Don't Starve

Don't Starve

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Lamp
   
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1.273 MB
Jan 5, 2019 @ 6:03am
Mar 14, 2019 @ 3:36am
14 Change Notes ( view )

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Lamp

Description
Intelligent lamp

Functional features:
1. Need TECH.SCIENCE_TWO, making materials for four logs, a transistor, a lantern.Empty bottles are used instead of lanterns in the shipwreck.
2. The lamp are automatically lit in the dark and evening (excluding the full moon night), you can also turn them on or off manually.
3. You can customize the illumination range in the settings.
4. It needs to consume lightbulb/rainbow jellyfish to maintain illumination (only when the light is on), and the consumption rate can be customized in the settings.
4.1. The new lamp brings a lightbulb full of freshness (There is no filling in the shipwreck, players need to collect LIVE Rainbow jellyfish and put them into the street lamp to use). The freshness of the lightbulb in the lamp can be supplemented by by any CAVE fuel. In the shipwreck, fireflies, luminescent organisms, living rainbow jellyfish and dead rainbow jellyfish can be supplemented. Anyone fuel returns to full freshness directly.
4.2. When adding freshness, the lamp must have a lightbulb/live rainbow jellyfish inside, then give the fuel to the lamp, and pay attention not to put it into slot!
5. It can be smashed by hammer, can not be destroyed, can not be ignited, and has no impact volume.

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2019.3.13
Update logs:
1. Prevent pogs from making trouble in Hamlet DLC.
2. Increased the animation effect of the pollen season gale coming and drifting with the wind in Hamlet DLC.
3. Optimize some animation effects.

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2019.3.14
Update logs:
1. Emergency repair into the game crash BUG, due to my negligence did not seriously test, I am sorry to bring trouble to players.

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2019.1.29
Update logs:
1. Increased support for Hamlet DLC.

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2019.1.26
Update logs:
1. Increased support for shipwreck DLC.
1.1. lamps can also be built in shipwreck. The materials are four logs, a transistor and an empty bottle.
1.2. There is no fuel in the new lamp in shipwreck. Players need to put LIVE Rainbow jellyfish into the lamp instead of the bulb.
2. The fuel mechanism has been changed.
2.1. Abandoned the previous calculation formula. Now, when any effective fuel is used to supplement the lamp, the freshness of the filler in the street lamp will return to full.
2.2. Supplementary fuels in ROG are the CAVE fuel. Supplementary fuels in shipwrecks are fireflies, luminous organisms, living rainbow jellyfish and dead rainbow jellyfish.
3. The fuel can only be added when there is a filler in the lamp. The filler of ROG is light bulb, and the filler of shipwreck is rainbow jellyfish.

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2019.1.15
Update logs:
1. Repaired BUG that collapsed after being smashed by a hammer.

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2019.1.14
Update logs:
1. Abnormal consumption rate of lightbulb was repaired.
There are someone who reflect that although a longer freshness is set, the actual consumption rate is sometimes very fast. I found that once the system is automatically saved, the consumption rate of lightbulb will return to normal speed, so it will feel too fast in use. It has been repaired.
2. Improve the animation effect.

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2019.1.10
Update log:
1, new features are added: "freshness can be added".
Use the lightbulb can make the freshness of lightbulb in lamp increase.The algorithm is "old freshness + new freshness = freshness after added". The lamp must have lightbulb, and then put the lightbulb into the lamps. Do not put it into slot.

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2019.1.9
Update logs:

1. There is a deadly bug in the previous version, which has been fixed. If you build a new lamp in Version 1.1 and you haven't taken the lightbulb inside, it won't disappear when the freshness of the lightbulb is exhausted, and it won't turn off the light. If you smash it with a hammer at this time, the game will collapse. If you create a lamp in version 1.1, you need to take the lightbulb out and put it back, and that won't happen in the future.
2. New configurable options! They are "the consumption rate of lightbulb" and "the illumination range".
2.1. The consumption rate of lightbulb can be adjusted in the setting (default is 20 days). The longer the days are, the longer the fresh value will last (only lightbulb in lamps will keep fresh). Since the fresh value is only consumed when it is lit, the actual use days are about twice as many as the set days.
2.2. Lighting range can be adjusted in the range of 1-5, the minimum unit is 0.5, the default is 2. The larger the numerical value, the larger the illumination range.


Statement:

The MOD refers to a large number of excellent MODs in creative workshops, and draws a lot of ideas from them. Thank these individual developers!

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2019.1.8
Update logs:
1. Making material adjustments now requires four pieces of wood, an electronic component and a lantern.
2. The lamp add consumption mechanism, the current need to consume lightbulb to maintain lighting, new lamp with a full freshness of lightbulb , do not consume without lighting, when the light is on, according to the refrigeratory rate consumption of fresh value of lightbulb .

If you find a bug, let me know in time. If you have any good suggestions, please come up with them.

Functions to customize brightness and range are being developed...
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77 Comments
青柳 Aug 27, 2019 @ 4:00am 
活的彩虹水母怎么抓?
JiJi专属-纯情水水 Aug 1, 2019 @ 10:39pm 
实用
869344085 Jun 7, 2019 @ 8:53am 
可不可以搞一个联机版
Zeitpriester Apr 30, 2019 @ 11:42am 
dont starve togeher pls? love it!!
夜雨 Apr 30, 2019 @ 5:13am 
弄到联机里就好了
Astrogildo Apr 24, 2019 @ 7:47am 
nice job
M8S_MotatoCZE Mar 30, 2019 @ 12:55am 
any Moths???
Joker Mar 15, 2019 @ 11:28am 
tier drop ?
phoen1x Mar 14, 2019 @ 3:54am 
This is strange, but after an hour I turned on the mod to check if it was displaying any error texts, but it just worked.
Hmm.

P.S. Thanks for this mod! :)
续命男孩  [author] Mar 14, 2019 @ 3:22am 
@phoen1x What DLCs did you open? And what is the error message?