RUNNING WITH RIFLES

RUNNING WITH RIFLES

81 ratings
Roberto v2.40
   
Award
Favorite
Favorited
Unfavorite
Customization level: Custom Map
File Size
Posted
Updated
9.160 MB
Dec 30, 2018 @ 9:27pm
Jan 5, 2019 @ 3:58am
9 Change Notes ( view )

Subscribe to download
Roberto v2.40

Description
A 10-base island map concept built from the tutorial map template.
Map is undergoing testing, select 9 bases and start from "Hangars".

Leave feedback, questions, or issues here in the comments.
Contact me directly on Discord: Robert Augustus#8163

*Thanks to Unit G17 for development help and testing.*

If you enjoy this, check out my other map on the workshop - https://steamcommunity.com/sharedfiles/filedetails/?id=1621178704

[CHANGELOG]

v2.40
+radio jammer barracks
+tile decals to bridges
+ladders to LH minigun
+trees north of barracks
+mapview icons for obelisk platforms
~moved main street base name/fixed hangar base map view
~moved market mortars

v2.39
+market street pavement tiles
+ladders market district shops
+foliage resort and lagoon
~resort grass near lake
~adjusted mortar main street roof/market roofs
~moved rocks and foilage to proper layers
~lighthouse minigun position changed

v2.38
+fountain platform/park market district (+3 mgs +2 mortar market)
+trees/chairsets midtown
+awnings market district shops
-removed extra fountains
-removed truck near midtown armory
-removed ai offroad from market district
~adjusted chairs near globe statues
~adjusted resort roof mortars
~fixed watchtower sandbags ai pathing

v2.37
+mg/pipes residences roof
+humvee/buggy hangars +humvee industrial park +jeep mil base +atv encampment bridge
+sandbags on south mortar roof mainstreet
+nodes to sandbag walls
+raised platform/benches/chairsets/streetlights near market district
+foilage/trees north coast
+building/paved buddha area north of residences
~adjusted mil base front building
~lighthouse minigun adjusted to correct direction

v2.36
+expanded city north of main street
+ai offroad pathing to industrial park/market district
+bushes/trees/streetlights/cars/chairs in city
+park with fencing near market district
+mortars main street rooftops
+shop awnings
~fixed north invisible road
~cleaned up grass edges
~paved under camo nets

v2.35
+added residences near parking lot
+roof minigun lighthouse
+mortar/mg main street
+mgs on hangar watchtower/tow at hangars
+stone wall near parking lot
+toll booths at road barriers
+bushes/flags main street
-removed rocks from AI offroad pathing
~changed main street buildings
~extra nodes to sandbags/fences
~pavement under fences/wells
Popular Discussions View All (2)
1
Jan 13, 2019 @ 1:51pm
Suggestions
Robert Augustus
0
Jan 3, 2019 @ 1:11am
Bug Reports
Robert Augustus
16 Comments
Jan 1 @ 8:30am 
i love Roberto, amazing map M8
Jul 13, 2023 @ 12:15am 
I can't set it to where you can capture a certain number of points, as any number I set to only puts us at the air field.
Aug 17, 2020 @ 10:40am 
What program did you use to make the map? You can add your own objects to the map?
Apr 9, 2019 @ 7:38am 
sometimes when i play it no bots load,
can someone tell me whats happening?
Feb 8, 2019 @ 11:40pm 
hao to use ?
Jan 12, 2019 @ 5:33am 
amazing map boi
Robert Augustus  [author]
Jan 6, 2019 @ 9:56pm 
Next big update will be to go through and remove building clipping, it is a problem in some of the main areas.
Robert Augustus  [author]
Jan 1, 2019 @ 12:46pm 
New year - new map! Updated to v2.34 so AI don't get hung up on fences
Robert Augustus  [author]
Jan 1, 2019 @ 8:59am 
@CptFoot thanks for the comments, I haven't tweaked the AI as I was more focused on the map itself, I might try to see about removing some fencing near main street and industrial park
Jan 1, 2019 @ 6:29am 
And I'm sure you know this @Robert Augustus but the AI pathing could do with tightening down the line. Right now a lot of them will just mill around or collate into one massed clump in certain areas. Braindead bots all over the shop.