Mad Tower Tycoon

Mad Tower Tycoon

30 ratings
Layouts
By mimi*
Some layouts that I came up with while playing the game. First draft covers hotels and offices.
   
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Introduction
I'll be describing the layout that I developed while playing the game, as well as the general idea on how it works. It's viable right from the start, it won't need special unlocks.

Terminology
Some terms that I'll be using in this guide:
  • Cell: This is to describe an individual 1x1 block in the construction grid. For example, a Small Office would be described as 3 cells wide (3x1).
  • Service rooms: This is to categorize any rooms that provide coverage. For example, Laundrettes and Trash Cans.
  • Revenue rooms: This is to categorize any rooms that provide income. For example, Hotel Rooms and Office Rooms.
Basic Rules
Here are some basic rules to follow when desiging a layout:
  • A room must be at least 1 cell within a service room's coverage area. The room does not need to be fully within a coverage area to be considered covered.
  • Large service rooms can cover 12 floors vertically (6 floors up and 6 floors down). There are 14 floors between lobbies. That will give us 1 floor in the middle (either 7th or 8th floor) that house our service rooms, 12 floors of revenue rooms, and 1 floor that is empty (either 1st or 14th, depending on service floor). This floor is entirely optional as it will not be within range of any service rooms, you can do whatever you want with it.
Lifts

I've found this layout to work best when it comes to lifts.
  • Maximum lift width is 6 cells (when fully upgraded), with 4 cells clearance on the sides. Make sure to leave the necessary gaps between lifts for future upgrades. In the example above, you can see the gaps shaded in for future lift upgrades.
  • The shorter lift shafts make it much easier to respond to passenger demands, and having them transit between lifts on the service floors ensure good traffic for restaurants.
Offices
Layout

Service rooms
I've placed the service rooms at 7th floor, leaving the 14th floor empty.
  • The Server Room is placed in the middle as it's an evenly sized (8x1) room. This then determines the maximum desirable width of an office tower as we would want the single Server Room to be able to reach all Office Rooms.
  • Other service rooms are duplicated on both sides as they can only cover 1 side each.
  • You can use any restaurants, just remember to leave the necessary space for future upgrades if you use a smaller sized restaurant to start.

Revenue rooms
Multiple configurations for the revenue rooms are possible, depending on your unlock progress and/or budget. The example above shows 3 possible configurations:
  • Small Offices only.
  • Medium Offices only.
  • Big Offices only.

You can certainly mix and match them on a floor, just make sure to use the coverage area guide in the example to see if the rooms can be covered by the Server Room.
Shops
<to be updated>
Apartments
<to be updated>
Hotel Rooms
Layout

Service rooms
I've placed the service rooms at 7th floor, leaving the 14th floor empty.
  • The Hotel Reception is placed in the middle as it's an evenly sized (4x1) room. This then determines the maximum desirable width of a hotel tower as we would want the single Hotel Reception to be able to reach all Hotel Rooms.
  • Other service rooms are duplicated on both sides as they can only cover 1 side each.
  • You can use any restaurants, just remember to leave the necessary space for future upgrades if you use a smaller sized restaurant to start.
  • The Laundrette and the Restroom are exceptional cases as they can actually reach both sides of the tower.
  • Waiting Rooms are necessary here to ensure quality of living.
  • It's not necessary to have Hotel Cleaning rooms on every floor, especially if you're running Suites only. It'll only be useful if you're running a lot of Single or Double rooms as the cleaners will need time to clean everything.

Revenue rooms
Multiple configurations for the revenue rooms are possible, depending on your unlock progress and/or budget. The example above shows 3 possible configurations:
  • Single rooms only.
  • Double rooms only.
  • Suites only.

You can certainly mix and match them on a floor, just make sure to use the coverage area guide in the example to see if the rooms can be covered by the Hotel Reception.
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12 Comments
lockneezx May 7, 2020 @ 12:22pm 
Very helpful and nicely done! Question on Lifts: On the lift menu is Lift Management [Lift-Restrictions] ....what is that all about? I deff want to restrict certain traffic but I'm at a loss as to how to get it to work. Is it an unfinished future-option? Your help / thoughts..?
missiloon Mar 28, 2020 @ 4:22am 
Thank you for this guide. I'll link to it in my upcoming review :D
mr.v Dec 28, 2019 @ 10:41pm 
I think "trash cans" is only affect on one floor. It might be "recycling"?
MysticDaedra Nov 30, 2019 @ 6:18pm 
It'd be great for an update to this guide. Nice job @ elan!
mimi*  [author] Jan 3, 2019 @ 1:09am 
Money isn't an issue later on, I personally didn't like seeing all the closed signs so I didn't bother with shops lol.
咸鱼 Dec 30, 2018 @ 2:51am 
I've made a layout of shops myself using your principle, I have the same problem as you said -shops are always closed and say that they need high traffic.
Thought maybe have to build shops among offices/hotel rooms, but thus will cause noise problems.
I've also tried to build hotel rooms above shops (make hotel rooms and shops in the same building), shop traffic near elevators are slightly improved, but shops on the side are still low-traffic.
while though shops have traffic complains, but they still pay rents ... so it seems that this problem could be ignored..?
mimi*  [author] Dec 29, 2018 @ 4:10am 
Yep sure you can translate to Chinese, just please do include a link to this guide!
I've been playing around with apartments and shops and I do have a layout for them using the same principle, but there are 2 problems:
- Apartments give low population count, not fun if you want to hit 5 stars.
- Shops are always closed (even if they're paying rent). They can never get good traffic if we use this layout principle.

I'll probably only update these 2 sections after more dev updates, we'll see I suppose.
lothos Dec 27, 2018 @ 2:22pm 
fwiw, i started using an express on the end outside the layout range in a buffer area to also put more service type rooms. then repeat the pattern.
咸鱼 Dec 27, 2018 @ 4:05am 
by the way, can I translate this guide into Chinese?
咸鱼 Dec 27, 2018 @ 4:02am 
life saver
update other contents please!:steamhappy: