327 ratings
*Remastered Human Portraits Expanded
File Size
26.318 MB
Jan 25, 2019 @ 1:10pm
Oct 23, 2019 @ 1:40pm
11 Change Notes ( view )

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*Remastered Human Portraits Expanded

54 character portraits in total.

For it to work without problem when using clothing mods put this mod after the clothing mods in the modlist.

28 female and 26 male replacement portraits for the standard human characters. Half of them are cyborg versions and half are regular humans.

They use the standard animations and alpha mask from the original portraits so they should be compatible with clothing mods.

This mod only changes the characters face and body and does not add any clothing. The Cyborg portrait have their own hair as it is where the gadgets can be added. The non cyborg portraits does not use gadgets to make it more diverse.

The mod is save game and achievements compatible.

If you don't like cyborgs the standard version with only regular humans can be found here: Remastered Human Portraits

If you want these portraits as a separate species you can find the standalone version here: Remastered Human Portraits Expanded Standalone

If you want the Visual Cyborgs compatibility patch where your humans turn in to the cyborg counterpart when they gain the cyborg trait instead of having them available from the start you can find that here: Remastered Visible Cyborgs Patch

Borrowed a few hairstyles from Human Variety (by accident).

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Deadrick  [author] Dec 18, 2019 @ 8:52am 
@Mamtk: No problem. Glad you like it.
Mamtk Dec 18, 2019 @ 5:38am 
@Deadrick Shit. I just read your comment and took another look on the description, and it's right there... So sorry haha. Thanks for answering anyway. Love your mod.
Deadrick  [author] Dec 18, 2019 @ 1:42am 
@Mamtk: If you want the cyborg portraits only to show up when you have the ascension perk then you need the Remastered Visible Cyborgs Patch. There is a link to it in the description above. Without the patch you have cyborg portraits form the beginning of the game.
Mamtk Dec 17, 2019 @ 9:23am 
In my current game there Cyborgs patches in the beginning of the game, before any ascension perk has been taken.

Is this a bug?
Deadrick  [author] Dec 12, 2019 @ 4:09am 
@ParagonExile: Thanks, glad you like it.
ParagonExile Dec 11, 2019 @ 4:03pm 
Paradox should integrate this mod into the base game tbh

Excellent work
Deadrick  [author] Oct 19, 2019 @ 3:58pm 
@Sorypsi : I see. Strange. Thanks for the heads up. :cozybethesda:
Sorypsi Oct 19, 2019 @ 3:48pm 
doubtful i'll get them to work even so but thank you. even without any of these mods installed and no other clothing mods- 2.4 is just weird. things like NSC and Guilli mods are bloating up the memory or something and giving me 60 nonexistent clothing/hair types

so FYI, if you get other complaints about that it's likely nothing to do with your mods
Deadrick  [author] Oct 19, 2019 @ 10:30am 
@Sorypsi: It's been months since I played Stellaris so I didn't know it had an update. Sorry. I had a look at it and it seems that the thing that changed was the load order in the new launcher. For it to work with Visible cyborgs and Clothing mods the order needs to be from the top to bottom. Clothing mods first followed by Visible cyborgs then *Remastered Human Portraits Expanded and the Remastered Visible Cyborgs Patch last. You can move them with the mouse by grabbing them on the right side and moving them up or down in the list. I will update the version number so it doesn't give the outdated mod error.
Sorypsi Oct 18, 2019 @ 9:10pm 
i can't say for sure but it looks like this... visible cyborgs, and even extended clothing all need an update for 2.4.1

i'll have to boot them each individually to know what's what. everything from hair to phenotype, etc. is wonky