Divinity: Original Sin 2

Divinity: Original Sin 2

92 ratings
Lichdom - Character Creation Plus Patch
Type: Add-on
Game Mode: Story
File Size
8.285 MB
Jan 17, 2019 @ 9:30pm
Jul 24, 2019 @ 4:48pm
5 Change Notes ( view )

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Lichdom - Character Creation Plus Patch

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
26 items
This is a compatibility patch that makes Animations Plus, Majoras Character Creation Plus, and Lichdom (Beta) work together nicely.

Specifically, the Origin character versions of the Lich "race" will have CCP appearance options, and start with their default appearances when transforming, i.e. Red Prince will be a red undead skeleton, Beast will be undead and have his beard/hair, and so on.

I recommend grabbing Fort Joy Respec - Definitive Edition if transforming in Fort Joy. The respec mirror is needed to generate new portraits and fix up your appearance/color settings after transforming.

There's a few caveats, due to Larian's transform functions being a little weird:
  • A side effect to getting all the appearance stuff to work right for Origin characters, while also allowing custom hair/skin color choices, is that when you initially transform, your character may look "off" - they'll have face/beard settings different than what you'd expect. This is due to the character keeping their visual indexes after transforming.
    Visiting the respec mirror should correct that.
  • You may have pink skin/hair when visiting the respec mirror - This is probably due to the origin race and undead race having different skin/hair color options. You'll be able to change these.
  • Transforming into the lich race as an Origin character may reset your experience/level. You'll be leveled up automatically to what your level was last, but you may lose some experience (i.e. you're Level 2 with 1000 extra exp, you'll be transformed and leveled up to 2 without that extra 1000 exp).
    • Additionally, your last preset (or the Lich preset, if no previous presets were recorded) will be applied. This is due to the transformation resetting your attribute/ability/civil/talent points (a side effect of inheriting the Lich race's new stats). Re-applying the last preset corrects this.

Required Mods + Recommended Order

Lichdom + this patch need to go after CCP. Animations Plus can go before or after CCP, but before may be the best, since it overrides base skeletons, which then CCP references in its visual sets (the base skeletons, not anything from Anim+ exclusively).

If you're feeling generous, an easy way to show support is by tipping me a coffee:


I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

Patch Specifics
CCP works by overriding every visual set for the playable races/genders. For Origin characters to be able to transform into an undead equivalent (and not lose their voices), Lichdom "transforms" them into an undead template. Some characters need some specific visuals to be able to work right, such as The Red Prince needing the exact red skin color he's set to - If he doesn't have that skin color, his skin turns purple, and you're unable to change it.

So what this patch does it copy all of CCP's related undead visual sets to new resources, add in the missing bits, and set the Origin templates to use these visual sets instead. That allows you to have all of the CCP appearance options while keeping the Origin characters working as newly Undead.

Finally, down the road I may add some special Lich-only appearance options, and this patch will allow me to do so.

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osman Oct 3, 2019 @ 6:33am 
hi, first of all amazing mod but i have a problem. I prepared the load order exactly like you showed in desc. but even though this mod works i cant see the facial features i dont know why. I tried to unsub and subscribe again but didnt work what should i do ? :steammocking:
ShadwReaper Sep 19, 2019 @ 10:12am 
is there someway to make the characters armor invisible so its only the lich model showing?
Majoras, Talking Bear Jan 29, 2019 @ 4:27am 
I just noticed the thumbnail x'D LL you crack me up man. Nice work!
LaughingLeader  [author] Jan 20, 2019 @ 10:14am 
I'll be doing a quick update today that will at least let you preserve your experience when transforming solo, since in that situation, I can add back the experience directly.

@Buzzkill Negative fire resistance is in actually. Added that in today's update. -25% with your phylactery up, -50% when it's broken. The host can disable it if they feel it's too detrimental.
Buzzkill Jan 20, 2019 @ 10:06am 
Btw, I always loved when a game let you become a lich,i would love if there were options to have side effects, like more fire damage taken, or the option to keep a few original passives, but its all up to you really.
I'd love to sacrifice some fire resistance for some cold resistance, makes sense to me.
LaughingLeader  [author] Jan 20, 2019 @ 9:56am 
Yeah, not really a bug unfortunately - Just the way the transform function works when _ReplaceStats is set to 1 (this is used to give Origin characters the same immunities / steps type / path influence as undead races).

While there's a way to get a character's current experience amount, there's no way to add that amount back directly. We can either add an actual amount of experience to the party as a whole, or give an individual character exploration experience, but exploration experience isn't 1:1 what you put in (more info here: Experience For Exploration Quests And Killing [docs.larian.game].

I may be able to get close enough through adding multiple amounts of exploration experience in increments of 25/100/1000 etc, but really it'd be easier to just make sure you transform after leveling up (or right at the start when starting a new game).
Buzzkill Jan 20, 2019 @ 9:01am 
Thank you, i was gonna mention the odd bug where level reset, but i figured it was being worked on.