RimWorld

RimWorld

367 ratings
[CP] Metal Gear Solid - CQC Takedown
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
45.094 MB
Jan 13, 2019 @ 10:42pm
Oct 19, 2020 @ 4:40pm
14 Change Notes ( view )

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[CP] Metal Gear Solid - CQC Takedown

In 3 collections by Chicken Plucker
Project: Red Horse 1.0
24 items
Project Red Horse: Metal Gear Solid mods
5 items
Red Horse 1.2
25 items
Description
Remember the basics of CQC. Non-lethal takedown of an opponent.


NOTE: Pawns need to be at least 8 melee to perform a CQC knock-out

Features:
- Reminds targeted pawns why their CQC is sloppy.
- Drops target's consciousness without causing much harm to their health

MSF Faction mod with Big Boss and Miller outfits:
https://steamcommunity.com/sharedfiles/filedetails/?id=1611200179

Metal Gear Solid - Incident Sound Effects mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1612014424



The CQC sound effect varies depending on the gender of who's being floored, special thanks to Jecrell for adding that as well!

The CQC Takedown can get clunky when targeting moving foes, you will have to be actively attempting to use the skill. Besides this AI issue, melee skill is also taken into consideration since there is a chance for the takedown to fail.

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Red Horse Takedown mods:

Metal Gear Solid - CQC Takedown Mod (Non-Lethal)

DOOM - Glory Kill Takedown Mod (Lethal)

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Disclaimer:
- Mod is highly unbalanced. This mod has no chance of being polished in terms of balancing because of coding limitations.
- Using the ability towards allies will cause zero reactions from them, another coding limitation issue that may be left unfixed.

If you're using this version mid-save, do NOT switch between the JecsTools version and this standalone version. THEY WILL CONFLICT AND CAUSE ISSUES WITH YOUR SAVE.

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Known Incompatibilities

Rimworld of Magic - Similar coding, gets funky and may cause major problems

Giddy Up! - May cause errors when knocking out ridden animals but you'll be fine

Star Wars: Force Choke mod - Generates short hash error

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JecsTools dependent versions (Working with other ability mods such as Force Choke and Rim of Magic)
Metal Gear Solid - CQC (JecsTools) (Non-Lethal)

DOOM - Glory Kill (JecsTools) (Lethal)
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Credits to:
LimeTreeSnake - 1.1 update won't be possible without all his help, thanks so much Lime!
Jecrell - Without which this mod won't be possible since he did all the coding
Hideo Kojima - Metal Gear Solid

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1.0 Version - Off Steam version

https://drive.google.com/open?id=1qNa3mg-q1OVItVd0Ym5I60a3drm00O0n
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206 Comments
Nekiy_4el Mar 11 @ 9:44pm 
Lol, just knocked down a bear using this. What a fun op mod
Black Goat Mar 1 @ 7:41am 
fun mod, glad i discovered this
Chicken Plucker  [author] Oct 24, 2020 @ 7:12pm 
Cheers guys, though I’m away again cause I’m on phase 2 now. If 1.3 comes while I’m gone, please never forget the basics of CQC.

Goodbye lads, till next time
NOT A COOL OSCAR Oct 23, 2020 @ 10:13am 
sorry :)
Silentman253 Oct 21, 2020 @ 6:08am 
Welcome back Chicken Plucker! I'm happy to see you again.
pgames-food Oct 19, 2020 @ 10:55pm 
cool, welcome back :)
Chicken Plucker  [author] Oct 19, 2020 @ 4:41pm 
1.2 is up, cheers. It was working for 1.2 by the way, I just had to write that it works for 1.2 as well.

@NOT A COOL OSCAR - I appreciate it my friend but no need to call anyone any names. Remember to be nice
NOT A COOL OSCAR Sep 16, 2020 @ 8:53pm 
retards dont understand that a mans gotta go do some army training until sept 25th
Mr.2 Sep 2, 2020 @ 6:15pm 
1.2
80953197 Aug 22, 2020 @ 6:57pm 
Master,we are waiting in hope for 1.2 .