Arma 3
81 ratings
Iron Scimitar
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Vehicles
Scenario Map: Malden 2035
DLC: Malden, Tanks
Tags: Tag Review
File Size
5.430 MB
Jan 5, 2019 @ 4:45pm
Jan 20, 2019 @ 7:28am
5 Change Notes ( view )
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Iron Scimitar

In 1 collection by dead_kennedy
Well-made tactical single
11 items
"Iron Scimitar", SP

Take the role of a CSAT tank company leader (amir) in a large combined operation against a NATO forces on Malden. Command the whole company of 9 vehicles with HighCommand system, use the artillery support, mines and recon units to reach the victory.

Key features:
  • Under your command is 9 powerfull T-140 and two JTAC specialists to provide recon and arty support.
  • Approximately 45-60 minutes of gameplay.
  • Enemy WILL try to outflank you and call in an arty support against your units. So, be carefull and don't forget to eliminate forward observers before it's too late.

Be advised, this is a SINGLE player mission, the Steam probably marks it as a MP one because of use of the teamswitch.

If you like large-scaled single missions and wanna to see more, then take a second to rate "Scimitar" and add it to your favorites!

Don't forget to subscribe also The Iron Cowboy - similar mission about the NATO tank company on Altis.


v. 1.2 Changelog:

- ADDED: logistic setction now has the ammo truck.
- ADDED: there will be a point of rearm / repair near the objective "Mansur" when the player capture "Mansur" and friendly mechinfantry arrives.
- ADDED: a small hint in the brieffing about the HighCommand interface.

v. 1.1 Changelog:

- ADDED: OFP-style outro cutscene;
- ADDED: the enemy now provides a MLRS-strike when "frustrated" by player's action;

- CHANGED: the location of the final objective now be revealed only when the 1-st and the 2-nd objectives are completed;
- CHANGED: Player's and friendly tankmen gear loadout;
- CHANGED: the number of enemy manpad ATGMs significally reduced;
- CHANGED: hostile armoured vehicles has been covered better and covered by the camonet in come cases.
- CHANGED: hostile infantry units now tries to find cover at their positions;
- CHANGED: subordinated tankmen now will not leave their vehicles, even immobilized;
- CHANGED: JTAC's SUV moved nearby their initial position;

- FIXED: objective 2 may end before friendly forces reach the village;
- FIXED: enemy armoured reinforcements coming too early;
- FIXED: some needless debug triggers has been removed;
- FIXED: the C4-trap in the village now works;
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the_prophet1987 Jun 20, 2020 @ 2:17am 
I have the arty problem too.And if it's possible can you make the repair truck drivable?To be able to switch to this unit.Because he never get's close enough to vehicles to repair them.Because of stupid AI collision detection.Great mission ,too bad i can't play it because of this!
dead_kennedy  [author] Jul 21, 2019 @ 2:06pm 

Могу посоветовать только 2 варианта:

1. Планировать маршрут взводам, не совать их в деревни, которые заминированы и забаррикадированы.
2. Если совсем никак - переключаться на командира взвода и выгребать вручную.

Могу официально заверить, что все совершенно точно проходится. Просто не надо относиться к юнитам как в RTS, "отправил и забыл". Надо помнить, что это армочка, и внутри головы подчиненного там такооооое... Мягко говоря, не просто поиск пути по сетке алгоритмом A*, как в стратежках.
Kozak Jul 21, 2019 @ 10:29am 
Отличная миссия, но за 3 попытки так и не смог закончить. Зависают юниты, перестаёт работать артиллерия... Глюки игры портят всё удовольствие
kolt.1911 Jun 17, 2019 @ 5:23am 
Арта вообще не хочет работать.
dead_kennedy  [author] May 21, 2019 @ 4:31am 
Продолжение серии про танковые клинья, на этот раз - в Германии 1983!
Raphael stronso May 19, 2019 @ 8:26am 
Love nice
dead_kennedy  [author] Apr 30, 2019 @ 4:35am 

Придется, видимо, залезть еще раз и посмотреть, что там снова намудрили чехи с артиллерией. Или вообще отказываться на будущее от ванильных модулей и пилить свой скрипт, потому что эти модули от патча к патчу работают через раз.
jbor Apr 21, 2019 @ 4:46am 
Ну, вот и с этой справился - отличная миссияга. Но поддержка артиллерии нестабильно как-то работает у БИСов. То я могу навести арт удар по координатам на карте, то нет. Обычно, нет - голос сообщает, что "посылка пошла", по факту - нет. В общем, в итоге, плюнул, искал цели, подгонял танк выносил, и искал следующие, переключаясь между танками. В итоге, миссия затянулась.Хотя я и не возражал )
dead_kennedy  [author] Apr 16, 2019 @ 4:22am 
Thank you, will check it out.

The arty support is fully based on Bohemia's modules and I don't even know what can go wrong, but sometimes it evetually does.
pansalva Apr 16, 2019 @ 4:01am 
I've encountered a problem: after calling the arty strike, none of projectiles hit the target, there isn't even "Splash" radio message from arty unit.
It's not blocking for the mission, but significantly impacts on the losses of the allied units.