Transport Fever

Transport Fever

28 ratings
Wagon Boxcar Pack of International Shipping types
File Size
321.703 MB
Jan 18, 2019 @ 6:53am
Apr 2, 2019 @ 11:37pm
3 Change Notes ( view )

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Wagon Boxcar Pack of International Shipping types

I have modded a popular wagon to add many different international shipping companies common to Australia & Pacific.

Technical Details:
- Vmax : 100 mph or 160kph
- Capacity : 80-180 variable on freight type
- Availability : from 1932

donoteat70: (Model) ,
ATAG_Wolf: (Texture Mods)

If you like our mods give it a thumbs up.
I am just setting up Blender again and looking to bring in many models around Shipping Ports and Warehousing etc.

Let me know if any changes needed to this. It is my first MOD in this game
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PzKenny Oct 8, 2019 @ 4:30am 
I run in to an issue using this mod. When I try to use the C-48 or C-80 flatcars I get the following error: "cannot open res/group/industry/cargo/lod_0_cargo_large_icon.grp: No such file or directory"

Is there a dependency I need for this mod or mayby a mod conflict? Any help is appreciated.
dgw862 Aug 31, 2019 @ 4:10am 
need more Aussie rail etc
mamothdinolover112 Jun 16, 2019 @ 4:31am 
yes please. that would be great. also i can help. i have basic blender knowledge.
ATAG_Wolf  [author] Jun 16, 2019 @ 4:25am 
Yeah I have freight trains going past me. How about I make an Aussie Wagon mod. I can look at some transWA bus also no problem... lol Old Greyhoud
mamothdinolover112 Jun 16, 2019 @ 3:18am 
hi great mod. could i suggest maybe making some transperth trains and buses(i am aussie and would love some perth vehicles) maybe also transWA buses or the indian pacific/ prospecter trains. thanks in advance
ATAG_Wolf  [author] May 11, 2019 @ 9:13pm 
@gertling excellent news
gertling May 10, 2019 @ 2:12am 
Thanks!!!! I managed to get the savegame going again, but I'm pretty sure the culprit was in fact the CMA 1! I tried editing the 7 files you suggested, but had no luck. So i just started editing the others until success :) Then I could narrow it down to the CMA 1 seeing what was actually used in game.
ATAG_Wolf  [author] May 9, 2019 @ 7:55pm 
@Gerting There are 7 wagons I made adjustments to. I can list them here and maybe adjust them directly in the mod folder to get the save running, swap wagons out and then set mod to how it is now again. Then add the wagons back in. I can't for sure tell you which changed. MAYBE CHECK YOUR CRASH FILE??

But maybe I would (one by one till it works) replace the 7 wagon model files with the below code and should get you going again.


I will send you code to replace in each file just to get u going
gertling May 8, 2019 @ 12:32pm 
I am struggling too after the April 3rd update! I had a backup of the previous version of the mod, but somehow managed to lose it after I got a new PC this week.. So when steam was reinnstalled it downloaded the latest version of the mod, and now I can't load the savegame :( Tried editing the CHINA1_boxcar file, setting plastic-capacity to 100, but that didnt help. Any chance to have a look at the previous version so I can see what has changed? Thanks for the great mod btw :)
ATAG_Wolf  [author] Apr 9, 2019 @ 3:17pm 
@Soulas, Great job and sorry for the inconvenience. I will put the value back to 100 for next update. I will make sure i never reduce values also.

@malarkey let me know if this is the only error for you. I can post update this week if need be. Don't llike to think anyone has lost all their hard work.

If anyone wants a particular logo wagon then let me know and I can add it this week. Or if you would like a wagon with particular configuration.