Divinity: Original Sin 2

Divinity: Original Sin 2

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Eternal Repair Hammer
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
6.281 KB
Feb 5, 2019 @ 6:37pm
Apr 15, 2019 @ 8:17am
5 Change Notes ( view )

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Eternal Repair Hammer

In 3 collections by Fjarun
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Eternal Tools Collection
3 items
Divinity OS2, My Mods Collection
50 items
Description
Eternal Repair Hammer
Want a repair hammer that doesn't break? Well, here it is.

This mod adds 5 unbreakable repair hammers to the game. They are all in areas you're pretty much certain to enter, so you should find them through natural play if you make use of the Show world tooltips (left alt.) Regardless, I will provide a list of locations for them below in case you cannot find them. Simply go to any of those locations and hold the left-alt key, they should be very easy to spot.

Locations:
1) On the table in the room just above the tutorial floor of the ship you start the game in.
2) At the foot of the statue of Lucian inside Fort Joy Square.
3) Near the boat you use to arrive at Reapers Coast.
4) Near the boat you use to arrive at the Nameless Isle.
5) On the ground near where you spawn in the Arx area.

I have flagged these repair hammers as "Story items" to prevent players accidentally selling them, so you should only ever need one of these hammers on you at any given time unless you drop one of them.

Enjoyed my content?

Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
14 Comments
Fjarun  [author] Oct 27, 2020 @ 11:58pm 
I don't recall ever making one honestly, so probably not - its possibly something from a recent patch I haven't played since to notice? But I do not remember using them at all before.

The list of tools I can remember being useful were:
Spade, (Or lizard claws can also dig)
Lockpick, (Or skeleton hands to replace them / Eternal Lockpick mod)
Repair hammer, (Or this mod)
Identifying Glass (Loremaster identification tool)

And maybe Trap Disarm kits, although I basically never used these in vanilla, preferred to sell them than disarm a single trap typically. Started to use them when I made the eternal version that doesn't break on use.

Think that's all of them? There could be some I forgot but those are definitely the big ones.
kmcsjr Oct 27, 2020 @ 3:08pm 
Gotcha! thanks for the response. Yup, I used to to make a shield, with no problem. The crafters kit consumed it. I'll just pick up hammers to be consumed and since i'm still learning, I may find out i don't need a crafters kit?
Fjarun  [author] Oct 26, 2020 @ 11:44pm 
It is not consumed by the standard repair item operation. Crafting will consume it as a crafting ingredient, not sure how to prevent that unfortunately.
The point of the eternal tools is to only need one for their basic function though, i.e one lockpick that gets you through all doors, etc.
kmcsjr Oct 26, 2020 @ 6:17pm 
Fjarunsigr Hi. I just used the eternal hammer to make a crafters kit and it was consumed. I'v looked everywher on my 3 characters. Any thoughts? It was my first time using it on the fort joy beach
codex Jun 28, 2019 @ 3:11pm 
ah yes I see, thanks
Fjarun  [author] Jun 28, 2019 @ 8:06am 
I'll look into it when I can, but my Divinity Engine seems to be having some issues, which is news to me. Not entirely sure why but it can hopefully be fixed.

There is a mods menu in the game itself that mods have to be enabled in, to make sure that you haven't missed that - mods have to be downloaded and then enabled in there to work.

It could well be this mod has been broken by the last patch but it'd very weird if only this mod broke and none of the other eternal ones did; and I've had no reports of them breaking so far, so its definitely weird that this one did if it has.
Fuzzy Wuzzy Jun 27, 2019 @ 11:59pm 
This seems pretty broken.
codex Jun 27, 2019 @ 6:35pm 
Yeah, im on definitive edition and I'm subscribed, but I just got the game and im really not familiar with all of it, I checked 2 locations at the statue, and the table in the tutorial area
Fjarun  [author] Jun 27, 2019 @ 1:03pm 
If you don't mind clarifying for me;
you are on Definitive Edition and the mod is definitely enabled, correct?
codex Jun 27, 2019 @ 11:48am 
The hammers arent showing up