Divinity: Original Sin 2

Divinity: Original Sin 2

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Black Cat+ [Definitive Edition]
   
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8.170 MB
Jan 10, 2019 @ 9:10pm
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Black Cat+ [Definitive Edition]

Description
About Black Cat +

Has it ever bothered you that who ever first approaches the Black Cat in Fort Joy is the one the little furry cutie follows, and there's no way to change that?

No more.

Current Features

  • Tell the cat to follow someone else
    Once the cat is following you, talk to him and tell him to follow someone else. There are options for both having pet pal as a talent, or not.

  • Skill book instead of skill
    If you manage to keep the cat alive, he'll now give you a skill book instead of the skill directly. This way, you can discuss among yourself and/or change your mind about who gets the skill instead.

  • A Jar of Fluff
    The Godwoken obtaining the spirit of the Black Cat also receives a Jar of Fluff. They can use this in order to absorb their summon skill and give it to a friend, or sell it.

  • Make him a permanent battle pet
    After obtaining the cat as a summon, you can now attempt to find a Kitten's Collar around the world. If you do, you can use it to collar the cat and he will instead become a permanent battle pet, following you around in the world. He's a capable fighter and will prove to be a good asset in the heat of battle.

  • Pet Whistle (NEW!)
    After obtaining the kitty and his collar, you get a pet whistle which you can use to signal your location. If they're alive, both the Black Cat and Sir Lora will find their way back to you.


The Far Future

- More befriendable pets and adventure companions can be found in my main campaign expansion,
Chronicles of Divinity[larian.com]. Unfortunately not specifically in Act 1, but Act 2 will contain one addition :)

- Sir Lora as an Origin character. Only the Divine may stop the Coming of The Great Acorn!


A Feline Friend - Virtual Journal Log

INFO
As per 17/09/18, custom quests are currently bugged in DOS2:DE, making the journal appear empty. As a remedy to this until a patch from Larian has been pushed, I've removed the ingame quest entries (but the quest is still the same in gameplay).

Stage 1
After escaping Fort Joy with the black cat alive and well, he'll thank you as normal and give you a skill book for summoning him, and a jar to transfer the skill between players.

Stage 2
You may try to find a suitable kitten collar for him. The cat needs a collar to feel brave and encouraged enough to start following you permanently in the dangerous world.

Stage 3
Once a kitten collar is found, you can equip it on the black cat, and he will start following you permanently in world with improved combat capabilities. He is AI-controlled.

Note; This is optional. You can choose not to use the collar, and keep him as a summoning spell.



Check out my other mods!
Workshop Page

Other recommended mods that has good synergy with Black Cat+
Pet Revival - By LadyC - It currently does not heal the companion kitty. Only the vanilla Black Cat as you work your way out of Fort Joy.



Let me know of any bugs or issues you may experience either here or contact The Composer on DOS2's discord.



Love the mod and the work I put into it? Remember to rate a thumb up!

[www.patreon.com]

(PS: You could also give me a coffee in the morning[ko-fi.com]. I like coffee. Read: Need to survive.)
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46 Comments
Velcro Sneakers Mar 18 @ 3:55pm 
Installed this mod early into Fort Joy and saw that I was getting the combat summon "The Black Kitty" without even having purchased the collar. Nice if you want the combat summon I guess, but I only wanted the skills on a different character than the main character.

Did some testing and found that it was only happening after I asked the cat to follow someone else. If I never changed who he followed then the combat summon wouldn't appear, even with the mod installed.

I found that if I told him to follow who I wanted > saved/quit to main menu > disabled mod > loaded that same save > saved/quit to main menu again > enabled mod, that once I loaded in again the cat would still be following Lohse instead of Ifan, like I wanted, but the combat summon would no longer appear once combat started.
Bull_Dwg Jan 17 @ 3:35pm 
Love this mod but now everytime i summon the cat it immediately attacks me XD
chechuoi19 Oct 28, 2020 @ 2:27pm 
I need your help man. When we escaped Joy, the cat gave me the skillbook to summon him, but I forgot to learn it and must have sold it in a pinch. Is there a way to craft the book, or is there anyway to find the cat again? Please help! I'm already in Driftwood when I realized the problem.
Lightsourced Oct 24, 2020 @ 10:59pm 
For anyone trying to figure out how to collar the cat, put the kitty collar on your hot bar and then click on it and a dialogue box appears with options to collar the cat!
J.C. Oct 18, 2020 @ 9:35pm 
I got the collar early in Ft Joy from a vendor on the beach, and somehow I now have two black cats, one called "The Black Cat" that is passive and runs from fights and only has vitality, and one called "The Black Kitty" which matches my level, has physical and magic armor, fights for me with Scoundrel skills. Is that normal?
Mark F. Smith Sep 30, 2020 @ 12:25pm 
This is just my observation so it's anecdotal, but I must know are others reporting same issue;

When you have the fluffball out as a pet, it seems that if the cat "gets its eyes on the enemy first", the game considers that as a combat initiation, and because it's an AI controlled participant on player side, the combat thus gets to a deadlock on the very first turn locking up all actions.
Mark F. Smith Sep 18, 2020 @ 3:02pm 
I really must know how that Sir Lora Origin plan is coming along.
★*•.✩Millenna✩.•*★ Sep 14, 2020 @ 12:24am 
Anyone know where to find the kitten collar to make it permanent battle pet ?
captinjoehenry Sep 5, 2020 @ 7:28pm 
anyway to pick up a collar after leaving Fort Joy? As my black kitten has gone missing
aaltair03 Jul 16, 2020 @ 7:45am 
Hi, if a future update happens, would it be possible to prevent the cat from triggering traps? Or maybe add the ability to tell the cat to stay put for a while? Things get pretty ugly when using a skill like Cloak&Dagger to jump over a mine field and the cat runs to catch up...right through all the mines... :(