ATLAS
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TnM Gaming Server Mod Pack
 
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Content Types: Mod
File Size
Posted
Updated
4.712 MB
Jan 19 @ 8:38pm
May 12 @ 4:00pm
37 Change Notes ( view )

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TnM Gaming Server Mod Pack

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Description
Mod for the TnMGaming Servers.

DONATIONS ::
  • if you enjoy the mod, or the private server, or you just want to support the creator, any extra help is greatly apreciated.
  • Donation Link[tnmgaming.tebex.io]


FEATURES ::

PIRATE CREW REPAIR REWORK
  • pirate crew will now repair sails, decks, and other structures build on the ship they are riding on while they are sweeping/repairing.
  • The repair is only activated while they are Anchored.
  • won\'t repair within 5mins of being in battle.
  • repairs 1 strucuture piece every 2-4 mins per crew member (configurable).
  • the reason for the limited length, and limitations is because the repairs are free except for planks, which cost resources from the resource ship box.
  • configuration menu accessable with the following command :: cheat ScriptCommand TnMCrewRepairSettings
  • new GUI and Log feature per ships. Config menu and log accessable by logging at any ship and pressing CTRL+R

FIX FOR ITEM REPLACEMENT BUG
  • fix for gunpowder being swapped out for ark version of gun powder.
  • for for fertilizer being swapped out for ark version of fertilizer.

RESPEC POTION
  • adds respec potion to the game
  • currently only spawnable via commands, but looking into adding it to npc vendors.
  • works on players and tames as well

BOOKSHELF
  • Adds a Bookshelf to the skills.
  • holds recipes, music notes and treasure maps.
  • 500 storage

PASSENGER INVENTORY ACCESS
  • for any multi-person mount, adds abiltiy for passengers to access the inventory with the F button, same as the driver.

CUSTOM SHIP MENU
  • Allows for Quick Dismounting of NPCs from all sails, guns, cannons, etc.
  • Allows for Quick Mounting of all NPCs to sails, guns, cannons, etc.
  • CTRL+F to open ship menu for options while looking at any part of the ship or structure on the ship.
  • ability to access any inventory located on the ship remotely , about 5 foundations distance away.
  • quick teleport feature to boats. This is similar to the default feature of sending dinos to the boats, however this works via the CTRL+F menu and you can customize the locations so that you don\'t get stuck on the walls, etc.

TWEAKS TO FEEDING TROUGHS, FOOD LARDER, AND PRESERVING BAGS
  • Increased spoil time within Feeding Trough and Food Lader from 4x to 13x to make them 50% of Preserving bags.
  • Changed Preserving bags to remove the auto crafting of salted meat. Its not a craftable item but not auto crafted.
  • no need to pickup/replace existing bags, throughs, etc. server will scan ever 60secs and modify any newly found ones with these settings.

CLAIM FLAG HELPER FOR ADMINS
  • CTRL+SHIFT+F1 to open new admin only menu that displays a list of claim flags.
  • clicking on the buttons allows you to teleport to the claim flags
  • button to remove close by claim flags.

CRAFTABLE NPC VENDORS
  • Craftable Crew Vendor, can place anywhere, same stock as vanilla.
  • Craftable Cosmetic Vendor, can place anywhere, same stock as vanilla.
  • Craftable Resource Vendoer, can place anywhere, same stock as vanilla.

DONATIONS ::
  • if you enjoy the mod, or the private server, or you just want to support the creator, any extra help is greatly apreciated.
  • Donation Link[tnmgaming.tebex.io]

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]
Popular Discussions View All (7)
21
May 19 @ 12:34pm
INI Setting
Temil2006
14
May 12 @ 8:25pm
REPORT ISSUES
Temil2006
10
Feb 7 @ 6:55pm
Lag issue for Krogthar
Temil2006
< >
251 Comments
Temil2006  [author] May 12 @ 9:50pm 
@Calo :: I'm moving features and items as i see fit to make it easier for me to code them and for me to push updates to my servers easier. yea, you may be right , not everyone wants alot of mods.. but not everyone wants all the features either. First I had requests to separate my mod pack, I did that as a favor. Now you are requesting that i don't split them up. I learned along time ago when developing code that I can't please everyone. Someone is always going to be unhappy with changes done.
ℭ𝔞𝔩𝔬 May 12 @ 9:23pm 
You are moving features from one mod to another and others are suffering consequence of these changes... not every server wants to have 500 different mods installed.
Temil2006  [author] May 12 @ 9:05pm 
@Tripwire :: allready said I was meaning to inform everyone, simply forgot.
@Calo :: as I told tripwire, was meaning to inform everyone, simply forgot. it happens. and you are saying I removed the powerstone.. I MOVED it to another mod, not removed .. there is a big difference, you can still get the same features if you want them with the other mod.
ℭ𝔞𝔩𝔬 May 12 @ 8:59pm 
Considering that your discord has less than 50 members in total and there are 6,731 Current Subscribers(at the time of writing this comment) to this mod... it would have been a great idea to give a warning to everyone else.

First you removed the powerstone tames mod to your other one and now this.
Tripwire May 12 @ 8:50pm 
Well letting folks know you were removing them REALLY! would have been nice dont you think?
Temil2006  [author] May 12 @ 8:24pm 
sorry but bookshelfs were removed due to an ongoing bug with maps vanishing in them .. and because the game released a real bookshelf, and because I'm planing on adding bookshelf tiers to my new teired items mod. I noticed my discord of the change, but not the website. sorry able to the lack of notice, but it was due to code changes needed to account for the new game updates.
Tripwire May 12 @ 6:43pm 
With your latest update it caused all my TnM 500 slot bookshelves to vanish from the game. Along with those I lost ALL my blueprints I was storing in them. Can you explain what happened and then give me back my stuff?
Fosh May 12 @ 6:21pm 
What Code did you clean up? Bookshelves seem to have disappeared..
ℭ𝔞𝔩𝔬 May 12 @ 6:20pm 
Looks like the update today removed the 500 slot bookshelves!!!
Temil2006  [author] May 8 @ 3:04pm 
I removed the powerstone island piece from this mod pack, and placed it seperatly as it was becoming to problimatic to try and maintain both the pack and the stand along. planing on moving some of the others out as well, but only with some new mods I'm currently working on. more to come, but the power stone one is separate.