Arma 3
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Lion's Roar
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
1.760 MB
Jan 13 @ 9:31am
Jan 13 @ 9:50am
2 Change Notes ( view )

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Lion's Roar

Al Rayak has long been a disputed territory between Lebanon and Israel. An uneasy agreement that no forces of either side would occupy Al Rayak has been in existence since the Al Rayak Accords of 2009. That changed when 3 separate terrorist attacks in Tel Aviv were linked to monetary support from Hezbollah and Iran. In response to these attacks, Israeli tanks and infantry rolled into Al Rayak and established outposts throughout. As tensions have continued to grow, and with Iranian forces bolstering the current Hezbollah ranks, Hezbollah leadership determined now is the time to claim ownership. In the early hours of April 17th, 2018, Iranian and Hezbollah forces moved into the large coastal city of Al Nabq, seizing the vital ports there. Meanwhile, Iranian Airborne units launched coordinated attacks against Izzra, Inkhli, and Al Manzoul, essentially siezing the entire Al Rayak coastline within hours. Iranian forces established a forward operating base to conduct air operations. IDF forces, caught by surprise and outnumbered, were forced to fall back and consolidate their forces, withdrawing inland.

This is an ALiVE based full map campaign on Al Rayak. I deliberately made it "bare bones" mod wise as those who use ACE, etc can open the mission pbo up and edit it to their heart's content. Do not ask me to add any additional mods as this will stay slim on here for ease of editing.

This is a MP campaign for up to 26 players (this can be edited again in the pbo if needed). You are also welcome to play this as a SP mission, but it will only be visible by going to Multiplayer-->Al Rayak (IT WILL NOT SHOW UP IN SP SCENARIOS). It is set up for persistence and set to save locally so this can be used by groups for persistent campaigns.

There is a vanilla Revive system in place, with Medics using Medpacks required to revive in the field. Other features include...

VCOM AI 3.1 scripted directly into the mission *NO NEED TO RUN VCOM AS A MOD OR ANY OTHER AI MODS*
Virtual Arsenals at 2 separate spawnpoints
Player slots as both Regular Mechanized Infantry and Special Forces
Full ALiVE Combat Support and Logistics
Fully Persistent campaign that can be saved locally or on a dedicated server
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bottle Sep 18 @ 5:49pm 
how do you save it in a dedicated server
DannyBoii Jun 11 @ 11:18am 
How do i open the intel tablet? Its my first time playing with the Alive Mod, im a total noob :/
AuburnAlumni  [author] Mar 12 @ 2:28pm 
@cnice73. Glad you like it. No..there is no "ending screen". Once you have successfully captured all objectives via the intel tablet you've succesdfully recaptured the country.Thanks for subscribing.
cnice73 Mar 12 @ 9:19am 
So much fun, the enemy had tanks!! I cleared all the red areas on the intel map, is there a "mission accomplished" at some point?
Ferdi.43 Jan 24 @ 9:32am 
Is there a way to respawn destroyed CAS or Transport?
Fuji Jan 17 @ 4:51pm 
This is gona be one of Antistasi or OPEX like coop missions dude.
Buskv Jan 13 @ 10:38am 
Niceeeeeee, i love your campaigns!!!, eagerly waiting more