Don't Starve Together

Don't Starve Together

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Godly Shadow Puppets
   
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Jan 30, 2019 @ 3:45pm
Sep 26 @ 2:31pm
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Godly Shadow Puppets

Description
At the time of writing this header, I am currently working on another mod that adds more content to Maxwell, his Shadows, and other parts of his kit, though there are no plans to release it until I’m happy with the content.

Maxwell's Shadow Puppets are now Overpowered!

By default, the configs are the same as vanilla with a few changes here and there.

Some of the changes this mod introduces are listed here and can be configured to your liking.

This mod is meant for messing around, but it can be configured for actual survival.


For the DS version of this mod (with a little bit of its own spin), go here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1640079633
35 Comments
RottenBoy Mar 25 @ 11:00am 
I'll reload a new world and do some more testing but I was happy with switching that one off. Thanks a lot btw, great mod <3
General Bulborb  [author] Mar 23 @ 12:33pm 
It works for me even when I tested it with that mod, so I don't know what the problem could be. You can only spawn one shadow though, as anyone who isn't Maxwell has the max "petleash" pets set to one as opposed to the amount Maxwell has.
RottenBoy Mar 23 @ 12:41am 
k found the issue. It seems to conflict with Use all items I think https://steamcommunity.com/sharedfiles/filedetails/?id=3446369776
RottenBoy Mar 23 @ 12:34am 
is this still working in 2025? It doesn't cause any errors etc for me but he doesnt seem to summon anything at all, after the summoning animation nothing happens
Kaedys Nov 9, 2024 @ 12:48am 
Looks to be working fine now, much appreciated!
General Bulborb  [author] Nov 8, 2024 @ 8:57pm 
The issues should be fixed now. Let me know if they're not solved.
General Bulborb  [author] Nov 8, 2024 @ 7:50pm 
I'll take a look at it, thanks!
Kaedys Nov 8, 2024 @ 7:05pm 
After some fiddling, it looks like the following block is causing the second error. Isn't SHADOWTRAPLIFETIME a numerical value, not a boolean? Overall, to get past both errors, I commented out this block and the two DanceStateCancelling AddPrefab calls.

if CHANGESHADOWTRAPTUNINGS ~= false and GetModConfigData("SHADOWTRAPLIFETIME") == false then
AddPrefabPostInit("shadow_trap", function(inst)
if inst.components.timer ~= nil then
inst.components.timer:StopTimer("lifetime")
end
end)
end
Kaedys Nov 8, 2024 @ 6:11pm 
And then if I throw a `return false` at the start of that function, I get this crash instead, possibly related to the despawn timers I have set?

[00:02:06]: [string "scripts/widgets/uiclock.lua"]:252: invalid number of time segs
LUA ERROR stack traceback:
=[C]:-1 in (global) assert (C) <-1--1>
scripts/widgets/uiclock.lua:252 in (method) OnClockSegsChanged (Lua) <248-277>
scripts/widgets/uiclock.lua:123 in (local) fn (Lua) <123-123>
scripts/entityscript.lua:1215 in (method) PushEvent (Lua) <1202-1229>
scripts/components/clock.lua:386 in (method) OnUpdate (Lua) <322-440>
scripts/update.lua:262 in () ? (Lua) <224-298>
Kaedys Nov 8, 2024 @ 6:07pm 
I'm getting a crash with only this mod enabled as soon as I try to summon a shadow worker. Disabling the mod lets me summon it, at which point I get the crash on starting the session instead:

[string "../mods/workshop-1640211929/modmain.lua"]:229: attempt to index field 'follower' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1640211929/modmain.lua:229 in (upvalue) ShouldDanceParty (Lua) <228-231>
inst = 101375 - shadowworker (valid:true)
../mods/workshop-1640211929/modmain.lua:262 in (field) fn (Lua) <261-273>
inst = 101375 - shadowworker (valid:true)
scripts/scheduler.lua:186 in (method) OnTick (Lua) <164-216>