Divinity: Original Sin 2

Divinity: Original Sin 2

140 ratings
The Quick Start Backpack
Type: Add-on
Game Mode: Story
File Size
0.009 MB
Feb 3, 2019 @ 9:27pm
May 8, 2019 @ 2:55pm
3 Change Notes ( view )

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The Quick Start Backpack

In 2 collections by Fjarunsigr
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Divinity OS2, My Mods Collection
50 items
Quick Start Backpack
It's just a backpack Officer, nothing overpowered I swear.

A simple backpack containing a lot of items, located in the room you wake up in on the tutorial deck at the start of the game. Make no mistake, this mod has no intention of being remotely balanced. This is intended for players who just want a quicker start or a significant helping hand in the early stages of the game.

Complete item list:
10000 Gold, 50 Lockpicks, 20 Resurrection Scrolls and 20 Repair hammers, 20 basic potions, Shears, Spade, Tongs, Magnifying glass, Zaikk's talon.

As well as a variety of Skillbooks for skills that are generally quite popular, listed here:
Adrenaline, Cloak and dagger, Phoenix dive, Battle stomp, Tactical retreat, First aid, Teleport, Apportation, Fortify, Poison dart, Haste, Fireball, Mosquito swarm, Bone cage, Chameleon cloak, Tentacle Lash, Spread your wings, Elemental totem, Restoration, Armour of frost, Rain.

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External download for my mods
Mod installation instructions specific to Divinity may be found in a guide document at the link.
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Fjarunsigr  [author] Feb 13 @ 5:50am 
It's certainly an interesting bug, and one that was mentioned before.
As it does no harm and is basically more free materials in a cheat mod however, I'm leaving it as-is.

My guess is there's a weird flag on that particular backpack used that I accidentally set / that it always has set by default, and that restocks it between acts.
Shir Blackwater Feb 13 @ 5:17am 
Seems that if you pick up this backpack on the ship, it resets when you arrive on the beach of fort Joy. I had taken out everything but the tools and when I got to fort joy new skil books and another pile of gold had appeared in the backpack. Could have been a glitch, I need to test and see if it happens again on a new game.
Fjarunsigr  [author] Jan 2 @ 12:19am 
I think its been mentioned once before as an idea at least yeah, its not technically at least difficult to execute, though I can't update this project any more as the original files are gone and recovering older projects in mod tools is... obscure, to say the least.

I could in theory build a new one but image/description/mod tools setup and steam upload requires a bit of free time and I'm fairly short on it lately.

In short it'd have to be a full new mod due to file limitations (missing) and I don't have enough time most days to give it a swing. If I get some time later today/next few days I'll give it a swing, though if I will get that time is anyone's guess.
Decrona Jan 1 @ 8:59pm 
Have you ever thought of adding a second backpack on Reaper Coast just in case someone used a mod to skip the tutorial/fort joy? Or maybe a different mod for it?
Fjarunsigr  [author] Jan 1 @ 6:38am 
Ah there we go. Yeah I never looked into directly adding to inventory personally, though even if I had it'd probably be a mess of trying to support non-standard races anyway, so dumping it on the ground makes it easier for everyone regardless of what other modded races they (might) be using.
brookcarvr Jan 1 @ 5:08am 
I found the bag! I had misread the information given and had assumed that the bag was already in the inventory once the game was loaded. I located the bag and it was fine!
Fjarunsigr  [author] Jan 1 @ 4:07am 
By bring up the items, do you mean the bag itself is missing or the bag is empty?

Usual checks: Make sure the mod is enabled in game, subscribed to correctly (sometimes steam won't download unless you reboot the game for whatever reason) and the game is definitive edition (none of my mods are built for classic)
brookcarvr Jan 1 @ 4:04am 
I have tried this mod and it doesn't bring up the items no matter what I do. Do you have any advice?
Fjarunsigr  [author] Sep 14, 2021 @ 12:51am 
Having had time to check now, most of my folders seem to have survived but it seems like Quick start was one of the mods I made early on and so I don't have those and a few others. Not sure precisely what happened to them, but the engine doesn't show me that.

I could probably make a quick bedroll mod and just throw 4 of them in the spawn room though, realistically.
Fjarunsigr  [author] Sep 11, 2021 @ 5:13am 
I'll see if my divinity engine assets have survived the move to a new computer in the next two hours or so to see if its possible - they should have, given I copied both Divinity and the engine folders in steam over in full, but sometimes it works in mysterious ways.