Project Zomboid

Project Zomboid

2,385 ratings
Tags: Mod
File Size
14.914 MB
Jan 9, 2019 @ 6:51am
Jun 29, 2020 @ 8:55am
31 Change Notes ( view )

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Minimap mod.

Press HOME or POS1 key to show and hide the map.
The hotkey can be changed in PZ's keybinding options menu.

  • Singleplayer
  • Split screen co-op
  • Multiplayer
  • Multiplayer + split screen
  • Admin mode (MP only)

Map display
  • View Mode
    Top-down or isometric map view.
  • Coordinates
    Find yourself. Set targets to navigate by.
  • Map Grid
    For short coordinates (e.g [a-14]) grid size is 1500 x 1500 tiles (5 x 5 chunks)
  • Day/Night Cycle Mode
    Tints map according to ambient lighting and night cycle.
  • Players
    All local splitscreen players will be visible on the map - shared by up to 4 players.
    Friendly faction members will be visible if they are nearby (up to maximum client download range ~200 tiles)
    Friendly safehouse members will be visible if they are nearby (up to maximum client download range ~200 tiles)
    Remote players will be visible if visible to a local player. (Line of sight)

  • Zombies
    Will appear if visible to a local player or very close (~5 tiles) (Line of sight) (Affected by hearing)
  • Safehouses (MP only)
    If you have claimed a house, it will appear on the map.
    If you are close to another player's safehouse, it will appear on the map. (100 tiles)
    Safehouse owner shortcuts - right click other player icons for options to add or remove access to your home (MP only).

  • Vehicles + last vehicle location
    Vehicles the player can see will be visible on the map. (Line of sight).
    Last occupied vehicle and its last seen location will be saved temporarily to help remember where you parked. (until logout)

  • Custom locations
    Right click on the map to add a new map marker at that position, select a custom marker icon to edit or remove. The Add Marker button will add an icon at the current centre of the map.
  • Radio contacts
    If multiple players have radios (walkie talkie, HAM or vehicle radio) operating on the same channel, the map will allow you to see each other's location across vast distances (up to the range of the radio). (Optional, receive-only/transmit-only options are available)
  • Line of Sight
    To see zombies, vehicles, other players, they must be visible to a local player (default).
    Being indoors or panicked reduces sight radius and view distance on the map.
    Aiming with a scoped weapon improves visual range on the map - better scopes give longer recon range.
    Gives bonuses and penalties for sight/hearing based traits. Supports all current vanilla traits.
    Everything loaded is visible to admins. (360 degree vision + wallhack)

    Line of sight is disabled in the b41 beta. It will not be re-enabled until b41 is released.
  • Map Building Info
    Draws rectangles for building boundaries. When explored by a player, the rooms will be drawn in as rectangles.
    Room names are determined by the PZ map info. Names are the same as those used in loot table entries.
    Room boundary data is not entirely accurate - rooms can be shapes other than rectangles.
    Boundary data is determined by min X/Y tile and max X/Y tile coordinates of the room.

    Experimental feature - not optimised for long term usage. Data storage is disabled (stores data for session only).

Don't like seeing other players, zombies or cars on your map? You can turn these features off!
Use the settings icon to customise the map.
If there is a feature you would like added or an option I have missed, please comment or start a discussion thread!

Some features are incomplete, will be expanded in future updates.

Upcoming features
  • Translation support.
  • POI manager.
  • More map markers.
  • Coordinate sharing.
  • Map item.
  • GPS in-game items.
  • Additional charset support for custom map markers.

Performance Notes

UI refresh rate option (In PZ main options) affects the map refresh rate.
- Setting rate higher will refresh the map more often, with smoother motion and faster response time.
- Setting rate higher will use more CPU when the map is active.

Cell size determines map range - if PZ resolution is high, more objects will be loaded.
- Many objects loaded means more CPU usage when map is searching for new icons.

Large hordes can overload the map when group size filter is low.
- CPU usage is high when drawing or processing hundreds/thousands of icons.
- Change the zombie group size option slider to automatically combine zombie icons.

The map lags when fully zoomed out.
-Still WIP on a fix for this.

The map/icons look corrupted/compressed.
-Disable PZ ingame settings for texture compression and offscreen UI drawing and restart the game.

Server Notes
For client hosted server, it must be active under hosting options "Steam Workshop" and "Mods" menus.
For dedicated servers, it must be active under hosting options "Steam Workshop" menu.

Translations and community map support

Community map support guide is in progress.

If you have created a map and would like it to be supported please contact me so we can work together!

Translation support is in progress.
If you would like to add a translation please send me a message or leave a comment.

Map Tile Packs
Thanks to Trash Queen, additional map tile packs may be found here: Trash Queen's Workshop

With credit to turbotutone, TIS and anyone involved with creating cartoZed, thankyou!

For AncientBugSap, with love <3

Other mods

Join us on TheGoodOldDayz Server!

Workshop ID: 1619603097
Mod ID: eris_minimap
Popular Discussions View All (4)
May 21 @ 2:22pm
Map isn't showing up
Azula [Pride]
Oct 15 @ 2:09am
revert to vanilla?
Oct 16 @ 2:47am
Firearms bug
Padre Jose
< >
Spastic Idiot Oct 21 @ 8:46pm 
10/21/2021: The Add Marker display is bugged, as the clickable button to Add a custom marker is somehow out of the un-resizable mini window, preventing the creation of a custom marker. No Stack Traces found in the console, occurring on all saves, new and old.

I posit that maybe it is a bug caused by the most recent update and hotfix for the current IWBUMS version of Build 41, or maybe from one of the extension modules for custom maps.

Also congratulations on joining The Indie Stone's development team, good luck with the foraging/hunting rework!
Cpt_Gabriel3714 Oct 15 @ 12:10pm 
Don't click continue game. Instead go to load game and click on the file you are wanting to play and then click MORE at the bottom right hand of the screen. Then there will be an option at the top left that says CHOOSE MODS. Enable the mini map through there and then click PLAY at the bottom right. I had this same problem.
wolfscout1952 Oct 15 @ 3:53am 
how can i activate this on solo save?! in mod tab it says its active but when launching the game it doesn't work .
BORODA Oct 14 @ 10:16am 
not working
AceOfExcellence Oct 12 @ 5:42am 
I require more explanation on how this mod properly works on build 41.55 anyone willing to oblige?
zambzamb Oct 11 @ 4:43pm 
@erikem thanks for the help, i did not realize that i had to stretch the minimap window to see the cog
erikem Oct 6 @ 4:17am 
@zambzamb just disable it in minimap setting (cog icon)
zambzamb Oct 5 @ 9:21am 
does anyone know how to disable the zombie markers?? it kinda ruins the excitement of my game when i know where some zeds are.
Thygod Oct 4 @ 11:01am 
Hi. does this mod work with build 39?
Ollie™ Oct 2 @ 7:30am 
is it possible to make the map automatically open when you start a game? it's a pain in the ass to remember to start it manually