Age of Empires II: HD Edition

Age of Empires II: HD Edition

183 ratings
Ozhara's Space Pack
New Workshop General: Terrain
File Size
1.614 MB
Jul 14, 2013 @ 5:42am
Jul 10, 2015 @ 10:54am
3 Change Notes ( view )

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Ozhara's Space Pack

In 3 collections by Ozhara
Ozhara's Green Planet - Space Collection
12 items
Ozhara's Water Replacements
14 items
Ozhara's Industrial Planet - Space Collection
7 items
Would you like to have the endless space in your games?
Did you ever want to now what a map would look like if all the landmasses were 'planets'?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.

For the updated content changes, take a look at the change notes. :)

It changes the beach, water and shallow textures and their blendings to ones fitting this theme. (So it can be used with any other terrain textures!)
It's inspired by Empire Earth, were you also were able to play in space.
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Duboy33 Nov 8, 2017 @ 9:44pm 
reminds me to calus room from destiny 2
Awesome Job Ozhara
DЯ.ROACH Dec 28, 2015 @ 12:41am 
Thank you for your help I will try this!
Ozhara  [author] Dec 27, 2015 @ 10:53pm 
Hi, glad to hear you like it. :)

There have been problems with text shown as empty or as 0 in the past. If I remember right one could solve this by verifying the game cache or deleting the default player profile...
But I'm not completely sure.
If this doesn't help, I'd suggest to ask in the current patch discussion - There are a lot of people around that may be able to help you. I didn't encounter that bug ever myself, so my knowledge on it is just from reading comments - and that was some time ago.
DЯ.ROACH Dec 27, 2015 @ 3:52pm 
Thanks for this mod so awesome! I also have an unrelated question and I did not know who else to turn to. I recently bought age of empires for another person and everything looks good except one thing. When he loads up the game the resource bar, the picture of units, and all writing is super small and very hard to read. We went through steam's resolution options which changed nothing and I looked in the properties option but I'm not too good at this type of fix. Any help would be so much appreciated. Sorry for any inconvenience and thank you for great mods!
Ozhara  [author] Dec 27, 2015 @ 1:25am 
Thanks a lot. Great you like it! :D:
Izak Dec 27, 2015 @ 12:38am 
this is by far the coolest mod ive ever found in the workshop...

Your the best Ozhara!
Ozhara  [author] Jul 1, 2015 @ 10:17pm 
Yes, only modsalready upgraded to the new steam workshop system do work.

I just had to stop upgrading my mods to 4.x for the mod manager is not able to handle my amount of mods in an acceptable way for now.
I spoke to morness about this and the icons you can see beside the mods now are a first (small) step towards what we came up with for the still to be implemented overhaul.

I hoped this would be done days ago - but as you can see there are many other issues too - and game breaking bugs are more important than optimizing the mod manager. But morness said to come back to it at the end of this or beginning of the next week. So I'm looking forward to upgrade all my mods at the end of the next week! :D:
Outlaw7 Jul 1, 2015 @ 7:47pm 
idk why but for some reason this mod isnt working for me. when i make a new map with water its just water and when i paint water terrain its just water. i have the new bridge mod too and its still the vanilla bridge
Gordon Freeman May 13, 2015 @ 7:05am 
Now if only you could create a star wars mod with it
Ozhara  [author] Jul 2, 2014 @ 4:00am 
Beside new units are REALLY time consuming - would have used SW-GB ones - there are only two options: units without shadows - would look weird and you'd have no information regarding above which tile they are actually flying/placed.
Second one: units with shadows - different from SW GB that uses an updated version of AoEs engine and is coded to have flying units - AoE doesn't use additional graphics/layers for unit shadows but only one that contains the unit as well as its shadow. For non-flying units it's ok, most of them aren't that big and the shadow is right beside the unit.
For flying units this creates some really weird effects on screen for the graphic does overlap with others in a 'wrong' way.