Tabletop Simulator

Tabletop Simulator

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Mage Knight (1.0, 2.0, and Dungeons) (Scripted)
Number of Players: 1, 2, 3, 4
File Size
9.554 MB
Jan 24, 2019 @ 5:29pm
Dec 30, 2020 @ 7:24am
19 Change Notes ( view )

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Mage Knight (1.0, 2.0, and Dungeons) (Scripted)

What we have so far!

Rebellion, Lancers, Sinister, Uprising, Mage Knight 2.0, Sorcery, Nexus, Dungeons, Pyramid, Dragons Gate, Heroic Quest, and Conquest Infantry/Cavalry. 1379 figures with rule book, SAC, and more!

Check out the discord server started by imported_Onslaught:

There is also a discord and subreddit by malice:

*****Please let me know if you see any errors in figure dials*****

Tips and tricks:

When moving a figure press and hold the cylinder in the center. While holding the cylinder press tab and move your mouse. You should see a measurement in inches in a straight line. (You can also use the scroll wheel to change facing during this)

If you want to turn the dial press and hold either the top or bottom of the dice and scroll with the mouse wheel. Note if you select the bottom dial the top will not move.

I recommend a very low lift height but not all the way down or it can cause issues with the dial.

If you set your angle to 30 degrees one click of the mouse wheel will do a single click of the dial

You can copy them to your "Saved Objects" to easily bring them into other mods

You can use other mods like the One World mod for battle fields (The Mage Knight community could add all of the Mage Knight world to it as playable 3D Battle Fields!)


To generate all the models in this mod I wrote a program that pulls data from excel files generated by BattlePlanner, combines them to a powerpoint template image, and generate to TTS files to my in-game chest.

The sandbag in this process is the image of the figures themselves. I have to manually edit the figure images from BattlePlanner to remove their base/background and resize the image based on the model size (A dwarf cannot be larger than a dragon)

After these images are made whole sets can be added in less than 20 minutes!

Future Plans:

Add every set!
DragonsGate (Done) Thanks Ibson for providing all the images for this set
Dungeons (Done)
Conquest (Infantry/Cavalry)
HeroicQuests (Done)
Lancers (Done)
mk20 (Done)
Nexus (Done) Thanks Strategos for helping with the images for this set.
Pyramids (Done) Thanks ibsonthegrey for providing images for this set
Rebels (Done) Thanks Strategos for providing some of the images for this set
Sinister (Done)
Sorcery (Done)
Uprising (Done) Thanks Ibsonthegrey for providing the images for this set.

Add all relic/spells/Domain/etc.

Make Mounted figure template (1.0 done thanks Se7enist) and coding (done)

Make Multi-Dial figure template and coding

Make Titian figure template and coding (The template for this one will be a pain. So many hit points!)

Add Dungeon tiles(Done) and fun add-ins from

Add Keep/Walls/Tower/etc.

Tell me your ideas

Known Issues:

-Sometimes, when saving the game, the buttons for the spawn cards in the bags change to the last figure in the bag (except for the first card) This is strange since none of the scripting effects the buttons or cards.

Special Thanks:

Websites: (I took some images for the dice from you guys!) (For all the resources you made available to everyone! Shout out to FramFramson on that!) (Forums for Mage Knights)

BattlePlanner (For making this possible by having all the dial information out there.) (For providing Mage Knight Omens font type) (This is Strategos's website. He made some great contributions to the mod, Terrain
items/Dice/OfficalPlayTable) (For providing a free place to store images) (They made the game! You wont find it on there website anymore though)

MageKnight Heroclix by Triple (For providing the models and the beginnings of the images used in this mod)

Sonycrow (For coming up with the clix mechanic in game)

Custom Dice and Coins/Tokens by Scootaloo (For making it easy to add the tokens to this mod)

Highland Piper for creating some great Mage Knight Dungeon Tiles
Popular Discussions View All (1)
Nov 20, 2019 @ 6:42pm
Install and play this game
< >
Agent = 47 Apr 12 @ 11:09am 
Lavos Feb 9 @ 11:30pm 
i also wish to thank you for this and hope to see speedy work on finishing 1.0 at least via the missing sets and conquest stuff! but take as long as you need! youve already done something incredible for all of us!

i do wonder how to put pieces back in the pouches though because it seems drag-n-drop does not do so and just keeps the pieces out of the pouches, im mostly trying to setup 1.0 and dungeons games for friends and myself
Sleepingdruid Jan 13 @ 9:39pm 
Thank you for all the effort. I always thought it would be amazing to be able to play this game online somehow.
ADAL Jan 13 @ 4:20am 
This is the absolute best. No idea how much this is helping me play during the pandemic. MK 1.0 forever.
Robbiez  [author] Dec 30, 2020 @ 5:56pm 
Add Lancers today. Happy new years!
Titanic_Toddler Sep 9, 2020 @ 7:12am 
This is awesome! :papyrus:
Ouren Apr 6, 2020 @ 10:09pm 
Robbiez  [author] Feb 1, 2020 @ 3:05pm 
@Naveed Hope you like it. :)
Naveed Jan 31, 2020 @ 7:37pm 
I might cry! Thank you so much, I had no idea this mod was finally done. Gonna open it up right now!
Robbiez  [author] Nov 20, 2019 @ 6:47pm 
Hey guys. There is a discord server started by Imported_Onslaught from the Mage Knight community. Check it out