Kenshi
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Animation Overhaul Mod - Crafting
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7.231 MB
Jan 20, 2019 @ 12:25pm
Feb 7, 2019 @ 2:21pm
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Animation Overhaul Mod - Crafting

Description
06.07.2019: I made my custom race support mod (only jrpg_race for now) public. Feel free to test it, hope it works for everyone (make sure to test with a new game first!): https://steamcommunity.com/sharedfiles/filedetails/?id=1641530539
22.02.2019: No updates? :'( I've been quite busy over the last couple of weeks, but I hope to find some time to do the animations for the remaining crafting stations (e.g. Medical Workbench).

More to come! :)

... what is it?
This mod adds a bunch of new/missing crafting animations to the game.
It does neither override any existing animations nor does it need an import to run! :-)

... what is included so far?
- 11 new animations + several special tools

... supported races?
- all races (Humans, Hivers, Skeletons, Shek) both male and female.
- all (modded) playable races like Cannibals, Fishman, ...

... supported crafting stations?
- Heavy Armour Smithy
- Arrow Making Bench
- Engineering Bench (still uses arrows)
- Clothing Bench
- Cooking Stove
- Copper Alloy Bench
- Crossbow Crafting Bench
- Plate Beating Station
- Research Bench I-VI
- Weapon Smith I-III
- Leather Tanning Bench
- Leather Armor Crafting Bench
- Robotic Limb Bench
- Stone, Ore and Steel Processors
- Chainmail Sheet Fabrication Bench
- Hybrid Stone Mine I
- Chain Armour Crafting Bench
- Robotics Bench
- Biofuel Distillery (Wheatstraw, Greenfruit and Hemp)
- Rum and Sake Still

... (major) known problems/limitations?
- it's not possible to use two "special tools" at once - so one hand is always empty
- animation speed depends on the skill level
- minor clipping issues with female/very thin bodies and long arms
- some clunky parts in the animations
- mod does not work with "custom races", because there is no link to the animation files - I'am on it!

... keep in mind
this mod does not override any existing animations/skeleton files, but it replaces the reference to the "generic use" animation. it also uses some existing materials.


Stay tuned for updates
Popular Discussions View All (3)
11
1
Sep 15, 2023 @ 1:51am
Малый перевод удачи вам :) ;)
GRIZLIMEN ДОБРЫЙ
0
3
Jun 7, 2025 @ 8:51pm
CN!
北洋之虎段祺瑞
0
Mar 15, 2025 @ 7:32am
Reuse policy
nato187
253 Comments
Jul 2 @ 12:19pm 
What does it say in the book when using tech bench ? the middle part I could pin point as Franz Kafka's The Metamorphosis but I cannot glean much useful text on the other parts and I don't know how to fiddle with the mod files.
Jun 29 @ 2:18pm 
Ive had a persistent crash at World's End for a long time when changing floors from 0 to 1. Went through all of my mod list and THIS is the cause of my crash. Which makes sense considering theres a bunch of crafting stations at world's end. Not surprising too considering this is a very old mod. Anyway, this is my experience.
Jun 25 @ 4:22am 
Can confirm what other dude said, put this mod at top of load order and still works fine.
Mar 7 @ 10:00am 
все супер
Feb 15 @ 7:40am 
can you do a patch for https://steamcommunity.com/sharedfiles/filedetails/?id=893422439&tscn=1771167288 ? Or may I have permission to do so?
Feb 3 @ 6:57pm 
yes this mod still works and i wish modders would stop merging the animation to the skeleton files as thats what causes issues. theres an easier way for animation to work in tandum without overwriting the skeleton mesh
Feb 2 @ 10:24am 
does this mod still work?
Jan 20 @ 4:11am 
@Nataly

Eu ainda uso... funciona por aqui
Jan 15 @ 4:19pm 
ainda funciona em 2026?
Dec 20, 2025 @ 3:27pm 
Creo que en los comentarios he encontrado porque a veces se me cierra el juego, así que con todo el dolor de mi corazón dejaré de usarlo :steamsad: