Divinity: Original Sin 2

Divinity: Original Sin 2

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Odinblade's Geomancer Class Overhaul
File Size
6.938 MB
Jan 13, 2019 @ 12:58pm
Aug 7 @ 7:46am
9 Change Notes ( view )

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Odinblade's Geomancer Class Overhaul

In 2 collections by Odinblade
Odinblade's Definitive Mods
11 items
Odinblade's Essential D:OS2 Definitive Edition Mods
45 items
This mod requires OdinCore - Mod Services to use.

Wanting to manipulate the fabric of the earth? Looking to command the forces of nature? Got an urge to afflict debilitating poisons onto your enemies? This mod overhauls all existing Geomancer skills, as well as adding plenty of new ones, to deliver a truly tectonic Geomancer skill tree!

"All minerals are malleable so long as you have willpower and determination to control them."

Also available on Nexus Mods![www.nexusmods.com]

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Version 1.1.0 (Read the Patch Notes here!)

Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Geomancer Overhaul is no exception. With the improvements made to all Geomancer skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Although magic schools are essentially an open book, I have identified 4-key playstyles I think you’ll all enjoy:

  • Plague
    Laughter isn't always the best medicine - the Plague know that a deadly concoction always does the trick.
  • Sentinel
    Tough as steel, the Sentinel is an impenetrable force to be reckoned with.
  • Terramancer
    Terramancers bend the earth around their foes to control the battlefield.
  • Grovetender
    Known across Rivellon as the 'Voices of Nature', the Grovetenders maintain the balance of nature.

Build cards found in the image gallery at the top of this mod page give some high-level pointers into how to utilise these playstyles effectively. My personal favourite is the Grovetender, a plant-based support mage capable of dishing out good damage.

There are many skills in this class overhaul, so I have made an online document containing all of the skill descriptions. Please click the link below to access it.


You may have noticed some skills from Divinity: Original Sin EE making a return with some additional effects, such as Conjure Earth Elemental and Midnight Oil. I thought it was about time to bring back some old favourites to provide new and interesting build paths.

Additionally, as a comprehensive overhaul, this mod also reworks a lot of the basegame Geomancer spells, and I have compiled these changes into a doc:

New Geomancer Weapons

As with my other overhauls, I have added some new Intelligence-based melee weapons to bolster close-combat playstyles. Although there are currently no new weapon skills to accompany them, the new weapons will be a welcome addition to any team composition.

The new weapon types include: Earth Staves, Earth Wands, Earth Daggers, Poison Daggers, Poison Maces, and Earth Maces.

Kestia the Preserver is an expert in earth magic, and she is able to sell the party skillbooks. Kestia also sells crafted skillbooks at levels 5 and 13. She may be found throughout the game in various locations:
  • Fort Joy:
    • Next to the tent east of the Fort's initial entrance, on the way to Beast (shipwreck).
    • Behind the tent next to the altar in Armadia's Sanctuary.
  • Reaper's Coast:
    • Aboard the Lady Vengeance. She is next to a crate at the helm of the ship.
    • Outside the entrance of The Black Bull in Driftwood Square.
  • Nameless Isle: On the landing shore as you arrive.
  • Arx: In the East section of the market square, next to some crates.

Basegame Geomancer vendors also stock the new non-crafted skills and weaponry, and the new vendors can be toggled on/off whenever you like using the Odinomicon mod settings menu from OdinCore.

Workshop artwork: Wesley Burt, Wizards of the Coast, Kimonas, StuArtStudios, Riot Games, Zhang Wenbo
Spell icons: Larian Studios, Hi-Rez Studios, Riot Games, Wizards of the Coast, Valve, Blizzard Entertainment
Assistance and inspiration: LaughingLeader, Helaene
Being awesome: Larian Studios

Looking to take the class to another level? Here are some recommended mods and add-ons!

Popular Discussions View All (4)
Jun 15 @ 12:38pm
PINNED: Bug Reports and Known Issues
Jun 18, 2020 @ 9:42pm
PINNED: Suggestions and Balance Improvements
Apr 10, 2019 @ 6:43pm
Creativity <-> Skills without restriction
< >
nether888 May 11 @ 1:40am 
east and towards beast are two different directions, beast is to the west
TruLYY Jan 10 @ 7:51pm 
I've installed 5 different of these new skill packs and gone to fort joy and I cannot seem to find the traders. The tent that you pass on the way to beast is completely empty, with no new npcs anywhere around. Was really looking forward to trying these new skills but it seems i will have to play up to the sanctuary arc.
ISRAEL Jan 2 @ 2:05pm 
i cant find him in fort joy
Erislain Nov 12, 2021 @ 1:41pm 
Venomous Aura is not working. Its just buff only caster. How can i fix this?
Drados Core Aug 23, 2021 @ 2:33pm 
can you make the terracotta soldier a race, or barring that make the transformation permanent like a shapeshift? Would there be a way to change it to permanent locally if you don't wish to change the duration? Thanks
OtzHero Aug 20, 2021 @ 9:49am 
how do i get good earth wands?
Andrew Jun 29, 2021 @ 6:42am 
Game crashes whenever I cast the mod summoning skills. But still, these mods are just amazing!!
BananaGuardian Jun 9, 2021 @ 4:10pm 
Why did conjure poison elemental now cost 1 source point
AarkNoa May 7, 2021 @ 5:07am 
I have noticed that a few enemies in late game tend to shriek my entire party with one use of 'Reactive Armor' and I've recently discovered a mod that changes the skill to what I call a lesser evil. Does physical armor dmg instead, but I've experienced a few crashes with both mods active unfortunately
Could there be a patch to change only Reactive Armor back to normal? Pretty please?
AarkNoa May 7, 2021 @ 5:03am 
@ Domppa [FIN] it literally says in the description of the 'Extra Enemies for Fun' Mod that it is incompatible with Odinblades Geomancer Overhaul and near those archery targets is exactly the location of the Imp Boss which is the cause of the incompatability