Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

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PRC 4.1.8
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693.052 MB
Feb 6, 2019 @ 7:55pm
May 29 @ 11:13am
38 Change Notes ( view )

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PRC 4.1.8

Description
Binding. Is. HERE!

Yes, that's right, BINDING. The most popular of all the magics systems from the Tome of Magic has finally graced NWN, and with it comes a whole heaping pile of vestiges! 40, count em, 40 vestiges included. That's vestiges from not only Tome of Magic, but Dragon Magic, Mind's Eye, Cityscape, Design and Development, and Class Chronicles - every single Wizards of the Coast vestige ever released.

Coming along for the ride are the eponymous Binder, the Anima Mage, the Knight of the Sacred Seal, the Scion of Dantalion, and the Tenebrous Apostate, along with a fully functional Bind Vestige feat that lets ANYONE use Binding!

As a further bonus, we have 11 new weapons, courtesy of DM Heatstroke, including the famous Falchion and Light and Heavy Picks, along with the Varag race, Favored of the Zulkir feat, and the Gaseous Form spell.

4.1.1 sees the PRC taking advantage of the new spellbooks and permanent stat gain features provided by EE, and we have shifted every class possible across to these new features! Oh, and we snuck in the UR-PRIEST too...

4.1.2 brings new races to the PRC, with the Bariaur, Hybsil, and Wildren races turning up, a new weapon in the Eagle Claw, and a host of fixes!

4.1.3 brings the Reth Dekala Tome of Battle race, ten new feats, and a host of fixes!

4.1.4 brings the Centaur Trample feat, and a host of fixes!

4.1.5 brings the Arkamoi, Hadrimoi, Lashemoi, Turlemoi, and Redspawn Arcaniss races, and a host of fixes!

4.1.6 brings the Gloura race, Bright Evening Star Weapon of Legacy, Crypt Spawn template, and a host of fixes!

4.1.7 fixes the persistent local variable bug caused by Beamdog's idiocy. (by EbonFowl)

4.1.8 brings 25 RESERVE FEATS and 8 new races, and a host of fixes

We hope you enjoy!

4.1 Full Changelist:
http://nwnprc.com/index.php?topic=13346.0
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The PRC is the largest ever custom content release for Neverwinter Nights, with over 235 classes, 1500 feats, 1500 spells, 130 races, Psionics, the Tome of Battle, Magic of Incarnum, Binding, Weapons of Legacy, Truenaming, Shadowcasting, Invocations, Templates, Epic Spellcasting, Crafting and so much more, all taken directly from official Dungeons and Dragons material published by Wizards of the Coast.
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Our users have provided many popular modules pre-converted to the PRC for ease of use by our players.
PRCified Premium Modules - https://neverwintervault.org/project/nwn1/module/prcified-premium-modules
PRC Modules by NateE - https://neverwintervault.org/project/nwn1/module/prc-modules-natee
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Install by:
1. Navigate to "Steam\steamapps\workshop\content\704450\1647391559"
2. Open a new window and navigate to "C:\Users\*Username*\Documents\Neverwinter Nights"
3. Copy the contents of the following folders from the workshop window to the documents window (make new folders where needed):
- erf
- hak
- override
- tlk
4. On the Documents window, navigate to "Steam\steamapps\common\Neverwinter Nights\data\nwm"
5. Backup the files in this folder
6. Copy the files from the "oc modules" folder in the workshop window to the "nwm" window
7. Let the game load until the background swirls on all screens. Doing otherwise will cause the game to crash.

WE DO NOT MONITOR STEAM OR STEAM COMMENTS. USE OUR FORUM OR DISCORD.
_________________________________

Come support us!:
https://www.patreon.com/nwnprc

PRC Discord:
https://discord.gg/3N6mQQX8Vs

PRC Forum:
http://nwnprc.com

PRC Manual:
http://nwnprc.com/manual
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187 Comments
youngbj776 Aug 7 @ 6:16pm 
yea, I went back and double checked the files to make sure i didn't misplace anything, turns out the 2da file didn't get inserted into the override folder; i fixed it it works fine now, thx
Stratovarius  [author] Aug 6 @ 12:27pm 
If you can run NWN, you can run the PRC.
youngbj776 Aug 6 @ 12:13pm 
I don't suppose anyone has any suggestions on how to get this to work on Mac without an emulator?
Merlinzebra Apr 3 @ 7:59am 
I have found out the hard way that if there are two "personal_switch.2da" files: One in "Steam\steamapps\workshop\content\704450\1647391559\override" and second which you copied to "Documents\Neverwinter Nights\override", then the first file gets priorized. It is confusing. You are most likely supposed to delete/move the original file, not to copy it.

If you have the same problem, just delete the first file and use only the second. That worked for me.
phencerone Mar 2 @ 5:33pm 
Does anyone know how to fix the Effect List Overflow error where you keep adding and removing effects so quickly that no new effects can be added?
Kacklerot Feb 17 @ 9:48pm 
Inside "C:\Users\[Username]\Documents\Neverwinter Nights\override"
Should be a file called "personal_switch.2da.
Open it in notepad or notepad++
There's a string in it called "PRC_PNP_REST_LIMIT int -2"
change -2 to 0 for no restrictions.
Enjoy :D
trenzalor Feb 17 @ 8:45am 
Kacklerot : How did you alter the rest restrictions?
Kacklerot Feb 5 @ 9:29pm 
I don't know why but it keeps corrupting save files.
Kacklerot Jan 29 @ 5:31pm 
nvm,I found it.
Kacklerot Jan 29 @ 3:36pm 
Did anyone find a way to remove the resting restrictions?