Project Zomboid

Project Zomboid

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eris_minimap
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Posted
Updated
16.804 MB
Jan 9, 2019 @ 6:51am
Jan 4, 2022 @ 4:36pm
36 Change Notes ( view )

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eris_minimap

Description
eris_minimap
This is the main branch of development for the minimap.

B40 support has been REMOVED from this branch
eris_minimap_classic will continue to support b40 legacy

This branch will receive feature updates, fixes and changes as they are completed. I will try to keep updates to a minimum to not disrupt servers - as per usual.

Take this as an opportunity to choose a branch. It only takes a few moments to choose/switch over.

The stable (classic) branch: eris_minimap_classic


Press HOME or POS1 key to show and hide the map.
The hotkey can be changed in PZ's keybinding options menu.

THE MOD MUST BE ENABLED WHEN LOADING A SAVE OR CREATING A NEW SAVE.
Click the Choose Mods button and enable it here when creating a new game.
To add the mod to a saved game click Load then [More...] and then [Choose Mods...] button. Enable it there.






Supports:
  • Singleplayer
  • Split screen co-op
  • Multiplayer
  • Multiplayer + split screen
  • Admin mode (MP only)

Map display
  • View Mode
    Top-down or isometric map view.
  • Coordinates
    Find yourself. Set targets to navigate by.
  • Map Grid
    For short coordinates (e.g [a-14]) grid size is 1500 x 1500 tiles (5 x 5 chunks)
  • Day/Night Cycle Mode
    Tints map according to ambient lighting and night cycle.
  • Players
    All local splitscreen players will be visible on the map - shared by up to 4 players.
    Friendly faction members will be visible if they are nearby (up to maximum client download range ~200 tiles)
    Friendly safehouse members will be visible if they are nearby (up to maximum client download range ~200 tiles)
    Remote players will be visible if visible to a local player. (Line of sight)

  • Zombies
    Will appear if visible to a local player or very close (~5 tiles) (Line of sight) (Affected by hearing)
  • Safehouses (MP only)
    If you have claimed a house, it will appear on the map.
    If you are close to another player's safehouse, it will appear on the map. (100 tiles)
    Safehouse owner shortcuts - right click other player icons for options to add or remove access to your home (MP only).

  • Vehicles + last vehicle location
    Vehicles the player can see will be visible on the map. (Line of sight).
    Last occupied vehicle and its last seen location will be saved temporarily to help remember where you parked. (until logout)

  • Custom locations
    Right click on the map to add a new map marker at that position, select a custom marker icon to edit or remove. The Add Marker button will add an icon at the current centre of the map.
  • Line of Sight
    To see zombies, vehicles, other players, they must be visible to a local player (default).
    Being indoors or panicked reduces sight radius and view distance on the map.
    Aiming with a scoped weapon improves visual range on the map - better scopes give longer recon range.
    Gives bonuses and penalties for sight/hearing based traits. Supports all current vanilla traits.
    Everything loaded is visible to admins. (360 degree vision + wallhack)

  • Map Building Info
    Draws rectangles for building boundaries. When explored by a player, the rooms will be drawn in as rectangles.
    Room names are determined by the PZ map info. Names are the same as those used in loot table entries.
    Room boundary data is not entirely accurate - rooms can be shapes other than rectangles.
    Boundary data is determined by min X/Y tile and max X/Y tile coordinates of the room.

    Experimental feature - not optimised for long term usage. Data storage is disabled (stores data for session only).

Don't like seeing other players, zombies or cars on your map? You can turn these features off!
Use the settings icon to customise the map.
If there is a feature you would like added or an option I have missed, please comment or start a discussion thread!

Some features are incomplete, will be expanded in future updates.

Upcoming features
  • Translation support.
  • Gamepad Support
  • Admin Options for MP


Performance Notes

UI refresh rate option (In PZ main options) affects the map refresh rate.
- Setting rate higher will refresh the map more often, with smoother motion and faster response time.
- Setting rate higher will use more CPU when the map is active.

Cell size determines map range - if PZ resolution is high, more objects will be loaded.
- Many objects loaded means more CPU usage when map is searching for new icons.

Large hordes can overload the map when group size filter is low.
- CPU usage is high when drawing or processing hundreds/thousands of icons.
- Change the zombie group size option slider to automatically combine zombie icons.

The map lags when fully zoomed out.
-Still WIP on a fix for this.

The map/icons look corrupted/compressed.
-Disable PZ ingame settings for texture compression and offscreen UI drawing and restart the game.


Server Notes
For client hosted server, it must be active under hosting options "Steam Workshop" and "Mods" menus.
For dedicated servers, it must be active under hosting options "Steam Workshop" menu.


Translations and community map support

Community map support guide is in progress.

If you have created a map and would like it to be supported please contact me so we can work together!

Translation support is in progress.
If you would like to add a translation please send me a message or leave a comment.


Map Tile Packs
Thanks to Trash Queen, additional map tile packs may be found here: Trash Queen's Workshop


Credits
With credit to turbotutone, TIS and anyone involved with creating cartoZed, thankyou!


Other mods

Join us on TheGoodOldDayz Server!

Workshop ID: 1619603097
Mod ID: eris_minimap
Popular Discussions View All (23)
9
May 18, 2024 @ 4:40am
Mod not working on MP
Exudiz
4
Jun 13, 2024 @ 2:45pm
Method to create a minimap (the plugin)
🌴 Zunder 🌴
6
Sep 5, 2024 @ 9:22pm
Cheat option Is not working on server
ForsakenΔ
896 Comments
GoldKght 14 hours ago 
b42 please
YANNOU Feb 9 @ 9:35am 
pls update for b42
Demenz Dustin Jan 31 @ 3:09pm 
we need you for B42 my man!
ScuX Jan 28 @ 9:42pm 
B42 would be sexy bro!:lunar2019madpig:
重生之在衣柜当老黑 Jan 19 @ 5:58pm 
非常好的mod
punny207 Jan 11 @ 1:08pm 
Update for B42 please
engine Jan 10 @ 5:22am 
will there be a version for 42 build
theawsmnes Jan 9 @ 3:12pm 
updated for 42?
rmemech Jan 4 @ 7:04pm 
any hope for this to update on build 42? i love this mod and miss it more than any other in game:steamsad:
Artyom47 Jan 4 @ 3:26am 
for the people who lost the buttons on the side of the map, the map has to be a certain height to display them. if you cant see them, just click and drag on one of the corners and increase the size until you can see them again