ARK: Survival Evolved

ARK: Survival Evolved

3,880 ratings
Dino Storage v2
Content Types: Mod
File Size
40.400 MB
Dec 30, 2018 @ 11:44pm
Jul 15 @ 5:45am
83 Change Notes ( view )

Subscribe to download
Dino Storage v2

MOD ID: 1609138312

  • This mod is clean and stackable. It has no list priority whatsoever
  • No game content is remapped or altered. I only add 5 of my own items to the game
  • This mod should also work with modded dinos, as well as vanilla
  • This mod is compatible to future releases of ARK (dynamic data retrieval)
  • If ARK is updated with new color IDs, the soul description will reflect them
  • If ARK is updated with new dinos, the souls can trap them

⠀⠀⠀This is a small mod designed to store dinos as items, similar to a pokeball! By removing tamed dinos from the world, it allows you to maintain a large library of stored dinos without hurting server performance! No more lagtastic dino barns or yards! Dino Storage obeys tribe and server tame limits on release, while allowing a large library of stored dinos that do not count against your tame limit. The mod is fully customizable via INI, making it easy to balance for PvP or PvE use!

⠀⠀⠀All features and INI options listed here!
  • Cross server compatible (clustered servers)
  • Backup recovery file to retrieve lost souls
  • Hover over a soul to view stats & timers
  • Intuitive catch and release system & soul gun
  • Storing of saddles/helmets/weapons/costumes (including paint, stats, skins, & quality)
  • Mating timers count down when balled
  • Idle experience is gained over time
  • Can store babies (freezes age and cuddle times)
  • Stores modded persistent buffs (works with rare sightings, etc.)
  • Stored dinos never starve
  • Imprint and stats are retained
  • Newborn auto trapping
  • Offline breeding prevention options
  • Collection, incubation, & generation automation, if enabled
  • All settings are adjustable via 194+ INI options
  • Configure this mod for PvP, there's Cryopod mirrors and preset recommendations

⠀⠀⠀Side-by-side comparisons listed here!
⠀⠀⠀This comparison serves the purpose of reducing "just use a cryopod" comments.

⠀⠀⠀You must release ALL dinos from the soul traps before you remove the mod. They will be deleted at server start once the mod is gone. The Recovery.sav file will retain dinos without the mod, allowing you to reinstall the mod and attempt soul recovery using Admin mode. The recovery file does not get auto-removed with mod uninstall, and must be manually deleted.

⠀⠀⠀I primarily give support through Discord because I get notified when you @Lethal or directly message me. This lets me respond quicker, and allows my community to provide feedback in a more efficient manner. Steam does not notify me in a similar fashion, so I deprioritize it. I do not mind Discord pings—I actually encourage it—because I'm here to ensure you can enjoy using my mod.

⠀⠀⠀Common Issues / Known Bugs & FAQ
⠀⠀⠀Be sure to check out the common issues / known bugs & FAQ linked above.

•⠀Community for your ideas and feedback! Many features have come from your involvement!
•⠀Froggy Man for supporting my mod. Check out his review here and don't forget to subscribe!
•⠀Poptartica for the amazing mod video, and all of her A1 Gaming Community[]
⠀⠀⠀members for their continued support and feedback!
•⠀Jax, Zuka, and the Æsir Neo Arcadia[] community for their extensive testing, support, and
⠀⠀⠀awesome logo designs for this new revision of the mod!
"We're proud to work closely with Lethal. Our dedicated test environment ensures his mod is the best it can be and allows our community direct access to his iterative process. His expertise and mod ensure that dino management on Æsir is a pleasant and seamless experience across our entire cluster."

⠀⠀⠀If you like my work, sponsor me with a coffee. Don't feel pressured to though, just enjoy!

⠀⠀⠀DS, Dino Storage, Soul Traps, Soul Trapper, Dino Souls, Soul Terminal, Soul Balls, Cryo Chamber, Baby, Lethal, Cryopods, Dino Garage, Not Capitalism, Hair Unlocker, Emote Unlocker, Cryo Sickness Immunity, Tame Limits, Cryo Pods, Pokeballs, Balanced, Configurable, Options, PvE, PvP

⠀⠀⠀Regarding non-cluster obby transfers, click here[]

Popular Discussions View All (135)
Jul 31 @ 9:02pm
Omega Blood Spawn Code
Aug 2 @ 8:38am
Fatal Error and Server hungs
Jul 22 @ 9:23am
Imprint retension after server transfer
< >
Lethal  [author] 3 hours ago 
On trap, it stores current server uptime (game time in seconds) into index 0 of the doubles in custom item data.

When released, it takes the current server uptime at release, subtracts the server uptime it had when stored (index 0 of the double)... this determines how long it was stored. It than takes this time determination/delta and multplies it against the passive experience gained by the dino, and than multiplies that total by a final factor of 1.05x

For example. we trap a dino after 10 mins that the server is up (600s). We release the dino 20 minutes after that (so 30m total server uptime). We than get this:

1800 - 600 = 1200s time stored

1200 × PassiveXP × 1.05 = XP gained
Lethal  [author] 3 hours ago 
Both cryopods and souls just capture server up-time at the point of trap. And on release, it checks the server up-time, subtracts the server up-time from trap, to get a delta time stored, and does various things to give experience and such with that delta time. Cryopods give exp in such fashion, as do souls. Do cryopods do health regen or stamina regen, no but souls do. Still, that's release calculations using time delta that has no impact on the amount of data stored.

People can believe what they want though, seems everyone understands the backend without opening the dev kit. There's still some people who think cryofridge gives bonus experience to stored dinos, or that experience is only gained in cryofridges, etc. But in truth, it doesn't. It all uses time delta as described above with no other influence factors. I just extend onto that with release algorithms, but the only thing that is stored is server up-time at time of trap to do all of that.
cpfuente 4 hours ago 
i think it had something to do with the fact that soulballs the get exp food etc vrs cryos they dont
cpfuente 4 hours ago 
ya we have ppl with 20-30k soul balls so alot for sure, but they did mention cryos where alot smaller will have to check the acual amounts.
Lethal  [author] 4 hours ago 
The end result is, you have hoarders. I don't mean the occasional 100 dinos, 300 dinos, 1000 dinos per tribe. I mean, you have hoarders , like 1000's of dinos per tribe or something. Generally comes from breeders who like to keep color lines, stat lines, babies to sell lines, etc. The root of it is that you likely need to add incentives to not hoard, like a dino colorizer mod or something. But hey, whichever you choose, best wishes.
Lethal  [author] 4 hours ago 
You can use soul decay features, but in truth structure auto decay should be purging it long before any item decay time would and it'd be easy maintenance anyhow. You can switch to cryos if you want, it's basically the same data weight though. You think it's lighter, and it might be, marginally, because it's not storing like ~10 extra bits for various additional boolean retention... but in truth 99% of the data weight of the item is the 3,500 serialization bytes that derive from storing the entirety of your dino. And as such, cryopods are not going to be much lighter than a soul. And each soul is 10kb (really not that big, in truth).
cpfuente 4 hours ago 
hello, we love the mod but we are now running into file size issues with the soul balls, are there any setting that will reduce the file size, or is it possible to get a way to convert them to cryos since they are smaller?
Lethal  [author] 23 hours ago 
Yup =)
Gadse 23 hours ago 
UnlockHairAndEmotes=true , does that mean u can get all hairstyles n emotes too trough your mod? :D
dgduhon Aug 4 @ 10:45am 
Sorry if I missed this somewhere else, but is destroying souls terminal specific? I have several terminals, with one being culls from breeding. I'd like to destroy the culls but dont want to destroy all of the souls in other terminals.