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I had not ever encountered it with divinity despite my modding the hell out of it a few times separately, but I'm not sure I ever went above low sixties so that could well be why.
So as it turns out, Divinity doesn't know how to count past sixtysomething when it comes to mods I just got rid of a bunch of redundant mods and I now can see it as well as the Tacked on Tools mod of yours I just downloaded
If all else fails I believe you could probably find a copy of this mod on my google drive link and just put it in there, I think that should make it appear in game for you.
Classic shouldn't detect this as it's made for DE, so that could be why - rarely the cause, but i have to check because otherwise there will be no way to know.
Considering the missing file there's no point troubleshooting beyond that because the missing file will be why the backpack isn't there.
As for why the file is missing, at a guess, Steam can be weird downloading files sometimes but unless you subbed and booted the game immediately / had it open already, Steam usually prompts for downloads when the game is launched.
My first suggestion would be:
Boot game to title menu
Check Steam to see if there are any Divinity downloads on pause (This is usually where they'd show up, but not always)
Close the game and check again in steam downloads
It doesn't seem to be a mod issue as the file still cites itself as the 2019 version, so no changes.
It is possible this is a unique property of the bag type I used, but I picked what seemed to be a generic backpack like others in the game when I placed it. So unless there's a wonky flag that isn't supposed to be set (doubtful, I don't remember any 'reset between act' options), or it is in fact some odd version of a backpack, it might just be a base game bug with either specific containers or ones containing a significant amount of items.
Separate to the fact of it's an interesting bug and a (relatively) harmless cheat; why does the backpack update on every area change? Realistically it should only fill on game start, just seems like pointless additional clutter to the loading screens between arcs to have it check every time..?