Arma 3
41 ratings
Combat Submarine USS Alabama (Version for Dedicate Server)
Data Type: Mod
Mod Type: Boat
File Size
244.809 MB
Jan 1 @ 5:02pm
Feb 18 @ 10:25am
43 Change Notes ( view )

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Combat Submarine USS Alabama (Version for Dedicate Server)


This ship is not a common vehicle of the editor. This mod recreates a simulation of underwater navigation, while transporting the players that operate the ship. Allowing to move, turn, submerge, emeger, armed with torpedoes, missiles, cruise missiles and nuclear missiles, this ship can fight other ships and submarines, and support the ground infantry, everything is managed from an area that simulates navigation inside of a submarine. and everything that is executed from the compartments, will be executed by the submarine that simulates the exterior of the ship.

the submarine that can be damaged by the enemies and everything that happens to the submarine. could harm players inside of the compartments, the players will feel movements, water pressure, lack of oxygen, inclination, pain, heat, radiation, among other characteristics, if the ship is destroyed, the players inside will die, if the ship damages. will flood the areas by water, they will feel a strong movement of S, blows, pain and bleeding, fire in compartments, among other actions, the players can repair the ship from the compartments, with tools, seal broken valves and extinguish the fire , repair engines and electronic boards, among other jobs, this work was done with the purpose that players entering the ship can feel that they are inside a real submarine and that they work inside as if they were in a real submarine.

You can obtain the manual of navegation this link:

If you wish to use the submarine in a server created as a host player, please use the following version located in this link:

IMPORTANT INFORMATION, if you want to edit the missions with the USS Alabama should be the following information:

If you are inside the ship, and you close your EDEN server, your editor will remain dark

To solve it go to tools, and press the camera

Then press escape and close your Splendio camera.

Authors of the base this work

The 3d model of this ship is made by the author Gnat, you can locate the model that has been used for the alabama in the information that you find in the prolog of the navigation manual. The engine of movement of the ship is made by Mr. Stick_Hogue, they can locate their work from the prologue of the navigation manual.

Combat Submarine USS Alabama

This mod is apart from a submarine a modality of naval simulation with combat of different ways and in relation to terrestrial missions, it is very important that you read the manual of the Alabama before manipulating the ship, this mod was made with the purpose to work in milsin, military simulation, so it is not possible to manipulate it in a player, you need a crew of no less than 6 to operate it.

Submarine Militar USS Alabama, is a submarine navy, specially designed for the protection of maritime and terrestrial spaces, this mod is based on the simulated function of its operation in most of its aspects, so it will be necessary for a constant coordination and communication between the crew, the compartments that divide it, the function cameras, the tasks given, the position of government or ground control and command.

Among the features we have:

Crew and Command
Propulsion engines shaft and Helix
Atomic or Nuclear Energy
Electric or Electric Energy
Mechanical or Diesel Energy
Snorkel System
Gas combustion discharge system
Applicable maneuvers of the USS Alabama
Possible Threats
Enemy Strategies
Individual and group offensive tactics of enemy vessels
radial assistance system between enemy vessels, when one is attacked, nearby vessels will help
missile cruises support of enemy vessels requested by enemies on land
Nuclear missile support of enemy vessels requested by enemies on land
Control compartments and electrical panels
Depth chargue
Unguided torpedoes
Guided Torpedoes System
Unguided Missiles
Guided Missile System
Nuclear missiles
Possible Complications
Auxiliary Electrical System
Medical area
Sonar Manipulation and Communications
Sonar Passive
Sonar Active
Tracking System
Threat Proximity Sensor
Radial Silence System
Enemy ships use radial silence maneuvers to hide from the radars
Communications with Ground Bases or other Allied Vessel
fax delivery system for communication
Radio buoy
Fire in Compartments
Nuclear Safety
Engine repairs
Driving the Alabama
Descent, Ascent, Port and Starboard
Pressure for crushing depth
Anticollision Reader
Officer's Place At the Command of Ship
Auxiliary Oxygen System
Analysis to avoid Threats
Maximum Silence Maneuver
State of Absolute Silence
System of enemy naval convoys (New)
Hydrophone system, to distinguish the emanating noise of each type of enemy craft (New)
Added new Diving System from the Alabama (New)
mini-submarine for deep deployments (New)
Scanner drone system to be deployed on surface (New)
Coupling and uncoupling system for the mini-submarine and the drone scanner (New)
Crush depth system for diver players (New)
Function to the post of the captain in the bridge, for the manipulation of the drone Scanner (New)
System of defense of enemy ships against divers players, deploying enemy divers squads to defend (New)

This release version for whorshop V 1.97, is exclusive to be used in dedicated server, if you want to use it as a host player you must obtain version 1.4 of this mods.

Version 1.97 instructions for the proper operation of the ship and the crew:

1- Download the compatible map package with version 1.95 of the link, and place it as a mission to run on your TADS server;

Current support maps for the development of missions:

Duala Island
4 islands Mske

the ship can only be used in the predetermined missions, you can do the initial missions or edit your missions on that initial mission, to know how to edit it successfully you must read the last subject of the navigation manual. Soon missing maps will be published.

2- configure your server TADS, marking the persistent tiresome batlefield, and unchecking the autoinit.

3-gather your team of players, and keep them waiting before entering the server, enter a person to the server and when it is on the base, wait at least a minute, and leave the server.

It is very important that the first person who enters the server complies with this step; otherwise, this person could observe distortions in the screens of the compartments of the ship and could hinder their understanding.

The loading time of the ship's start modules and the configuration of the enemies takes approximately 3 to 4 minutes from the moment the first player enters the server. During that time, the enemy's AI programmed to navigate the enemy ships will enter the ships. During this loading period, avoid boarding the ship and wait for the announcement of the Operational Alabama submarine.

4-wait with you team at least 1 minute and then enter the server, and start your mission.

By completing these steps, the submarine will have the necessary time to load the initiation modules and the crew of the ship will have the proper operation to work inside the ship, please read the manual for any concern and if you have any questions you can do it through the comments, If you suffer some bigs or do not manage to operate the ship, please inform in the comments, to solve the problem as soon as possible, and I will gladly help you,
Popular Discussions View All (2)
Jan 16 @ 6:22pm
Bug Reports
Jan 16 @ 6:19pm
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Barbanegra  [author] Feb 6 @ 10:45am 
Something important that I forgot to explain in the video tutorial on the launching of manual missiles to fixed positions with the use of Tomahank missiles, the ship also has to stop, the tubes must be open and the ship stopped so that the option to shoot in the control controls. weapons compartment
Barbanegra  [author] Jan 24 @ 1:28pm 
Now I understand your question, well, any questions ask and we will help you
Ph0enix Jan 24 @ 12:51pm 
Ah, ok. I just play by myself a lot in Zeus and this was very interesting. I will keep updated on it though!
I wanted to spawn it in like you would a vehicle.
Barbanegra  [author] Jan 23 @ 5:10pm 
sorry friend, I do not understand your question, what zeus function do you mean? on the map there is a radio action called zeus, it is used to convert all the objects to zeus and they can be manipulated with the zeus, is that what you ask? , Or if you ask if the submarine is a zeus object? it is not a zeus object, to use the ship you must obtain the base missions package, and edit your missions in that base or perform the predetermined missions in the base missions of the mission pack. Is that what you ask? soon we will add more maps compatible with the ship to navigate
Ph0enix Jan 23 @ 3:53pm 
What tabs are this under in Zeus? IS it even in zeus?
Barbanegra  [author] Jan 23 @ 5:49am 
thanks mate, I'm glad you like it, I hope you have good hunting, with your crew
MatiasHarder Jan 23 @ 5:15am 
It's great! I love this, I recommend everyone to try it since it really is worth the elegance of this submarine. :steamhappy:
Barbanegra  [author] Jan 20 @ 6:23pm 
very good your appreciation friend thanks, we are working on a 3D model to change the exterior of the ship
Sailor Joe Jan 20 @ 6:10pm 
Recomend renaming the Mod to the Delta Mod... Not anywhere close to to a US Submarine let alone the 'Bama.

- Damn the Torpedoes,
A picky bubblehead.
Barbanegra  [author] Jan 16 @ 2:17pm 
hello friend the English version soon we will have it, meanwhile you can ask me what you do not understand to help you?