The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The Elder Scrolls Quests Series
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Description
This collection contains all of the ThirteenOranges' The Elder Scrolls Quests series. A series of lore friendly quests focusing on story driven and explorative gameplay and bringing a wide variety of high quality new locations, both exterior landscapes, interior buildings and dungeons. Every quest tells it's own stories and do not need to be played in the order they were created. It will be updated when new quests are added.

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If you enjoy my mods, please leave a small donation via PayPal: http://skyrim.nexusmods.com/users/donate/?mode=straight&id=3013861
Any small contribution is welcome. Thankyou.
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Contents

- Sorcery
- Sea Of Ghosts
- And the Realms of Daedra
- No Mercy
- The Bigger They Are
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Features

- Brand new lore friendly quests in keeping with the style and themes of the core Skyrim experience.
- Varied and exotic new areas to see and explore, including new exterior locations, dungeons and realms of Oblivion.
- New stories to follow and discover throughout each quest.
- Any characters that feature in these quests are fully voiced.
- New bonus perks (not skill perks) and balanced, named weapons and armor with unique effects.
- Compatible with all Bethesda DLC. No Prerequisites.
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Notes

- For all 4 to work, you may need to change the load order. For me making sure Sea of Ghosts is higher in the load order than my other mods was the trick.

- All my mods are fully compatible with Dawnguard.
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Items (5)
Quest: Sorcery
Created by ThirteenOranges
The forgotten treasure of a great Sorcerer lies hidden in a long abandoned tower, kept away from the world and its perils for many long years. Time has come to unravel the Sorcerer's mysteries. Travel to the mountains of the West Reach to find the Sorcerer...
Quest: Sea Of Ghosts
Created by ThirteenOranges
The Sea Of Ghosts are the cold and dangerous waters on the northern coasts of Tamriel. Among the mists and fog lie many secrets, treasures and stories long since forgotten. Travel these dangerous waters with the crew of The Winter's Warmth, exploring many ...
Quest: And the Realms of Daedra
Created by ThirteenOranges
In the early days of the First Era the Chimer warlord Ornarol made a pact with the Daedra before betraying them to his own ends. When his deceit was discovered the three Daedric Princes tore his soul asunder, each taking part of his soul as a trophy, leavi...
Quest: No Mercy
Created by ThirteenOranges
A messenger has been sent from a small chapel of Stendarr to the Vigilant at Stendarr's Beacon, seeking aid against an unknown evil, but the messenger never made it to her destination. Investigate events at Stendarr's Chapel and explore the dark and danger...
Quest: The Bigger They Are
Created by ThirteenOranges
A great hero of the Companions lies dead before he could defeat his greatest quest, the slaying of the great giant, Barlok'Gosh. Take up the arms of Holfir Giant Slayer and travel dangerous roads and caves to find Barlok'Gosh and finish what he started.
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327 Comments
жSherlock Homelessж Jul 3, 2019 @ 10:51am 
Hey, are your mods only
available in english?
xao.silverclaws Mar 10, 2019 @ 7:37pm 
There is a tutorial on nexusmods (https://www.nexusmods.com/skyrimspecialedition/mods/16922) that explains how to convert Sea of Ghosts to SSE. I haven't tried it yet since I only found out about it a few minutes ago but for those who want to play SoG on SSE this seems to be the most likely way. It is possible that you might be able to convert the other quests to SSE using the same methods. I've been using (https://www.nexusmods.com/skyrimspecialedition/mods/17990?tab=description) to convert a few smaller mods to SSE myself and so far it's worked. The idea is unless the mod comes with a .dll file, there's a good chance it can be ported using the above information.

That said, these mods by thirteenoranges do sound rather interesting. I might have to check them out sometime.
The Dark Phoenix Feb 5, 2019 @ 4:07pm 
Ok so this is more for people who have played this all 5 of these quests, but is there a recommended order to play them?
tramper Jan 20, 2019 @ 6:25pm 
One reason i have held off SSE because these aren't there and as far as quests go, these are about the best you can get, only reason i don't use No Mercy is because where its located between Sarethi Farm and Heartwood Mill, it stops meetings you have in the vanilla game at that spot, here you run into conflicts between Imperial and Stormcloak soldiers, ambushes by Vampires, Bandits etc, i have played it, but i prefer running into the conflicts that you get by not having No Mercy.
idigweeds Nov 29, 2018 @ 12:39am 
Commenting on Lord Benjimus Jan 21 @ 12:43pm post:

1. ThirteenOranges was bannished on the Nexus, and positing his stuff there might just get you banished, too.

2. I actually tried what you described to get the mods to work, but they crashed Skyrim on start up . Could you elaborate on what you did to get them to work? I really really want to play these mods in SE.
キリアン「Killian」 Aug 16, 2018 @ 7:24pm 
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▀█▌░░░▄░▀█▀░▀ ░░ DON'T COPY AND PASTE HIM
░░░░░░░▄▄▐▌▄▄░░░ UNLESS YOU SUPPORT SKELETON PUNS
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Benjimus Jan 28, 2018 @ 12:58pm 
Hey ThirteenOranges, do you mind if I try to get this mod on the nexus after trying to convert to skyrim SE?
Benjimus Jan 21, 2018 @ 12:43pm 
i got it by downloading the original skyrim, subbing to this mod, then moving the files into the skyrim SE location(in the same relative spot and it showed on the launcher).

i would like to re upload it to nexus as soon as i get a response from the creator.
<|SpacePunch|> Aug 18, 2017 @ 10:11pm 
Wish these were on nexus.
N-Sign Aug 10, 2017 @ 2:14am 
Apparently it is bugged at the moment, Realm of Daedra is started by grabbing the note to start No Mercy.