Needed to craft : Stone Axe(3), Stone Arrow x6(3), Net Canister(4), Throwable Anchor(4).














~~~~~~~~~~~~~~~~~~~~~~~~~~T~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Titanium Ore °°°
Where/How ? Use a metal detector on islands to unearth treasures that usually contain titanium ores.
What for ? Melt them in a Smelter to get ingots.


°°° Titanium Ingot °°°
Where/How ? Put a Titanium Ore in a Smelter to get a Titanium Ingot.
What for ? Needed to craft : Large Storage(4), Water Tank(3), Battery Charger(4), Electric Purifier(4).

~~~~~~~~~~~~~~~~~~~~~~~~~~V~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Vine Goo °°°
Where/How ? Put a Seaweed in a Smelter to get Vine Goo.
What for ? Needed to craft : Empty Bottle(4), CookingPot(4), Basic Bow(2), Oxygen Bottle(5), Flippers(5), Circuit Board(1).

~~~~~~~~~~~~~~~~~~~~~~~~~~W~~~~~~~~~~~~~~~~~~~~~~~~

°°° Wool °°°
Where/How ? You can take some from a tamed Llama with Shears [See Domesticated Animals].
What for ? Needed to craft : Leather Helmet(2), Leather Body Armor(4), Leather Greaves(5), Backpack(6).
~~~
Tools - Part 1

~~~~~~~~~~~~~~~~~~~~~~~ Tools ~~~~~~~~~~~~~~~~~~~~~~~~

°°° Building Hammer °°°





Cost : Plank(4), Rope(2)
Stacks of : 1
Lifespan : Unbreakable
Purpose : Used to expand your raft, everything from floors, walls to roofs. Hold [RightClick] to choose what you want to build.


°°° Plastic Hook / Scrap Hook °°°
Cost : Plank(1), Plastic(2) / Scrap(6), Rope(2), Plank(4), Bolt(1)
Stacks of : 1
Lifespan : You can harvest items 40 times / 90 times before it breaks. ( If you grab several materials with one throw, it still counts as 1 time. If you grab nothing, it doesn't damage your hook. )
Purpose : Catching the materials floating in the water. Harvesting things on the seafloor.
Efficiency : For materials underwater => you need 2 hits with the Plastic Hook / 1 hit with the Scrap Hook. You can also throw your Scrap Hook much farther.


°°° Stone Axe / Metal Axe °°°
Cost : Plank(6), Stone(3), Rope(2) / Plank(8), Rope(4), Scrap(2), Bolt(1)
Stacks of : 1
Lifespan : You can hit 50 times / 120 times with it before it breaks.
Purpose : Cutting down trees. Removing buildings ( created with the hammer ).
Efficiency : It takes 5 hits to break down a tree regardless of the axe but the Metal Axe hits faster.

°°° Fishing Rod / Metal Fishing Rod °°°
Cost : Plank(6), Rope(8) / Scrap(3), Bolt(1), Rope(8)
Stacks of : 1
Lifespan : You fish 10 things / 30 things before it breaks.
Purpose : Catching fishes in the water. You can also catch decorations ( random ).
Efficiency : You have more chances to catch big fishes with the Metal Fishing Rod.

°°° Net Launcher / Net Canister °°°
Cost : Scrap(2), Plastic(4), Metal Ingot(1), Bolt(2) / Explosive Powder(1), Stone(4), Rope(4)
Stacks of : 1 / 20
Lifespan : Net Launcher can be used 20 times. You use 1 Net Canister per attempt.
Purpose : Catching tamable animals. Net Launcher is the "gun" and Net Canister is the "ammo".
Efficiency : You can miss your target and waste your net as you won't be able to pick it back up.

°°° Paddle °°°





Cost : Plank(4), Plastic(6), Rope(2)
Stacks of : 1
Lifespan : You can use it for 2m10s, or about ~125 times.
Purpose : Making your raft move faster, controlling the direction it takes.
Tools - Part 2

°°° Paint Brush °°°





Cost : Feather(3), Plank(4), Rope(2)
Stacks of : 1
Lifespan : Unbreakable
Purpose : You need this to use your paint. Maintain [Right Click] to show what colours you can choose depending on what paint you have in your inventory. Hover the desired colour with your mouse then lift your finger. Then [Left Click] to paint with the chosen colour.

°°° Shear °°°





Cost : Metal Ingot(1), Hinge(1), Scrap(2)
Stacks of : 1
Lifespan : You can use it 15 times before it breaks.
Purpose : Used to harvest the wool on llamas.

°°° Shovel °°°





Cost : Metal Ingot(1), Bolt(1), Plank(6)
Stacks of : 1
Lifespan : You can use it 20 times before it breaks.
Purpose : Used to harvest the dirt on large islands.

°°° Sweep Net °°°





Cost : Plank(15), Rope(6), Vine Goo(2), Bolt(1)
Stacks of : 1
Lifespan : You can use it 35 times before it breaks.
Purpose : Used to catch bees on balboa/cavaran like islands and Balboa Island/Caravan Town.

°°° Binoculars °°°





Cost : Empty Bottle(2), Bolt(1), Glass(4), Rope(4)
Stacks of : 1
Lifespan : Unbreakable
Purpose : Used to see farther. You can zoom with it by using the mouse wheel [Thanks J-See].
Efficiency :










°°° Shark Bait °°°





Cost : Rope(2), Raw Herring/Raw Pomfret(2) ( So Herring+Pomfret OR Herringx2 OR Pomfretx2 )
Stacks of : 1
Lifespan : Usable once.
Purpose : Used to keep the shark busy while you're exploring an island's seafloor.
Efficiency : It will last 1m20s (1m40s for one shark in hard mode). If you attack the shark it will stop attacking the bait and dive.

°°° Healing Salve °°°





Cost : Egg(2), Clay(1)
Stacks of : 20
Lifespan : Usable once.
Purpose : Used to heal yourself.
Efficiency :




°°° Good Healing Salve °°°





Cost : Egg(2), Clay(1), Honeycomb(6)
Stacks of : 20
Lifespan : Usable once.
Purpose : Used to heal yourself.
Efficiency :




°°° Metal Detector °°°






Blueprint : Caravan Town ( 4th story place )
Cost : Plastic(12), Scrap(6), Battery(1)
Stacks of : 1
Lifespan : ~7m35s ( battery used only if there's a signal )
Purpose : Use it to find treasures on islands. Activate it then follow the lights until all of them are on. Use a shovel several times on the spot you've found to dig up a chest, garbage, a tiki piece or a suitcase.
You cannot change what treasure you get from reloading a save. But you can reload a save to change what's inside the treasure. So if you get a suitcase, you will always get a suitcase but not always the same loot inside. Sadly it means you can't change what tiki piece you get when you find one.
You can find from 1 to 3 treasures on islands.
Garbage
Tiki Piece
Suitcase
Chest
Possible Loot :
- Scrap
- Plank
- Plastic
- Rope
- Metal Ore
- Copper Ore
- Tiki Piece
- Painting
- Titanium Ore
- Hinge
- Bolt
- Glass
- Copper Ore
- Scrap
- Vine Goo
- Metal Ore
- Cassette
- Painting
- Robot Toy
- Titanium Ore
- Biofuel
- Bolt
- Hinge
- Explosive Powder
- Glass
- Leather
Weapons

~~~~~~~~~~~~~~~~~~~~~ Weapons ~~~~~~~~~~~~~~~~~~~~~~

°°° Stone °°°





Cost : None, you need to harvest it from the seafloors or find some in barrels.
Stacks of : 20
Lifespan : It's lost the moment you throw it.
Details : Stones are really for when you're desperate, you can't throw them really far, it's hard to aim with it, and it doesn't do much damage. You should note that it's possible to do criticals with the stone ( depending on where you hit ? ) and therefore the number of hits to kill something can vary.
Damage : 1
Efficiency : How many hits to kill
[Stone]
Shark
Seagull
Puffer-Fish
Warthog
Screecher
Lurker
Bear
Mama Bear
easy/normal
30
2
8
18
20
6
20
150
hard
38
3
10
22
25
8
25

°°° Wooden Spear / Metal Spear °°°





Cost : Plank(8), Rope(3) / Plank(6), Rope(2), Metal Ingot(2), Bolt(1)
Stacks of : 1
Lifespan : 20 hits / 40 hits before it breaks
Details : One of the first weapons you'll craft. You can only attack in melee with it, making it quite unsafe to use.
Damage : 1 / 2
Efficiency : How many hits to kill
[Wooden Spear]
Shark
Seagull
Puffer-Fish
Warthog
Screecher
Lurker
Bear
Mama Bear
easy/normal
30
2
8
18
20
6
20
150
hard
38
3
10
22
25
8
25

[Metal Spear]
Shark
Seagull
Puffer-Fish
Warthog
Screecher
Lurker
Bear
Mama Bear
easy/normal
15
1
4
9
10
3
10
75
hard
19
2
5
12
13
4
13

°°° Machete °°°





Cost : Scrap(3), Rope(2), Metal Ingot(2), Bolt(2)
Stacks of : 1
Lifespan : 40 hits before it breaks.
Details : Stronger than the Metal Spear but slower... You can also cut vines with it on Balboa Island ( story place ), which is also where you find the blueprints to craft it.
Damage : 3
Efficiency : How many hits to kill
[Machete]
Shark
Seagull
Puffer-Fish
Warthog
Screecher
Lurker
Bear
Mama Bear
easy/normal
10
1
3
6
7
2
7
50
hard
13
1
4
8
9
3
9

°°° Basic Bow + Stone Arrows / Metal Arrows °°°
Cost : Plank(6), Rope(4), Vine Goo(2), Bolt(1) + Plank(3), Stone(3), Plastic(6) [cost for 6 stone arrows] / Plank(3), Metal Ingot(1), Feather(6) [cost for 6 metal arrows]
Stacks of : 1 + 30 / 30
Lifespan : Basic Bow ==> You can shoot 60 times before it breaks.
Arrows ==> You absolutely can pick back your arrows but you can't wait forever, they will disappear after a while when out of your inventory. When you hit something with an arrow, it will get stuck on the wall/ground/animal. If you don't hit anything, it will just lie on the ground or slowly fall if it's in the water. When you search a dead enemy you automatically get back the arrows that hit it.
Details : For now, the bow is the best weapon in the game, even Stone Arrows hit pretty hard. It allows you to attack from a safe distance and you can recover most of your ammo, which makes it really worth it.
Damage : 2 / 3
Efficiency : How many hits to kill
[Stone Arrow]
Shark
Seagull
Puffer-Fish
Warthog
Screecher
Lurker
Bear
Mama Bear
easy/normal
15
1
4
9
10
3
10
75
hard
19
2
5
12
13
4
13

[Metal Arrow]
Shark
Seagull
Puffer-Fish
Warthog
Screecher
Lurker
Bear
Mama Bear
easy/normal
10
1
3
6
7
2
7
50
hard
13
1
4
8
9
3
9
Gear

~~~~~~~~~~~~~~~~~~~~~~~~ Gear ~~~~~~~~~~~~~~~~~~~~~~~

Gear will help you to be more efficient in your exploration or protect you from attacks. You can only wear one of each on the same person at the same time.
In your inventory, you have 5 spots reserved for gear. There isn't enough room to wear everything and anyway you can't wear 2 head piece or 2 feet piece at the same time, so you'll have to switch from ground protection to water protection depending on the situation.


Player : 10 HP


°°° Water Exploration °°°





Cost :
  • Oxygen Bottle : Plastic(8), Rope(4), Empty Bottle(1), Vine Goo(5)
  • Flippers : Plastic(6), Seaweed(6), Vine Goo(5), Rope(4)
Stacks of : 1
Purpose : The Oxygen Bottle helps you stay longer underwater without having to resurface for air. The Flippers make you swim faster.
Lifespan :
  • Oxygen Bottle : You can wear it underwater for ~10m05s before it breaks.
  • Flippers : You can swim with it for ~10m05s before it breaks.
Efficiency : You can hold your breath ~33seconds without the Oxygen Bottle, ~56secondes with.

°°° Life Protection °°°





Cost :
  • Leather Helmet : Leather(4), Wool(2)
  • Leather Body Armor : Leather(8), Wool(4)
  • Leather Greaves : Leather(5), Wool(3)
Stacks of : 1
Purpose : Blocks parts of the received damage, for a total of 28% when all 3 are worn.
  • Leather Helmet : 8%
  • Leather Body Armor : 12%
  • Leather Greaves : 8%
Lifespan :
  • Leather Helmet : 20 hits before it breaks.
  • Leather Body Armor : 25 hits before it breaks.
  • Leather Greaves : 30 hits before it breaks.
Efficiency : To give you an idea, see damage from a shark in easy mode depending on what you're wearing.













°°° Dark Exploration : Headlight °°°





Blueprint : Top of the Radio Station ( 1st story place ).
Cost : Battery(1) (The battery can be empty, good way to recycle empty batteries), Rope(2), Scrap(2)
Stacks of : 1
Purpose : Allows you to see better in dark places ( for example caves and deep sea )
Lifespan : ~13mins28s before it breaks.
Efficiency : You can't turn it off to save battery, you'll have to put it back in your inventory everytime you don't need the light. You also can't wear another headgear with it which mean you'll have to choose while doing underwater exploration if you prefer better sight or longer dives...










°°° Backpack °°°






Cost : Leather(4), Rope(4), Wool(6)
Stacks of : 1
Lifespan : Unbreakable
Efficiency : Adds 10 spots in your inventory.

°°° Zipline Tool °°°





Blueprint : Caravan Town ( 4th story place )
Cost : Plastic(15), Scrap(5), Hinge(1), Bolt(1)
Stacks of : 1
Purpose : Used to take ziplines that you can craft on your raft or find on islands.
Lifespan : ?

°°° Decorative °°°

When you kill a hostile animal (except for Seagulls, Lurkers and Mudhogs), it drops a head that you can wear !
You can also find a Pilot Helmet in a plane on a rare small island and the Captain's Hat on another rare small island. [See Achievements - Exploration]
You can also find a Mayor Hat in the 4th story place Caravan Town.
You can also find a Tiki Mask by reuniting the 4 tiki pieces and placing them atop of each other in their correct order. [See Achievements - Exploration]
These hats are only here for fun, they bring you no upgrade.

~~~
Useful Furniture - Food / Water

~~~~~~~~~~~~~~~~~~~~~ Food / Water ~~~~~~~~~~~~~~~~~~~~

°°° Simple Purifier / Advanced Purifier °°°
Cost : Plank(6), Palm Leaf(6), Plastic(4) / Plank(8), Plastic(6), Glass(4)
Purpose : Transforms sea water into drinkable water. The Simple Purifier needs planks to work.

°°° Electric Purifier °°°

Blueprint : Tangaroa ( 5th story place )
Cost : Titanium Ingot(4), Circuit Board(1), Plastic(20), Scrap(5)
Purpose : Purify sea water automatically thanks to a battery, then stores it and can be connected with waterpipes to others objects ( for example a Water Tank or a Sprinkler ).

°°° Simple Grill / Advanced Grill °°°
Cost : Plank(6), Scrap(1), Rope(3)
Purpose : Allows you to cook food. Cooked food fills more effeciently you hunger bar and removes the thirst effect on raw fish. They need planks to work.

°°° Cooking Pot °°°

Cost : Plank(6), Plastic(6), Metal Ingot(2), Vine Goo(4), Bolt(1)
Purpose : Allows you to mix different ingredients to make one or several dishes ( depending on the recipe ). Food made from a Cooking Pot gives a green bonus effect in your hunger bar that prevents it from depleting for a while. Needs planks to work.

°°° Small / Medium / Large Crop Plot °°°
Cost : Plank(6), Rope(4) / Plank(8), Scrap(4) / Plank(10), Rope(4), Nail(6), Hinge(1)
Purpose : Allows you to plant food or flowers to get more.
You can plant potatoes, beets and flower seeds in the small crop plots.
Pineapple seeds and Watermelon seeds in medium crop plots.
Mango seeds and Palm seeds in large crop plots ( They give Mangoes / Coconuts, wood and palm leaves ).
Plots need to be watered for the crops to start growing, you only need one cup of water for the whole plot so remember to wait for the plot to be full before watering it, except if you can afford wasting water.
They will also need protection from Seagulls or they will get eaten ( Either by running towards/attacking the Seagull or by placing Scarecrows ).

°°° Scarecrow °°°

Cost : Plank(5), Palm Leaf(3), Nail(3), Plastic(3)
Purpose : Place it near your crops so that the seagull will attack this instead of your crops.


°°° Grassplot °°°

Cost : Dirt(2), Plank(6), Plastic(4)
Purpose : Feeds your domesticated animals when watered with a cup/bottle.


°°° Sprinkler °°°

Cost : Plastic(12), Scrap(2), Bolt(2), Circuit Board(1)
Purpose : Waters your grassplots for you ! You can see on its side how it works, it waters the 6 tiles in front of it + 1 tile on right and 1 on left + 1 tile where it's standing, making a 9 tiles square. For it to work you need to fill it with water ( salty or fresh, doesn't matter ) and put a battery on it. It only waters when something close enough needs to be.
They also work for you crops and trees !


°°° Beehive °°°

Cost : Plank(20), Plastic(8), Clay(4), Hinge(2), Bee Jar(15)
Purpose : Plant flowers next to it to produce Honeycomb. The more flower planters, the more Honeycomb at each harvest ( from 1 to 3 ).
You need at least 1 flower for a planter to be counted, but having more flowers doesn't matter ( which means it's okay if one or two get eaten by a seagull ).
1 planter = 1 honeycomb. 2 planters = 2 honeycomb. 4 planters = 3 honeycomb.
You can harvest the hive every 8mins.
( for now, sometimes hanged planters don't count, you may need to move them, be sure to check )
.
°°° Water Tank °°°

Blueprint : Tangaroa ( 5th story place )
Cost : Plastic(30), Plank(10), Rope(5), Titanium Ingot(3)
Purpose : Stocks a large quantity of water and can be connecte with waterpipes to other structures.

°°° Water Pipe °°°

Blueprint : Tangaroa ( 5th story place )
Cost : Scrap(4) for 2 pipes
Purpose : Transports water between different structures.
Useful Furniture - Navigation

~~~~~~~~~~~~~~~~~~~~~ Navigation ~~~~~~~~~~~~~~~~~~~~~

°°° Throwable Anchor / Stationary Anchor °°°






Cost : Plank(2), Rope(4), Stone(4) / Plank(10), Rope(6), Metal Ingot(3), Hinge(1)
Purpose : Stops your raft from moving. Throwable Anchors can only be used once whereas Stationary Anchors can be used an infinite number of times.

°°° Sail °°°

Cost : Plank(10), Palm Leaf(20), Scrap(3)
Purpose : Allows you to control where your raft is going and makes you go faster if you follow the current. If you aim the Sail in the current's opposite direction, it can make your raft stop as an anchor.

°°° Streamer °°°

Cost : Plank(6), Rope(3), Nail(3)
Purpose : Shows you the current's direction.



°°° Receiver °°°

Cost : Plank(8), Plastic(6), Circuit Board(2), Hinge(1)
Purpose : Allows you to find Radio Stations and Large Islands.

°°° Antenna °°°

Cost : Scrap(4), Circuit Board(1), Bolt(1)
Purpose : Works with the Receiver.



°°° Biofuel Refiner °°°

Blueprint : On Balboa Island (3rd story place).
Cost : Plastic(12), Plank(10), Rope(4), Bolt/Hinge(1)
Purpose : Allows to make biofuel by using potatoes/beets and honey.
Max Capacity : 1 honey. /!\ Careful not to put another honey while there's still some left stocked in the refiner : since there's a max capacity of 1, you'll waste half of it.
Then add raw food, it can be anything :
+ 40 potatoes/beets
+ 3 shark meat
+ 5 drumsticks
+ 10 mango/coconut/pineapple
+ 4 big fish
+ 7 eggs
+ 6 raw meat
+ 2 hostile animal heads
Efficiency : It takes 1 honey + half of food max capacity and ~3mins43s to make 1 can of biofuel.

°°° Biofuel Tank °°°

Blueprint : On Balboa Island (3rd story place).
Cost : Plastic(25), Plank(10), Scrap(6), Bolt(2)
Purpose : Allows to store biofuel and bring it to Engines through pipes.
Max Capacity : You can store up to 4 Biofuel cans.


°°° Steering Wheel °°°

Blueprint : In Vasagatan (2nd story place).
Cost : Scrap(10), Metal Ingot(4), Rope(4), Bolt/Hinge(2)
Purpose : Allows you to move your raft with an Engine ( several if you have a big raft ). Hold the letter shown then move your mouse to the left or the right, don't make circles. And remember to put the wheel back in its center so that the boat stops turning.

°°° Engine °°°

Blueprint : In Vasagatan (2nd story place).
Cost : Metal Ingot(5), Rope(5), Circuit Board(1), Plank(20)
Purpose : Allows you to move your raft with a Steering Wheel and make it go faster. You need one Engine per 100 foundation blocks ( collection nets don't count ) for full speed, it goes slower from 100 to 110 and stops after 110.
Max Capacity : 1 biofuel can or 17 planks.
Efficiency : The Engine lasts for 10mins after reaching max capacity.

°°° Engine Controls °°°


Blueprint : In Caravan Town (4th story place).
Cost : Scrap(6), Titanium Ingot(6), Bolt(2), Circuit Board(1)
Purpose : Change the direction of all your engines at once + turn them all off or on.

°°° Fuel Pipe °°°

Blueprint : On Balboa Island (3rd story place).
Cost : Scrap(4) for 2
Purpose : Connects your Engines to a Biofuel Tank. You just need to place your pipes where you want them to be and they will connect to each other automatically. A pipe can seperate into several paths.
Useful Furniture - Others

~~~~~~~~~~~~~~~~~~~~~ Others ~~~~~~~~~~~~~~~~~~~~~~

°°° Simple Bed / Hammock °°°







Cost : Palm Leaf(10), Plank(6), Plastic(4), Nail(3) / Plank(10), Palm Leaf(12), Feather(8), Nail(6)
Purpose : Allows you to control where you will respawn on your raft. You come back with more health if you have a bed, even more if you have a Hammock. Beds also allow you to skip nights ( everything jumps in time with you so don't worry about the shark attacking while you're asleep or you/your pets dying of hunger ).

°°° Collection Net °°°

Cost : Plank(6), Rope(8), Nail(2)
Purpose : Collects floating materials that come near it. You only need to place one in two to be efficient.

°°° Research Table °°°

Cost : Plank(14), Scrap(2)
Purpose : Allows you to unlock blueprints and new crafting recipes.

°°° Small Storage / Storage °°°
Cost : Plastic(8), Scrap(1), Rope(2) / Plank(8), Scrap(3), Rope(4), Hinge(1)
Purpose : Allows you to stock everything you find. 8 spots / 20 spots

°°° Large Storage °°°

Blueprint : Tangaroa ( 5th story place )
Cost : Plank(10), Plastic(10), Hinge(2), Titanium Ingot(4)
Purpose : Allows you to stock everything you find. 40 spots.

°°° Smelter °°°

Cost : Plank(6), Rope(3), Nail(3), Dry Bricks(6)
Purpose : Allows you to transform some materials, needs planks to work.
Sand into Glass. Seaweed into Vine Goo. Metal Ore into Metal Ingot. Copper Ore into Copper Ingot. Explosive Powder into Explosive Goo.

°°° Battery Charger °°°

Blueprint : Caravan Town ( 4th story place )
Cost : Plastic(15), Scrap(5), Circuit Board(1), Titanium Ingot(4)
Purpose : Recharges your batteries with fuel.

°°° Zipline °°°

Blueprint : Caravan Town ( 4th story place )
Cost : Plank(5), Rope(5), Bolt(1)
Purpose : Can be used to reach quickly a place on your raft.

°°° Birds Nest °°°

Cost : Palm Leaf(6), Plank(6), Giant Clam(1)
Purpose : Attracts seagulls which will leave feathers on it. 3 maximum at the same time per nest.

°°° Paint Mill °°°

Cost : Plank(6), Scrap(6), Rope(3), Stone(2)
Purpose : Allows you to create paint by putting flowers into it. The raft needs to be moving for it to work.

°°° Lantern °°°

Cost : Plank(6), Scrap(4)
Purpose : Allows you to see better on your raft at night.

°°° Calendar °°°

Cost : Nail(2), Plank(2)
Purpose : Tells you how many days you've been surviving.

°°° Clock °°°

Cost : Plank(8), Plastic(3), Scrap(4), Bolt(1)
Purpose : Gives you the time, useful to know when night is coming ( 8pm ).

Decorations List

These things are only here to make your raft all pretty. Of course there are all the structures you can build with your Building Hammer but there are also objects you can craft or fish.
I strongly advise you to do some tests in Creative Mode before decorating your own raft as it is really frustrating to waste materials because it didn't end up as you hoped it would.

Many objects can be hanged from ceilings and/or on walls, test it for yourself ! ;)

~~~~~~~~~~~~~~~~~~~~~~~~ Art ~~~~~~~~~~~~~~~~~~~~~~~~~

°°° Radio °°°
You can find it on a rare small island with a flag and a shipwreck. The radio plays music but sometimes just makes weird sounds. You can turn it on and off.

~~~~~~~~~~~~ Decorations found while fishing ~~~~~~~~~~~~~

°°° Candle Bottle °°°












°°° Old Shoe °°°
You can plant a potato, a beet or a flower in it.




°°° Lucky Cat °°°

















°°° Scrap Mechanic Duck °°°


















~~~~~~~~~~~~~~~~ Craftable Decorations ~~~~~~~~~~~~~~~~

°°° Calendar °°°





°°° Chair °°°




°°° Clock °°°





































°°° Lantern °°°
Can also be hanged on a wall or from a ceiling























°°° Paint Mill and Paint Brush °°°





































°°° Rug °°°





°°° Shelf °°°





°°° Sign °°°




°°° Table °°°





°°° Small / Medium / Large Trophy Board °°°






You can take back the fish anytime ( for example, in case you're starving ).











°°° Small / Medium / Large Crop Plot °°°
The plots can be painted.
The small crop plots can be hanged on walls or from ceilings.



















~~~~~~~~ Memento from dead domesticated animals ~~~~~~~~

°°° Nametag °°°
~~~
Large Islands List

When you have no frequency or Radio Station/Vasagatan/Tangaroa on your radar, you'll encounter normal large islands.
When you have Balboa Island frequency on your radar AND are going more or less towards Balboa Island, you'll encounter Balboa like large islands.
When you have Caravan Island frequency on your radar AND are going more or less towards Caravan Island, you'll encounter Caravan like large islands.



Normal - Plateau Island









  • Cave area ( 5 dirt and 3 mushrooms )
  • 5 loot containers ( 2 on land + 3 underwater )
  • Extremely rich underwater area
  • 60+ flowers
  • 3 treasures

Normal - Double Peak Island









  • Cave area ( 8 dirt and 4 mushrooms )
  • 6 loot containers ( 4 on land + 2 inside a hollow rock formation in the water, to the side of the island with underwater and above entrances )
  • 3 treasures

Normal - Underwater Tunnel Island









  • Cave area ( 5 dirt and 3 mushrooms )
  • 4 loot containers ( 2 on land + 2 underwater )
  • no flowers
  • 3 treasures

Normal - Triple Island









  • Cave area ( 6 dirt and 4 mushrooms )
  • 4 loot containers ( 1 on land + 3 underwater )
  • Extensive underwater areas because of the 2 mini islands next to the main island
  • 3 treasures

Balboa Like - Big Rock Island









  • Bears and Pine/Birch trees instead of usual large island wildlife.
  • 2 honey areas ( 9 honeycomb total )
  • 1 loot container ( on land )
  • 2 treasures

Balboa Like - Arch Island









  • Bears and Pine/Birch trees instead of usual large island wildlife.
  • 2 honey areas ( 9 honeycomb total )
  • 1 loot container ( on land )
  • 2 treasures

Balboa Like - Bay Island









  • Bears and Pine/Birch trees instead of usual large island wildlife.
  • 2 honey areas ( 9 honeycomb total )
  • 1 loot container ( on land )
  • 40 + scrap in the waters surrounding the island
  • 2 treasures

Caravan Like - Twin Caravans









  • Mudhogs
  • 2 honey areas ( 9 honeycomb total )
  • 1 loot container ( on land )
  • 1 treasure

Caravan Like - Ziplines









  • Mudhogs and ziplines to move between the two sections of the island
  • 2 honey areas ( 9 honeycomb total )
  • 2 loot containers ( 2 on land )
  • 1 treasure

Caravan Like - Staircase









  • Mudhogs
  • 2 honey areas ( 9 honeycomb total )
  • 2 loot containers ( 2 on land )
  • 1 treasure
~~~
Gardening

~~~~~~~~~~~~~~~~~~~~Small Crops~~~~~~~~~~~~~~~~~~~~~

Potatoes
  • Where to find seeds : The potatoes can be used as seeds. You find them in barrels.
  • Growing time : 5mins
  • Harvest :
    => 2 Potatoes (100%)
Beets
  • Where to find seeds : The beets can be used
    as seeds. You find them in barrels.
  • Growing time : 5mins
  • Harvest :
    => 2 Beets (100%)
Strawberries
  • Where to find seeds : By picking them up in Tangaroa's underground area
    (5th story place).
  • Growing time : 5mins
  • Harvest :
    => 1 Strawberry (16%)
    => 1 Strawberry + 1 Seed (84%)
Flowers
  • Where to find seeds : By picking up flowers, which you can find on most islands.
  • Growing time : 5mins
  • Harvest :
    => 1 Flower + 1 Seed (100%)





~~~~~~~~~~~~~~~~~~~Medium Crops~~~~~~~~~~~~~~~~~~~~

Pineapples
  • Where to find seeds : By picking up pineapples, which you can find on most islands.
  • Growing time : 8mins
  • Harvest :
    => 1 Pineapple (40%)
    => 1 Pineapple + 1 Seed (60%)
Watermelons
  • Where to find seeds : By picking up watermelons, which you can find on most islands.
  • Growing time : 8mins
  • Harvest :
    => 1 Watermelon (35%)
    => 1 Watermelon + 1 Seed (65%)





~~~~~~~~~~~~~~~~~~~~Large Crops~~~~~~~~~~~~~~~~~~~~~

You can see that your tree is fully grown when a small axe icon appears when you look closely.

Mango Trees
  • Where to find seeds : By cutting Mango
    Trees, which you can find on most islands.
  • Growing time : 10mins
  • Number of harvests per tree : 5
  • Harvest :
    Always => 1 Palm Leaf, 1 Plank, 1 Mango, 1 Palm Leaf, 2 Planks
    = 3 Planks, 2 Palm Leaves and 1 Mango
    + 15% to get 1 Seed or 15% to get 1 Mango per harvest.
Palm Trees
  • Where to find seeds : By cutting Palm Trees, which you can find on most islands.
  • Growing time : 12mins
  • Number of harvests per tree : 5
  • Harvest :
    Always => 1 Plank, 2 Palm Leaves, 2 Planks, 1 Plank
    = 4 Planks and 2 Palm Leaves
    + 10% to get 1 Seed or 10% to get 1 Coconut
    per harvest.
Pine Trees
  • Where to find seeds : By cutting Pine Trees, which you can find on Balboa Island ( 3rd story place ) and then large islands with Balboa vegetation. /!\ The trees you can cut are much thinner than most trees you see.
  • Growing time : 15mins
  • Number of harvests per tree : 5
  • Harvest :
    Plank is always : 1, 2, 1, 1, 2
    = 7 Planks
    + 10% to get 1 Seed per harvest.
Birch Trees
  • Where to find seeds : By cutting Birch Trees, which you can find on Balboa Island ( 3rd story place ) and then large islands with Balboa vegetation. /!\ The trees you can cut are much thiner than most trees you see.
  • Growing time : 15mins
  • Number of harvests per tree : 5
  • Harvest :
    Plank is always : 2, 1, 1, 1, 2
    = 7 Planks
    + 10% to get 1 Seed per harvest.
Banana Trees
  • Where to find seeds : By cutting Banana
    Trees in Tangaroa's underground area
    (5th story place).
  • Growing time : 12mins
  • Number of harvests per tree : 5
  • Harvest :
    Always => 1 Banana, 1 Plank, 1 Plank, 1 Banana, 2 Planks
    = 4 Planks and 2 Bananas
    + 27% to get 1 Seed or 27% to get 1 Banana
    per harvest.
Cooking Ingredients - Fish / Meat

~~~~~~~~~~~~~~~~~~~~~~~ Fish ~~~~~~~~~~~~~~~~~~~~~~~

Raw Catfish
Where
Fishing with a Fishing Rod
Effect
Thirst -10 / Hunger +20

Cooked Catfish
Where
Putting a Raw Catfish on an Advanced Grill
Effect
Hunger +30 (x3)

Raw Herring
Where
Fishing with a Fishing Rod
Effect
Thirst -10 / Hunger +12,5

Cooked Herring
Where
Putting a Raw Herring on a Grill
Effect
Hunger +20

Raw Mackerel
Where
Fishing with a Fishing Rod
Effect
Thirst -10 / Hunger +15

Cooked Mackerel
Where
Putting a Raw Mackerel on a Grill
Effect
Hunger +35

Raw Pomfret
Where
Fishing with a Fishing Rod
Effect
Thirst -10 / Hunger +12,5

Cooked Pomfret
Where
Putting a Raw Pomfret on a Grill
Effect
Hunger +20

Raw Salmon
Where
Fishing with a Fishing Rod
Effect
Thirst -10 / Hunger +20

Cooked Salmon
Where
Putting a Raw Salmon on an Advanced Grill
Effect
Hunger +30 (x3)

Raw Tilapia
Where
Fishing with a Fishing Rod
Effect
Thirst -10 / Hunger +15

Cooked Tilapia
Where
Putting a Raw Tilapia on a Grill
Effect
Hunger +35


~~~~~~~~~~~~~~~~~~~~~~~ Meat ~~~~~~~~~~~~~~~~~~~~~~~

Raw Drumstick
Where
Drops from dead Seagulls and Screachers
Effect
Hunger +20

Cooked Drumstick
Where
Putting a Raw Drumstick on a grill
Effect
Hunger +35

Raw Meat
Where
Drops from dead Warthogs, Lurkers and Bears
Effect
Hunger +20

Cooked Meat
Where
Putting Raw Meat on a Grill
Effect
Hunger +35

Raw Shark Meat
Where
Drops from dead Sharks
Effect
Thirst -10 / Hunger +20

Cooked Shark
Where
Putting Raw Shark Meat on a Grill
Effect
Hunger +40
Cooking Ingredients - Plants / Others

/!\ Food fills less and less the more full your hunger bar is. Therefore you should never try to completely fill your hunger bar if you're short on food, only half of it. /!\

~~~~~~~~~~~~~~~~~~~~~~~ Plants ~~~~~~~~~~~~~~~~~~~~~~~

Banana
Where
Cut down Banana Trees in Tangaroa's
underground area (5th story place).
Effect
Hunger +15

Cave Mushroom
Where
In caves, on Large Islands.
Effect
Hunger +10

Coconut
Where
Cut down Palm Trees.
Effect
Thirst +17,5 / Hunger +7,5

Raw Beet
Where
In barrels or in crates.
Effect
Hunger +10

Cooked Beet
Where
Put a Beet on a grill.
Effect
Hunger +15

Mango
Where
Cut down Mango trees.
Effect
Thirst +15 / Hunger +17

Pineapple
Where
Pick them up on islands.
Effect
Thirst +17 / Hunger +15

Raw Potato
Where
In barrels or in crates.
Effect
Hunger +10

Cooked Potato
Where
Put a Potato on a grill.
Effect
Hunger +15

Red Berries
Where
Pick them up on Large Islands.
Effect
Thirst +7 / Hunger +7

Silver Algae
Where
Around Large Islands, on the sea floor.
Effect
Hunger +10

Strawberry
Where
Pick them up in Tangaroa's
underground area (5th story place).
Effect
Thirst +5 / Hunger +12

Watermelon
Where
Pick them up on islands.
Effect
Thirst +25 / Hunger +5 (x2)


~~~~~~~~~~~~~~~~~~~~~~ Others ~~~~~~~~~~~~~~~~~~~~~~

Egg
Where
Tame Cluckers and they will lay down eggs.
Effect
Hunger +15

Bucket of Milk
Where
Tame Goats and use a Bucket to milk them.
Effect
Thirst +40 / Bonus +10

Honey
Where
From Balboa Island or balboa-like islands. You can
also craft 2 for Honeycomb(6) and Glass(1).
Effect
Thirst +10 / Hunger +20 / Bonus +5
Cooking Recipes - Cooking Pot
Cooking Recipes can be found in barrels or in crates. Some recipes can only be found on Large Islands/Radio Stations. You don't need to find a recipe to actually use it.
There are currently 10 Recipes and 3 Star Recipes for the Cooking Pot / 6 Recipes and 2 Star Recipes for the Juicer.
Star Recipes can be bought at a Trader (on large islands).
Put each ingredient on the table, then start the cooking process, remember to add planks for it to work. When it's ready, use a Claybowl to take it. The Claybowl is consumed with the food.
Food made that way ( and Milk ) will fill part of your hunger bar with green. This "green effect" is a bonus hunger bar that looks smaller than the normal hunger bar, but holds just as much hunger (100), which is why it looks like it's depleting slower than the normal one.

Cookie Pot

Catfish Deluxe ★
Recipe
Potato/Beet x1, Raw Catfish x1, Cave Mushroom x1, Chili x1
Effect
...

Hearty Stew ★
Recipe
Potato x1, Cave Mushroom x1, Raw Meat x1, Juniper x1
Effect
...

Salmon Salad ★
Recipe
Pineapple/Mango x1, Raw Salmon x1, Silver Algae x1, Turmeric x1
Effect
...

BBQ
Recipe
Raw Meat x1, Raw Mackerel x1, Raw Drumstick x1, Cave Mushroom x1
Effect
Hunger + / Bonus +

Coconut Chicken
Recipe
Raw Drumstick x2, Coconut x1, Cave Mushroom x1
Effect
Hunger + / Bonus +

Head Broth
Recipe
Potato/Beet x1, Puffer-Fish Head x2, Bucket of Milk x1
Effect
Hunger + / Bonus +

Leftovers
Recipe
Anything that's not a recipe (can even be just one ingredient alone)
Effect
Hunger + / Bonus +

Mushroom Omelette
Recipe
Potato x1, Egg x2, Cave Mushroom x1
Effect
Hunger + / Bonus +

Shark Dinner
Recipe
Raw Shark Meat x2, Cave Mushroom x1, Silver Algae x1
Effect
Hunger + / Bonus +

Simple Fish Stew
Recipe
Potato/Beet x2, Raw Herring/Raw Pomfret x2
Effect
Hunger + / Bonus +

Steak with Jam
Recipe
Potato/Beet x1, Raw Meat x1, Red Berries x2
Effect
Hunger + / Bonus +

Sushi
Recipe
Raw Tilapia/Raw Mackerel x2, Egg x1, Silver Algae x1
Effect
Hunger + / Bonus +

Vegetable Soup
Recipe
Potato/Beet x4
Effect
Hunger + / Bonus +
Cooking Recipes - Juicer
Juicer

Redbeet Shot ★
Recipe
Beet x2, Coconut x1, Turmeric x1
Effect
...

Spicy Pineberry ★
Recipe
Pineapple x1, Strawberry x2, Chili x1
Effect
...

Coconut Beat
Recipe
Effect
...

Mangonana
Recipe
Effect
...

Red Melon
Recipe
Red Berries x1, Strawberry x1, Watermelon x1, Coconut x1
Effect
...

Silver Smoothie
Recipe
Banana x1, Mango x1, Bucket of Milk x1, Silver Algae x1
Effect
...

Simple Smoothie
Recipe
Mango x1, Ananas x1, Coconut x2
Effect
...

Strawberry Colada
Recipe
Ananas x1, Strawberry x1, Coconut x2
Effect
...
~~~
Domesticated Animals
How to tame an animal ?
Tamable animals can be found on large islands. What animals and how many of each will appear on a specific large island is random.
Use a Net Launcher on a tamable animal to catch it (you also need at least 1 Net Canister in your inventory for it to work, as it is the gun's ammo. Whether you miss or not, you won't be able to get your net back so use them carefully).
Once caught in a net, you can carry the animal. Don't worry, you can stop carrying it on the island or in the water, it will stay tamed and you will just have to go next to it to carry it again.
If the animal is dropped on the island, it will run around happily and it's not hard to catch up to it. If it's dropped in the water, it will swim at the surface and wait there, the shark won't attack it.

How to feed it ?
Put Grass Plots on your raft and pour fresh water ( with a bottle or a cup ) on it to make the grass grow.
Grass takes about ~5mins to grow and become edible.
Each square of grass can only be eaten once before it has to be watered again.
The animals now seek out food ! You should still avoid very large pen until you have enough grass to fill it a bit everywhere.
You should count 3 Plot Grass per animal per 24 (ingame) hours.
For now, your animal doesn't need to drink.



SPRINKLERS :
They water your grassplots for you ! You need to fill it with water ( doesn't matter if it's salty or fresh ) for it to work and add a battery. It will water the 6 tiles in front of it + the tile it's standing on + the tile on the left + the tile on the right, making a 9 tiles square.






Survival Odds ?
The pet can walk off the raft and you will just need to pick it up from the water, the shark won't attack but you could lose it if it falls while your raft is moving and you were looking the other way. If the waves are strong and your raft ends up under water for a few seconds, it can be enough for your animal to get carried away. A solution is to either build your pen on a higher level or enable motion sickness (settings) so that there won't be any wave.
It will get hungry after ~6mins, if it can't find any grass to eat : it will look unhappy.
If it doesn't eat for ~16mins ( 10mins after being unhappy ) : it will die.
When dead, you can take its nametag and hang it on a wall, if you don't, the body will still disappear after ~5mins.
You can kill your pet and it won't defend itself, takes about 10 stone arrows or 20 hits with the wooden spear, but why would you do that, you monster ?!

For now, you should avoid rope fences to enclose your pets, there are several tales about escaping animals involving them.

/!\ Your animals can't die anymore, if they're hungry they will just stop producing goods.


~~~~~~~~~~~~~~~~~~~~~~~~Llama~~~~~~~~~~~~~~~~~~~~~~~

You can use Shears to get wool from the llama [Hold Left Click], it grows back every ~10m30s.





Llama States










Icon showing you can harvest some wool











All Skins







~~~~~~~~~~~~~~~~~~~~~~~~~Goat~~~~~~~~~~~~~~~~~~~~~~~

Every ~9mins, you can use a bucket to milk the goat [Hold Left Click].
When you use the milk, the bucket disappears.





Goat States









Icon when you can milk the goat










All Skins






~~~~~~~~~~~~~~~~~~~~~~~~Clucker~~~~~~~~~~~~~~~~~~~~~~

Every ~5m30s, the Clucker will leave an egg on the ground. Eggs will disappear after ~10mins, so remember to pick them up ! There can only be two eggs from the same bird on the floor at the same time.




Clucker States









Egg on the floor










All Skins
~~~
Hostile Animals
Shark / Seagull

~~~~~~~~~~~~~~~~~~~~~~~~Shark~~~~~~~~~~~~~~~~~~~~~~~
From times to times, the shark will attack your raft, if you don't stop it, it will break a square and if there is anything on it, it will disappear with it.
To stop the shark, it takes 4 hits with a rock or a wooden spear, 2 hits with a metal spear or stone arrow, 1 hit with a machete or metal arrow.
Use the hammer to repair the raft and add foundation armor ( Metal Ingot + 2 Nails per square ) to make it unbreakable.

Hit just after the shark opens its mouth with a spear to deal damage without getting bitten ( it will turn around and swim in the other direction for a few seconds then charge back at you ). Takes some "getting use to" but once you get it, it should be easy. You can try to hit it a second or third time when it turns around by aiming its tail.
Hit from the raft with the bow to hurt the shark while being safe, you can also do it under water but then remember to also shoot when it opens its mouth so that the shark will turn around instead of biting you.
Once dead, it will give you 4 Raw SharkMeat + 1 Shark Head.
When the shark dies, you have ~3m30s before it respawns.

30 HP ( easy/normal ) / 38 HP ( hard )
Hits required to kill it.
In ( ) => hits required to stop the shark from attacking the raft.

Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
30 (4)
30 (4)
15 (2)
15 (2)
10 (1)
10 (1)
Hard
38 (5)
38 (5)
19 (2)
19 (2)
13 (2)
13 (2)



~~~~~~~~~~~~~~~~~~~~~~~Seagull~~~~~~~~~~~~~~~~~~~~~~~
I put Seagulls in enemies because they attack your crops, but they can also be somewhat "domesticated".
Seagulls will circle in the sky when it's not attacking or resting.
If you plant crops, Seagulls will come from time to time to eat them ( they act pretty much the same way the shark acts with foundations ), you will need Scarecrows to prevent the Seagulls from eating your plants. The Scarecrows will break after being assaulted 3 times ( if you never stop the seagull from doing so ).
If you're not too far away, you will hear it attacking, time to defend your plants before it finishes eating them ! Just run next to it to make it stop or throw your hook towards it or attack it. If you're attacking with a spear, sprint [shift] towards the Seagull to have time to hit it before it flees.

You can also craft Birds Nests [Palm(6), Plank(6), Giant Clam(1)] to attract them. They will rest on your nests and leave feathers (/!\ they used to also leave eggs, but that's not the case anymore). It's a nice way to collect feathers without really trying ( 3 feathers max at the same time per nest ) but it's also a way to know exactly where the Seagulls will land and be prepared to attack them... If you attack it, it will fly back in the sky and come back after ~2mins which will allow you to give another shot.
You can also try to build a really tall tower and attack them from there but it's gonna require from you to aim really well.
Once dead, it will give you 6 Feather and 2 Raw Drumstick.

2 HP ( easy/normal ) / 3 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
2
2
1
1
1
1
Hard
3
3
2
2
1
1
Puffer / Warthog / Screecher

~~~~~~~~~~~~~~~~~~~~~~Puffer-Fish~~~~~~~~~~~~~~~~~~~~~

The Puffer-Fish can be found underwater next to large islands, usually near treasure spots. Greenish goo puddles on the surface of the water can indicate there's one under it. There are usually 3-4 Puffer-Fish per island, sometimes more.
If you get too close, it will explode and disappear leaving a yellow smokescreen that does multiple small damage until it disappears. If you stay too long in it, it will kill you even if you came with full life. If you leave the smoke you will keep getting hit several times before it stops.
Get just close enough for it to start charging you then swim backward while shooting it with the bow. Do the same if you're using the spear or the stone, it's just harder because you need to allow it to get even closer to be able to hit but not close enough for it to touch you and explode.
If you kill it without it exploding, you will get 1 Explosive Goo and 1 Puffer-Fish Head and have a 33% chance to get another Explosive Goo.

8 HP ( easy/normal ) / 10 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
8
8
4
4
3
3
Hard
10
10
5
5
4
4



~~~~~~~~~~~~~~~~~~~~~~~Warthog~~~~~~~~~~~~~~~~~~~~~~
The Warthog can be found on large islands.
When it looks at you and stops moving, it means it's going to charge so be ready to dodge by sprinting [shift] out of the way. It scratches the ground 3 times with its hoof before charging. It will be stun for a few seconds after the charge, this is your chance to attack it with the bow or with the spear if it didn't get too far. Use the rocks around you to control where it will stop after charging you. If you're hunting with a friend you can have one drawing its attention while the other attacks it.
Once dead, it gives 3 Leather, 2 Raw Meat and 1 Warthog Head.

18 HP ( easy/normal ) / 22 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
18
18
9
9
6
6
Hard
22
22
12
12
8
8



~~~~~~~~~~~~~~~~~~~~~~Screecher~~~~~~~~~~~~~~~~~~~~~~



The Screecher can be found on large islands. It will fly around the island and when it sees you it will go towards the ground to pick up a rock then come back and throw the rock at you.
Wait for the Screecher to come to you and when it's close aim with your bow a little above its head and shoot. Just after this, sprint [shift] forward or sideways to dodge the rock.
If you're with friends, you can spread to cover a lot of ground so that the Screecher will land next to one of you to get a rock which will allow this person to attack it easily with the bow or spear before it goes up in the air again.
Once dead, searching its body will give you : 12 Feathers, 4 Raw Drumstick and 1 Screecher Head

20 HP ( easy/normal ) / 25 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
20
20
10
10
7
7
Hard
25
25
13
13
9
9


Lurker / Bear / Mama Bear

~~~~~~~~~~~~~~~~~~~~~~~ Lurker ~~~~~~~~~~~~~~~~~~~~~~~


They can be found in Vasagatan ( the 2nd story place ). You can return there as often as you want, just enter the coordinates again. The lurkers respawn regularly so you can farm them as much as you want without having to leave the place and come back later.
Sprint sideways when it's about to bounce then hit it.
When killed, it drops : 1 Raw Meat

6 HP ( easy/normal ) / 8 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
6
6
3
3
2
2
Hard
8
8
4
4
3
3

~~~~~~~~~~~~~~~~~~~~~~~~ Bear ~~~~~~~~~~~~~~~~~~~~~~~


They can be found in Balboa Island ( the 3rd story place ) and after that on some large islands that look like Balboa Island.. You can return there as often as you want, just enter the coordinates again. The bears respawn regularly so you can farm them as much as you want without having to leave the place and come back later.
Move backward before it hits, then attack, then quickly move backward again.

20 HP ( easy/normal ) / 25 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
20
20
10
10
7
7
Hard
25
25
13
13
9
9


~~~~~~~~~~~~~~~~~~~~~~ Mama Bear ~~~~~~~~~~~~~~~~~~~~~

Use range attacks, she's just too fast. Try to attack her from as far as possible, that way she should come at you then go back to her leash spot because you're out of her zone. Careful though, if she hits you at the frontier of her leash zone, she will be able to follow much farther...

150 HP ( easy/normal ) / 188 HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
150
150
75
75
50
50
Hard
188
188
94
94
63
63

Mudhog / White Screecher

~~~~~~~~~~~~~~~~~~~~~~~ Mughog ~~~~~~~~~~~~~~~~~~~~~~~
They can be found in Caravan Town ( 4th story place ) and on Caravan like islands. They don't respawn after a while but you can return there as many times as you want, just enter the coordinates again.
Wait for it to charge, careful it can turn around after its charge and charge again. You have to wait for it to look confused before you can attack.
You can also use arrows which makes it much easier because it will sometimes get frightened by the attack and run away.
When killed, it drops :

HP ( easy/normal ) / HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
5
5
3
3
Hard
12
12
6
6
4
4



~~~~~~~~~~~~~~~~~~~ White Screecher ~~~~~~~~~~~~~~~~~~~
You can find one in Caravan Town ( 4th story place ). It doesn't respawn after a while but you can return there as many times as you want, just enter the coordinates again.
Works pretty much like the normal Screecher except it seems to be harder to dodge the attacks. Really run towards it if you can, don't stop, don't turn, sprint.
When killed, it drops : 7 Feathers, 2 Raw Drumsticks, 1 White Screecher Head

HP ( easy/normal ) / HP ( hard )
Hits required to kill it.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
4
4
Hard
8
8
5
5

Butler-Bot / Purple Lurker

~~~~~~~~~~~~~~~~~~~~~~ Butler-Bot ~~~~~~~~~~~~~~~~~~~~~~
They can be found in Tangaroa ( 5th story place ). They can't die, after you knock them out they will stay deactivated for 1min before moving again.
Let it reach you so that it will stop and start electrocuting you. Sprint backwards so that you won't take the hit then sprint back to it to attack.
When knocked out, it drops : Tangaroa Keycard

HP ( easy/normal ) / HP ( hard )
Hits required to knock it out.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
6
6
4
4
Hard
5
5



~~~~~~~~~~~~~~~~~~~~ Purple Lurker ~~~~~~~~~~~~~~~~~~~~~
They can be found in Tangaroa ( 5th story place ), in the underground area. They don't respawn and disappear once the place gets flooded.
Contrary to their smaller form, these ones don't jump. Instead they run to you and scratch.
Let it reach you so that it will stop and start attacking you. Sprint backwards so that you won't take the hit then sprint back to it to attack.

HP ( easy/normal ) / HP ( hard )
Hits required to knock it out.
Weapon :
Wooden Spear
Stone
Metal Spear
Stone Arrow
Machete
Metal Arrow
Easy/Normal
6
6
4
4
Hard
5
5
Anglerfish / Scuttler
Polar Bear / Hyena
~~~
Achievements
Story - Chapter 1

~~~~~~~~~~~~~~~~~Story Achievements~~~~~~~~~~~~~~~~~~

First Chapter : Radio Tower

Is there a Utopia? (Hidden)
Find the white board in the radio station.

Build a Receiver and 3 Antennas, they all need to be on high floor and the 3 Antennas need some distance between each other to work. Craft a Battery and put it in the Receiver then turn it on. It will either tell you what's wrong ( Antennas too close to each other, not high enough... ) or show you a radar. The moment you turn the receiver on, you will receive a note with coordinates ( 4 numbers ) : enter them in the receiver to make a blue square appear on the radar. Follow said blue square until you find the Radio Station then climb all the way up the Radio Station to find a white board, the achievement will unlock the moment you enter the room.















All Aboard!
Unlock all playable characters.

The 1st character you can unlock is Tala. You can find her at the top of the Radio Tower.










Radio Tower Historian!
Find all notes on the Radio Tower!

You can find a list of all notes in the story walkthrough.


First Chapter : Vasagatan

Bootleg Fireworks! (Hidden)
Breach the cockpit of Vasagatan!

After climbing all the way up the Radio Station, you'll find a post-it on the white board with coordinates for Vasagatan, enter them in the Receiver and follow the blue square until you find a huge ship. In the ship's hold you'll have the opportunity to craft a bomb with 1 Electrical Wires, 1 Lighter, 1 Gas Tank and 1 Bullet which are all scattered around the ship [See Story for detailed walkthrough]. The bomb is necessary to open the last door at the top of the ship that leads to the next radar coordinates. You'll get the achievement after using the bomb.










Vasagatan Historian!
Find all notes on Vasagatan!

You can find a list of all notes in the story walkthrough.


First Chapter : Balboa Island




After exploring Vasagatan, you'll get coordinates in the top cabin for the next destination which is Balboa Island. There are many achievements here.




Pling! (Hidden)
Can bears use bicycle bells?

You need to find a bicycle on a hill. Start following signs for Radio 2 and you should see a small tent with "Henry's Stuff", the hill with the bike is facing this tent. You'll know if you get close because you'll hear lots of "ding!", just use the bell on the bicycle to get the achievement.

Tiny Little Murderer (Hidden)
It's all so obvious now...

There's a camp on top of a hill with "scarecrows". Find Mama Bear's cave, face the cave, go on your left and keep an eye for a way up the hill on your new left. The path to climb has 2 notes on it, which makes it easy to recognize. Interact with one of the scarecrows to get a lightbulb, which will break it and give you the achievement.

Fix Errol!
There you go Errol.

You get the lightbulb by interacting with a scarecrow in a camp, on a hill [See the achievement Tiny Little Murderer]. Then you need to bring it to the cabin next to Radio 2. There's another kindascarecrow there, give it the lightbulb to get the achievement.










A Revelation! (Hidden)
Why is there a photo behind the toolboard??

You need to find 3 tools, each one can be found around the island ( the saw can be found on your way to Radio 6 and 4, on a hill on your left, inside a locker marked "shh, bear stash !"; the wrench is inside Radio 6; the hammer is inside Radio 4 ). Bring them all to the board in the cabin next to Radio 2, which will make it fall... which will show a painting that you can take as a note. Putting the last tool on the board will give you the achievement.

Mother Lode!
Slay the Mama Bear.

Mama Bear is the huge bear sleeping in front of a cave. You can put some berries ( found around the island ) in a basket not far from here to make Mama Bear busy while you search the cave... But to get the achievement, you need to kill her. She's super tough, this is going to take a loooot of hits, so don't give up if you think something is wrong because it takes too long : that's normal.
50 metal arrows or 75 stone arrows or 147 stones...










All Aboard!
Unlock all playable characters.

The 2nd character you can unlock is Johnny. You can find him inside Relay Station 6.










Balboa Historian!
Find all notes on Balboa!

You can find a list of all notes in the story walkthrough.
Story - Chapter 2

Second Chapter : Caravan Town

Caravan Town Historian!
Find all notes on Caravan Town!

You can find a list of all notes in the story walkthrough.


Second Chapter : Tangaroa

Launch Initiated! (Hidden)
A backup emergency system?

Finish exploring Tangaroa. You get the achievement when you enter the code at the top of the tower. [See Story Walkthrough for more details]










Boxed In! (Hidden)
Find the secret behind the boxes.

Inside Tangaroa, you'll quickly come across the storage room full of containers and you have to move these containers to free a path to the exit. There is also a hidden room you can reach through the containers, it's under the room with the buttons to control the crane.
You can either make a path to reach it or leave a hole next to the secret room so that you can come back when the room is flooded and just go through the hole.
You can still move the boxes when the room is flooded but it's much harder to see what you're doing.

You Should Not Be Here! (Hidden)
Twenty floors down.

There is an elevator that you can reach through the plantation, in the underground part of Tangaroa. Inside this elevator there is a hidden button on the top left corner of the doorway. Press it to reach floor -20 where you can find a cassette to listen to with your radio.










Small Spender!
Spend 10 tokens.


Medium Spender!
Spend 20 tokens.


Big Spender!
Spend 30 tokens.

You can find 33 tokens inside Tangaroa, only inside the buildings ( or on balconies but still through buildings ). After you have them, you can spend them on machines at the foot of the tower.
The tokens respawn everytime you come back to Tangaroa, so you can get as many as you want.

Building 1, Floor 8 : 4
Building 2, Exterior Lane, Floor 8 : 2
Building 2, Bazaar, Floors 12 to 15 (through building 6) : 4
Building 3, Floor 8 : 3
Building 5, Floor 8 : 4
Building 6, Floor 8 : 7
Building 8, Floor 12 : 3
Buidling 8, Floor 14 : 1
Buidling 9, Floor 11 : 2
Buidling 9, Floor 13 : 3

You can find a list of all tokens in the story walkthrough.

All Aboard!
Unlock all playable characters.

The 3rd character you can unlock is Elaine. You can find her inside the detached Tower Top after entering the code at the top of the Tower.










Tangaroa Historian!
Find all notes on Tangaroa!

You can find a list of all notes in the story walkthrough.
Story - Chapter 3

Third Chapter : Varuna Point

Explosive Force!
Slay the boss at Varuna Point.


Cache Collector!
Locate all Grabber caches on Varuna Point.


Varuna Point Historian!
Find all notes at Varuna Point.

You can find a list of all notes in the story walkthrough.

Third Chapter : Temperance

That's Not A Boat...
Drive a snowmobile into the sea.


All Aboard!
Unlock all playable characters.

The 4th and last character you can unlock is Shogo. You can find him...

Temperance Historian!
Find all notes in Temperance.

You can find a list of all notes in the story walkthrough.

Third Chapter : Utopia

There Is A Utopia!
Multiplayer / Raft
Achievements can be done through several games. For example if it says : kill 50 of this, you can kill 15 in one game and 35 in another and they will all count towards your achievement.

~~~~~~~~~~~~~~~Multiplayer Achievement~~~~~~~~~~~~~~~~

Teamplay!
Team up with a friend in multiplayer.


~~~~~~~~~~~~~~~~~~Raft Achievements~~~~~~~~~~~~~~~~~~

It's better without the salt.
Craft and place a simple purifier.

If you're playing with people, it's possible that your friend placed the purifier and therefore you didn't get the achievement. That's okay, just remove it and place it again.

Dinnertime!
Craft and place a simple grill.

If you're playing with people, it's possible that your friend placed the grill and therefore you didn't get the achievement. That's okay, just remove it and place it again.

A More Complex Concoction!
Cook a meal by following a recipe.

Craft a CookingPot then use it to cook something from a recipe.
The easiest to do : 4x Potatoes/Beets.

Powered Up!
Have all buffs from meals and drinks active on you at once.
[WIP]


Aye Aye Captain!
Place a sail and a stationary anchor on the same raft.

If you're playing with people, it's possible that your friend placed the sail and/or the stationary anchor and therefore you didn't get the achievement. That's okay, just remove both of them and place them again.

This goes here! (Hidden)
Break or pick up 100 blocks.

When you get close to an object, you have the option of removing it which will put it in your inventory. Just place it again, then remove it... repeat until you get the achievement. Breaking structures with an axe also counts towards this achievement.

Hoarder!
Have 20 storages on the same raft.


Farmer!
Have 20 cropplots on the same raft.

Grassplots also count towards this achievement.

Bookworm!
Research everything in the research table.


Plumber Power!
Have 30 pipes placed at once

You get blueprints for fuel pipes on Balboa Island (3rd story place) and for water pipes on Tangaroa ( 5th story place ). Just place 30 of them on your raft.
If you don't get the achievement, try removing then replacing all your pipes.

Real Fireworks!
Witness 50 firework explosions.

You get blueprints for fireworks on Caravan Town (4th story place). You can also send them in creative mode then switch to a normal game to get the achievement.

Instrumentalist! (Hidden)
Play a note on an instrument.

You can buy a piano in Tangaroa (5th story place) for tokens that you can find on site. Place the piano on your raft and use it to play any note. You can also play it in creative mode then switch to a normal game to get the achievement.

An Ocean Cemetary! (Hidden)
Die 25 times.

A simple way to farm this. Start a new game, anything but Creative Mode or Hard Mode, but preferably Normal Mode because the shark will help you in your task. Then jump in the water and wait for you to drown... when that's done, respawn, then repeat until you get the achievement.

~~~~~

Beginner Gatherer!
Hook 100 items.


Intermediate Gatherer!
Hook 500 items.


Expert Gatherer!
Hook 5000 items.


~~~~~

Craft a Paint Mill and a Paint Brush. Then collect lots of flowers on islands, put these flowers in the Paint Mill to create paint. Then use the Paint Brush to paint ([RightClick] to choose the colour), repeat until you get the achievement.

Beginner Painter!
Paint 50 blocks.


Intermediate Painter!
Paint 200 blocks.


Expert Painter!
Paint 1000 blocks.


~~~~~

This is going to take a loooonng time, believe me. Craft a calendar to know how many days you've survived. Skip nights by going to bed.
Also, it says "survive", but you can absolutely leave the game open with your character dead and come back at the end of the day (in real life) to check what day (in game) it is.

Beginner survivor!
Survive 1 day.


Intermediate survivor!
Survive 7 days.


Expert survivor!
Survive 30 days.


Master survivor!
Survive 365 days.


~~~~~

1 foundation = Plastic(2) + Plank(2) (Triangular foundations don't count towards this achievement). Wait for your raft to be the desired size as it will fill some of the achievement, then you can start farming it. Just build foundations then break them with an axe, that way it won't take any space and refund you half of it.

Beginner Builder!
Build 10 foundations.


Intermediate Builder!
Build 100 foundations.


Expert Builder!
Build 1000 foundations.


~~~~~

You can find the blueprints for the zipline and the zipline tool on Caravan Town (4th story place).
When it says "travel 100/500/1500 meters", it means in total, so you can just retake the same zipline over and over again until you get the achievement. Except for "Zip Zap!" where you have to do the 50 meters in one go.
For "Zip Zap!", you can do it in creative mode then switch to a normal game to get the achievement.

Zip Zap!
Travel 50 meters on a zipline without disjointing.
Your zipline must be at least 34 foundations long.

Beginner Ziponaut!
Travel 100 meters with the zipline tool.


Intermediate Ziponaut!
Travel 500 meters with the zipline tool.


Expert Ziponaut!
Travel 1500 meters with the zipline tool.
Kill

~~~~~~~~~~~~~~~~~~Kill Achievements~~~~~~~~~~~~~~~~~~~

If you want to farm a kill achievement, you just need to save just before the last hit. Kill, load, repeat until you have the achievement.

~~~~~

Sharks are easy to farm since they spawn on your raft and come back after only ~3m30s. Go in the water and wait for it to see you. Attack just after it opens its mouth to make it turn around instead of biting you. [See Hostile Animals for more details]

Beginner Shark Hunter!
Kill a shark.


Intermediate Shark Hunter!
Kill 10 sharks.


Expert Shark Hunter!
Kill 50 sharks.


~~~~~

You can build a tall tower to attack seagulls flying above your raft but you will need a bow. Or you can attract them by crafting birds nests and planting crops. [See Hostile Animals for more details]

Beginner Bird Hunter!
Kill a bird.


Intermediate Bird Hunter!
Kill 10 birds.


Expert Bird Hunter!
Kill 50 birds.


~~~~~

It can be found on large islands. There are usually 3-4 Puffer-Fish per island, sometimes more. You can also find lots of them around Caravan Town (4th story place) where they respawn quickly. If you touch it, it will explode and not count as killed. Get just close enough for it to charge you then swim backwards while attacking it. [See Hostile Animals for more details]

Beginner Poison-Puffer Hunter!
Kill a Poison-puffer.


Intermediate Poison-Puffer Hunter!
Kill 10 Poison-puffers.


Expert Poison-Puffer Hunter!
Kill 50 Poison-puffers.


~~~~~

It can be found on large islands. There is usually only one Warthog per island, but it's completely possible to find two of them. If you can, position yourself between two large rocks. When the Warthog starts charging you, sprint sideways to dodge it then attack while it's stunned. The rocks will prevent it to run too far. [See Hostile Animals for more details]

Beginner Warthog Hunter!
Kill a Warthog.


Intermediate Warthog Hunter!
Kill 10 Warthogs.


Expert Warthog Hunter!
Kill 50 Warthogs.


~~~~~

It can be found on large islands. There is usually only one Screecher per island, but it's completely possible to find two of them. The White Screecher from Caravan Town (4th story place) also counts towards this achievement. Aim with your bow just above the Screecher when it's coming at you with a stone. [See Hostile Animals for more details]

Beginner Screecher Hunter!
Kill a Screecher.


Intermediate Screecher Hunter!
Kill 10 Screechers.


Expert Screecher Hunter!
Kill 50 Screechers.


~~~~~

Can be found on Vasagatan (2nd story place). They keep respawning inside the yacht so you can farm them without having to leave and come back. [See Hostile Animals for more details]

Beginner Lurker Hunter!
Kill a Lurker.


Intermediate Lurker Hunter!
Kill 10 Lurkers.


Expert Lurker Hunter!
Kill 50 Lurkers.


~~~~~

Can be found on Balboa Island (3rd story place) and some large islands after that. They keep respawning on Balboa Island so you can farm them without having to leave and come back. [See Hostile Animals for more details]

Beginner Bear Hunter!
Kill a Bear.


Intermediate Bear Hunter!
Kill 10 Bears.


Expert Bear Hunter!
Kill 50 Bears.


~~~~~

Can be found on Tangaroa (5th story place). [See Hostile Animals for more details]

Beginner Disruptor!
Disrupt 1 Butler-Bot.


Intermediate Disruptor!
Disrupt 10 Butler-Bots.


Expert Disruptor!
Disrupt 20 Butler-Bots.


~~~~~

Can be found at Varuna Point (6th story place). [See Hostile Animals for more details]

Beginner Anglerfish Hunter!
Kill 1 Anglerfish.


Intermediate Anglerfish Hunter!
Kill 10 Anglerfish.


Expert Anglerfish Hunter!
Kill 50 Anglerfish.
Tame / Exploration

~~~~~~~~~~~~~~~~~Tame Achievements~~~~~~~~~~~~~~~~~~

Tamable animals can be found on large islands. There are usually two or three of them on each island. Which animals and what skin they have is completely random, you may need to visit 3 different large islands before finally finding a llama. [See Domesticated Animals for more details]
You just need to touch a tamable animal with the net for it to count towards the achievement, what happens after this doesn't matter...
You can also pick it up, put it back down (which will free it) then catch it again with another net, repeat until you get the achievement...

Some Look Different!
Capture a rare animal.

Each animal has 3 skins, one basic that you will usually see and two rares. Just catch one of the rares. [See Domesticated Animals for a list of all skins]

Beginner Wrangler!
Capture an animal.


Intermediate Wrangler!
Capture 10 animals.


Expert Wrangler!
Capture 50 animals.



~~~~~


Bees can be found around honeycombs on Balboa Island, Balboa like islands and on Caravan Town. Use a net to catch them.

You can then craft a Beehive with them and get honeycombs on your raft by placing flowers next to it.

If you have a nice spot to catch bees, you can : save, catch the bees, load, catch them again, load, etc... to get the achievement faster.


Beginner Bee-nevolent!
Capture 1 bee.


Intermediate Bee-nevolent!
Capture 10 bees.


Expert Bee-nevolent!
Capture 25 bees.


Bee Keeper!
Have 10 beehives placed at once.

If you don't get the achievement, try removing then replacing all your beehives.


~~~~~~~~~~~~~~~Exploration Achievements~~~~~~~~~~~~~~~

Exploring the depths! (Hidden)
Reach a depth of 100 meters below the surface.

Just swim deeper and deeper until you get the achievement. You can create a game just for this, that way you don't need to bother with finding your way back to the surface alive, if so take peaceful mode so that the shark won't annoy you. If you want to do it in your actual game, do it next to an island to be able to find your way back easily. Take Flippers and a Bottle of Oxygen to be able to go 100 meters below the surface and back without drowning.
[Doing Caravan Town will grant you this achievement since at some point you have to go really deep in the water]

Large landmass ahoy!
Discover a large island.

Use the Receiver to find one [See Gameplay Basics - Part 3 on how to craft and use the Receiver]. Follow the green dot on the receiver's radar until you find a large island. Sometimes you'll stumble upon a large island without even trying...
Just walk on the island to unlock the achievement.










Not a great landing! (Hidden)
Discover a crashed plane.

What you're looking for is an island with a plane on it. It's a small island but with the same plants as a large island. It's all luck based, follow the current and you will find it eventually. Climb to the plane to get the achievement. This is also where you can find the Pilot Helmet (inside the plane).














O Captain! My Captain!? (Hidden)
Reach Captains Island

What you're looking for is a small island with a flag on it and a shipwreck next to it. Just like plane island, it's all luck based, you'll find it eventually by just following the current. Reach the boat to get the achievement. This is also where you can find the Captain's Hat and the Radio (inside the boat).












~~~~~

You need to find the blueprints for the Metal Detector in Caravan Town (4th story place).
Then craft one and use it on any island, follow the lights until all of them are on. Use a shovel several times on the spot you've found to dig up a chest, garbage, a tiki piece or a suitcase.
You can find from 1 to 3 treasures on islands.











Beginner Excavator!
Dig up a treasure.


Intermediate Excavator!
Dig up 20 treasures.


Expert Excavator!
Dig up 50 treasures.




Former Glory! (Hidden)
Four pieces of wood restored.


Use the Metal Detector to find tiki pieces. There are 4 different ones. It's completely random and sadly you can't reload a save to try and get a new one because it has already been decided when you arrive.
Once you have your 4 pieces, you need to put them atop of each other in a specific order : first the one with all his teeth, then the one with the tongue, then the one with only the bottom teeth and finally the one with only the top teeth.
They will then fuse and give you the achievement and a tiki mask.

Artistic Collection! (Hidden)
Find & place all developer paintings.


Use the Metal Detector to find paintings. They are inside the suitcase treasures and there are 8 of them. You can save before digging up a treasure and if it's a suitcase you can reload your save if you don't get a painting you're missing. You can't change what your treasure is by reloading a save but you can change what's inside the treasure.
If you don't get the achievement, try removing then replacing all your paintings.

















The Renovator! (Hidden)
Learn all crafting recipes from packages.

There are 66 decoration recipes to find.
You get them in small packages with a green stamp on it, that you have a chance to find either while sailing (in barrels and crates) or on islands (by using the metal detector or opening crates).
You can save when you find a barrel/crate and reload until you find a package inside.
You get 1 random unknown decoration recipe per package.

Recipes: Chair(3), Sofa(3), Table(7), Shelf(3), Cupboard(3), Metal Lantern, Fire Basket, Fireplace, Painting(4), Motivational Quote(4), Rose, Sunflower, Monstera, Cactus, Aloe Vera, Hibiscus, Bookpile(2), Open Book, Paper Bundle, Candlestick(2), String Light(2), Cutlery, Mug, Rug(3), Flag(7), Quill, World Globe, Clock, Curtain(2), Outhouse, Wooden Bathtub, Firewood Rack, Trashcan, Bed.
Exploration
~~~~~~~~~~~~~~~Exploration Achievements~~~~~~~~~~~~~~~

Exploring the depths! (Hidden)
Reach a depth of 100 meters below the surface.

Just swim deeper and deeper until you get the achievement. You can create a game just for this, that way you don't need to bother with finding your way back to the surface alive, if so take peaceful mode so that the shark won't annoy you. If you want to do it in your actual game, do it next to an island to be able to find your way back easily. Take Flippers and a Bottle of Oxygen to be able to go 100 meters below the surface and back without drowning.
[Doing Caravan Town will grant you this achievement since at some point you have to go really deep in the water]

Large landmass ahoy!
Discover a large island.

Use the Receiver to find one [See Gameplay Basics - Part 3 on how to craft and use the Receiver]. Follow the green dot on the receiver's radar until you find a large island. Sometimes you'll stumble upon a large island without even trying...
Just walk on the island to unlock the achievement.










Not a great landing! (Hidden)
Discover a crashed plane.

What you're looking for is an island with a plane on it. It's a small island but with the same plants as a large island. It's all luck based, follow the current and you will find it eventually. Climb to the plane to get the achievement. This is also where you can find the Pilot Helmet (inside the plane).














O Captain! My Captain!? (Hidden)
Reach Captains Island

What you're looking for is a small island with a flag on it and a shipwreck next to it. Just like plane island, it's all luck based, you'll find it eventually by just following the current. Reach the boat to get the achievement. This is also where you can find the Captain's Hat and the Radio (inside the boat).












~~~~~

[WIP]

Beginner Merchant!
Purchase an item at a trading post.


Intermediate Merchant!
Reach tier 2 in the trading post.


Expert Merchant!
Reach tier 3 in the trading post.


~~~~~

You need to find the blueprints for the Metal Detector in Caravan Town (4th story place).
Then craft one and use it on any island, follow the lights until all of them are on. Use a shovel several times on the spot you've found to dig up a chest, garbage, a tiki piece or a suitcase.
You can find from 1 to 3 treasures on islands.











Beginner Excavator!
Dig up a treasure.


Intermediate Excavator!
Dig up 20 treasures.


Expert Excavator!
Dig up 50 treasures.




Former Glory! (Hidden)
Four pieces of wood restored.


Use the Metal Detector to find tiki pieces. There are 4 different ones. It's completely random and sadly you can't reload a save to try and get a new one because it has already been decided when you arrive.
Once you have your 4 pieces, you need to put them atop of each other in a specific order : first the one with all his teeth, then the one with the tongue, then the one with only the bottom teeth and finally the one with only the top teeth.
They will then fuse and give you the achievement and a tiki mask.

Artistic Collection! (Hidden)
Find & place all developer paintings.


Use the Metal Detector to find paintings. They are inside the suitcase treasures and there are 8 of them. You can save before digging up a treasure and if it's a suitcase you can reload your save if you don't get a painting you're missing. You can't change what your treasure is by reloading a save but you can change what's inside the treasure.
If you don't get the achievement, try removing then replacing all your paintings.
















~~~~~

The Renovator! (Hidden)
Learn all crafting recipes from packages.

There are 66 decoration recipes to find.
You get them in small packages with a green stamp on it, that you have a chance to find either while sailing (in barrels and crates) or on islands (by using the metal detector or opening crates).
You can save when you find a barrel/crate and reload until you find a package inside.
You get 1 random unknown decoration recipe per package.

Recipes: Chair(3), Sofa(3), Table(7), Shelf(3), Cupboard(3), Metal Lantern, Fire Basket, Fireplace, Painting(4), Motivational Quote(4), Rose, Sunflower, Monstera, Cactus, Aloe Vera, Hibiscus, Bookpile(2), Open Book, Paper Bundle, Candlestick(2), String Light(2), Cutlery, Mug, Rug(3), Flag(7), Quill, World Globe, Clock, Curtain(2), Outhouse, Wooden Bathtub, Firewood Rack, Trashcan, Bed.
~~~
Advice
-You can split stacks : Drag and drop with [Right Click] to take one from the stack; with [MouseScroll Click] to split the stack in half.
-You can pause your game by opening the menu... but for this to work you need to NOT allow friends to join when you launch your world.
-If you hover your mouse above an object then press [1] ( or 2, 3... ), it will directly move it to your action bar depending on what key you pressed.
-Build a lot of storage ! You'll never have too much of something, you can be sure that if you throw away something, 1 hour after you're gonna need tons of it and won't be able to find any.
-Add in priority Foundation Armor to all the squares holding something, so that the shark can't bite them all to oblivion.
-Don't be greedy, if you're fighting and are almost out of health, go back to your raft and heal. The animals won't regain their health, you have all the time in the world.
-Craft a bed to come back to life with more health, be able to skip nights and control where you will respawn if you die ( otherwise you will appear at the "center" of your raft, even if it's above water ).
-Don't forget that you can sprint by using [shift] to move faster ( doesn't work in water though ).
-If you're playing with people, remember what path you're taking while exploring so that you can easily tell them how to find you if you get in troubles.
-It's useless to put several sails.
-Careful when you drop something ( appears in a box ), it will disappear into thin air after ~1m30s.
-Careful when you remove a floor, if there is anything on it, it will be lost.
-Your raft is the center of this world, everything appears around it, so if you're off exploring an island while your raft is following the current, there will be a time where the island you're on will disappear and you will be lost in the middle of nowhere.
-When you wake up, use any key but not your mouse or you risk using the item you're holding.
-Most bugs can be fixed by restarting the game.
-If you know you're going to die and you're in normal mode and alone ( which means you're going to lose all of your inventory ), quickly drop everything you can so that you can go and get it back when you wake up, just remember you have ~1m30s before the boxes disappear, if you were underwater the boxes will float to the surface.















Don't forget to rate the guide if you've liked it and leave a comment ! ;)
< >
309 Comments
Sapphire Aug 7 @ 2:20pm 
Been more than a year since I've used your guide now I'm back here once again. Thank you for keeping at it! :steamhappy:
Gargales Jul 25 @ 6:27am 
Yes, he rearranged your text. But never mind.
Noble of you not to be bothered too much.
Hyslyne  [author] Jul 25 @ 3:03am 
@Gargales Thanks for noticing me. I see some of my images and structure but it's mostly butchered so I don't mind that much, it's clearly not just a copy/paste.
I'm sadly used to people copying my guides...
Gargales Jul 25 @ 1:59am 
@Hyslyne. Thanks for this great guide and all the work you put into it. :)

In fact, your guide is so good, that the user @ᴘʜᴏᴇɴɪx copied large parts of it verbatim and is now passing that off as his guide. He has deleted critical comments regarding this and has now even disabled the comment function completely.
Just FYI.
https://steamcommunity.com/sharedfiles/filedetails/?id=2815483767

But please don't let this get you down and keep going. Actually, you can even consider it a compliment that you are copied verbatim. :)
Hyslyne  [author] Jul 2 @ 12:53pm 
@dread3ddie Thank you <3
dread3ddie Jul 2 @ 11:47am 
One of the most detailed, complete and thorough guides I've ever seen. Thank you so much for putting the time into it! Enjoy the well deserved awards :pleased:
Hyslyne  [author] Jun 23 @ 1:05pm 
@Jambalaia Hey! I was finishing my thesis so couldn't really play much. But I've just finished it today so I will be working on updating the guide the following days =)
Jambalaia Jun 23 @ 9:04am 
@Hyslyne It would be really cool, if you somehow manage to add the remaining stuff. (Storypoints/and some recipes etc). I want to get everything but I got the talent to miss something along the way without knowing how to get there again xD
Hyslyne  [author] Jun 22 @ 12:59pm 
@jaozzeraa Nice!! =)
jaozzeraa Jun 22 @ 11:08am 
@Hyslyne I GOT IT! It was actually a bug that was fixed in the last update today. And apparently they excluded a note that was next to one of Tangaroa's entrances(5th note mentioned).