1,008 ratings
Type: Mod
Mod Type: Equipment
File Size
212.610 MB
Jan 7, 2019 @ 8:29am
Jun 30 @ 11:51am
26 Change Notes ( view )

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Lockable storage. Slots for bulky clothing and a weapon that you can visually see inside. *Only lockable with padlock*

Charcoal BBQ Grill
The BBQ can cook up to eight pieces of meat at a time that you can see cook on the grill. Lighting the BBQ requires a charcoal sack for fuel and a ignitition source.

Buildable Shed
Sticks and a rope will create the shed kit. The complete version (There are 15 total build stages) consists of doors, a large inventory capacity and attachment slots for camonet and a padlock.
Currently The shed can be locked with the padlock and can be raided by destroying the lock on the door. (actions for dismantling/destroying specific parts will come soon. Material requirements will likely change over time also)

Note: The Inventory of the shed can only be used once the doors have been built

Sleeping Bags
Deployable bags to keep warm with on the cold Chernarus nights. 3 Texture variants (Camo, grey and blue)

Gardening Box / Gardening Pot
To create the filled version of the garden pot/box place the item and you should see a "Fill" user action. Attaching/Watering/Disinfection can be done by looking at the dirt with the appropriate item in hand NOTE: The action to empty the box/pot will only be seen if there are no seeds attached!

Spotlight Generator
Togglable light source that can be used by server owners to provide light at locations such as traders or during events. (To be spawned via init.c)

Grass and Dirt Mound
- Dig minimal cover in otherwise open locations. A Field shovel can dig two dirtmounds before being destroyed. You can only dig a dirtmound with a FieldShovel.

Water Storage Kit
A water supply for your base. The waterbarrel can hold 10,000ML and can be attached to the barrel frame to create the finished kit. You can remove the waterbarrel to fill it up again by the "remove" user action which is under the Drink Action - Big thanks to @Windstride for the model!

Four different Camping tents
that use the vanilla place, cluttercutter and packing mechanics.

Pocket watch:
- Check the time of day on the go (minute hand moves fast due to accelerated time)

Banner Mount/Banners
- A deployable kit that you can attach banners to.

Wood Storage

Crafting The Items
Worktable/Woodstorage/BarrelFrame/Gardenbox -
2 planks 10 nails each, Waterbarrel needs to be found in game then crafted with the barrel frame.

Improvised tent -
Long Wooden stick + Burlap Sack

10 metal sheets + pliers

Shed crafting kit
5 wooden sticks + rope

Camonet + Sewing kit

Server Owner Instructions
1. Paste the mod folder into your server root
2. Grab the OPMODS.Bikey from the keys folder and place it in your servers key folder.
3. Include @OP_BaseItems; with your other mods in your server launch parameters.
4. Merge the types.xml entries with your servers types.xml your DB (IMPORTANT! have a look after every update to see if they've been overwritten)

This is WIP, It's my first mod and I work on this in my spare time. I will my best try to bring updates frequently!

No reuploads or repacking allowed.

Model Credits > Check out some of their work!

kattynote > Imp. Tent
Adrian H. > Pocket Watch
Caboose3D > BBQ Grill
Miguelromeroh > Shed
Krambulini > Lighting box
Windstride > Shed construction kit

Popular Discussions View All (9)
Sep 11 @ 2:18am
PINNED: Post Issues here!
Sep 15 @ 1:53pm
Servers Using This Mod
Jul 21 @ 7:41am
Spawning OP_lightbox turned on(Small Bug)
< >
Capone Sep 16 @ 3:23am 
not working?
Karel Neumaier Sep 16 @ 2:33am 
RIP mod OP_Baseitems.
RIP Zed Sep 15 @ 9:02pm 
Hi, my players are noticing lockers and storage cabinets delete items that are in cooking pots and backpacks. love this mod, hope it's fixed
Terd Fergasen Sep 14 @ 11:48pm 
@OP I’m not sure how often you update this mod anymore. A player on my server reported that they put a backpack in the backpack slot on a deployed locker and after the server restart, all of the item contents were deleted. I mentioned that saving the related backpack item content would be hard to do. One idea is to do what DayZ code does and block dragging a backpack to the backpack slot if it has content in it. For instance, you cannot put a backpack in any inventory item if it has stuff in it. This is the case if you drag/drop an item to the locker’s main inventory slots. Anyway. Thanks for an amazing mod!
Mit9i Sep 11 @ 2:23am 
We are waiting for the mod update with bug fixes, at the moment the mod is not working, I hope the developer is dealing with problems
Dipper Pines Sep 9 @ 8:00am 
Dear developers, after the 1.9 update, cabinets and lockers do not open. The grill isn't working yet - it's impossible to drag the meat into the slots. Please fix it.
VS_LiT Sep 6 @ 5:15am 
Is there a way to dismantle the improvised tent?
LiLboy754 Aug 31 @ 1:53am 
getting it too its will go for fews hrs then crash

NULL pointer to instance
Class: 'OP_Shed'
Entity id:2964876

Function: 'UpdateAttachmentPhysics'
Stack trace:
RAZER Aug 24 @ 5:04am 
hello how to fix
NULL pointer to instance
Class: 'OP_Shed'
Entity id: 2946376

Function: 'UpdateAttachmentPhysics'
Stack trace:
scripts / 4_World / entities \ itembase \ basebuildingbase.c: 766
scripts / 4_World / entities \ itembase \ barbedwire.c: 101

alexey_haprov Aug 22 @ 11:22am 
I would like to ask you to allow us to package your mod in our mod pack Survivors_Hard. We need this in order to reduce the number of loaded mods and we have one admin and the server part is updated very rarely. We undertake not to modify or transfer your mod to third parties. In the description of our mod pack, we will indicate you as the creator of this wonderful mod.