The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Better Combat AI
 
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Jul 16, 2013 @ 2:27pm
Apr 24, 2015 @ 11:54pm
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Better Combat AI

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Description
Better Combat A.I. (Artificial Intelligence)
Enhances the combat AI for NPCs within the game.

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NEW 4.25.15
Many creature additions:
- Lowered confidence/increased chance of fleeing of animals (sabre cats, dogs, skeevers, mudcrabs, horkers, mammoths, bears, horses) while alone, and increased aggressiveness while in groups
- Severely lowered confidence of horses while alone
- Giants now have the ability to flee
- Increased desire to flee for passive creatures (deer, cows, chickens, rabbits, goats)
- Increased flanking ability of sabre cats, dogs, and spiders
- Hagravens and spriggans are much more aggressive and will cast spells more frequently
- Increased circling ability of hagravens

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What this mod does:

1. Smarter NPC combat behavior. NPCs are now more likely to:
- Use power attacks more effectively (i.e. power attack when their enemy is blocking/staggered)
- Attack more aggressively when in groups (including mages/archers)
- Try to bash and stagger
- Attack when their enemy is not blocking
- Attempt to block
- Disengage from melee combat (if NPC is an archer/mage) when they gain distance from their enemy
- Archers are more prone to draw melee weapons (if available) if they believe they're getting charged. For balance, archers now have a higher preferred distance from their enemy.
- Attempt to circle their enemy if they can't find an angle for attack
- Archers/mages have increased desire to navigate away from enemies to avoid melee combat
- NPCs will now search a wider radius when alerted
- NPCs will travel further distances/have higher preference for picking up better weapons in combat

2. Expand differences in combat styles to make combat more immersive. For example:
- NPCs using the 'beserker' combat style will spend the majority of their time attacking, while NPCs using the 'tank' combat style will spend most of their time blocking or defending.
- A farmer will be much less effective in combat than a bandit ringleader
- Draugr charge straight towards enemies and spend very little time blocking
- Wolves will circle around an enemy and only attack for short periods before circling again. In larger packs, wolves will rotate in for the attack while the rest circle their enemy
- Dragons now highly prefer hovering/strafing attacks over perched/ground attacks. To balance this for melee players, when dragons do decide to land, they stay landed for an increased amount of time. Also, dragons are now more prone to perform special ground moves (for example, tail bashing an enemy attacking from behind.)


There is an optional module that lower dragons' preference for attacking while in the air, increasing the likelihood of dragons landing/perching to attack. The optional module can be found here - http://steamcommunity.com/sharedfiles/filedetails/?id=430739032

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NPCs from mods should take advantage of the changes made from this mod, unless they're given a unique combat style (which is rare.)

This mod does not use ANY scripts; this mod only modifies default combat styles and combat mults found within the creation kit to enhance realism/immersion. For those concerned, this mod has been made as clean as possible; all references besides 'combat style' and 'GMST' have been removed from the mod via TES5edit.

Confirmed compatibility:
Duel - Combat Realism
Amazing Follower Tweaks

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The following is not Skyrim/mod related, so feel free to stop reading!

Just a bit of self-promotion to any of you who play CS:GO - If you want, I would greatly appreciate it if you could check out my weapon submissions for the CS:GO workshop! Any feedback is appreciated.
Popular Discussions View All (4)
3
Aug 29, 2015 @ 7:29pm
Compatibility questions
Mos Anted
2
Dec 26, 2014 @ 2:50pm
Questions before installing the mod...
MisterRoboot
2
Dec 19, 2015 @ 6:38am
Harder to kill dragons led to more NPC deaths? (Inquiry)
Atola
< >
515 Comments
MagaLiberalsCryAgain 2020 Oct 8 @ 3:50pm 
I didnt really notice any behavioral changes.. It seems like enemies have a faster attack rate, and block nonstop.. Animals didnt act any different. My reanimated Draugrs arent attacking most of the time either, and are often in completely different rooms
Cynthia Jul 11 @ 5:46am 
i fixed the problem kinda i had only this mod and installed after this combat realism then i worked better then before
joop  [author] Jul 10 @ 2:31pm 
I have no way of confirming this, but from my experience this sounds like a Vanilla glitch. When too many AI processes are running at once, NPCs tend to stand around/not fight back/not fight until attacked first. This mod doesn't address these issues - it only makes changes if the AI is actually behaving combat processes to begin with.
Cynthia Jul 10 @ 5:32am 
No i don't this was the only mod i used so far.
joop  [author] Jul 8 @ 7:37pm 
Hi Cynthia, are you running any other companion or AI mods?
Cynthia Jul 7 @ 11:22am 
sorry but this mod is not playable... it turns all followers into moles they stand 1 feet away from an enemy and they dont see them until they get attacked sadly have to delete the mod
♛Maximus♛UKR Jun 2 @ 12:37am 
great mod, Thank you so much!
Crispy Thumb Feb 2 @ 5:27am 
Great mod really made fights more interesting
Timesplitter Nov 23, 2018 @ 10:47pm 
TESV: Skyrim: God Amongst All Edition 11/23/2018 has just been released. Thank you for your amazing mod that contributed greatly to making this mod collection what it is today. Newly included in this collection are the Unofficial Skyrim Patches making this game run as stable and smooth as Skyrim Special Edition. Thank you again for your amazing addition to the collection. Check it out at https://steamcommunity.com/sharedfiles/filedetails/comments/106745968 . Your one arrow to the knee that's left, Timesplitter. :steamfacepalm:
The Slender Man Oct 16, 2018 @ 7:01pm 
This is great.. hag ravens and spriggans are stillt he same becasue they don't block...

lol but if you are fighting 5-6 druagar and think you will just hack them to death without them remembering to block and counter strike,,,,

lol i definitly notice the change.. good job on this mod.. The Paladins guild mod works well with this