Divinity: Original Sin 2

Divinity: Original Sin 2

279 ratings
Enemy Upgrade Overhaul
Type: Add-on
Game Mode: Story
File Size
3.603 MB
Dec 18, 2018 @ 12:12pm
Nov 11, 2019 @ 10:04am
18 Change Notes ( view )

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Enemy Upgrade Overhaul

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
23 items
Enemy Upgrade Overhaul is my own personal twist on a randomized system for buffing enemies, allowing for more challenging encounters with weighted, randomized upgrades, and a chance of bonus treasure depending on how tough the enemy becomes.

Enemy level scaling can be enabled, allowing enemies to scale to or above the party's level. This option is available in the EUO settings menu (accessed from LeaderLib's mod menu).

If you opt to level up enemies, I recommend grabbing an experience reducing mod, so you don't level up too fast:

Enemy Upgrade Overhaul works like this:

Upgrade Groups
When an enemy enters battle, 4 groups of upgrades are rolled on individually:

  • Buffs
    A wide variety of enhancement statuses split into 5 types - Weak, Normal, Elite, Aura, and Immunity. Aura and Immunity upgrades can overlap with Normal/Elite ones, but are rare.

  • Stats
    Stat-enhancing statuses that increase Armor, Magic Armor, Vitality, and Damage.

  • Talents
    Statuses that unlock additional talents on enemies, split into 3 types - Normal, Elite, and Weapon.

  • Bonus
    Rare bonus statuses that can overlap with any other. Currently includes Infusion and Elite Infusion types.

Bonus Treasure
Every upgrade increases an enemy's total amount of "Challenge Points". The total amount of CP is used to determine which group of bonus treasure is rolled on when the enemy dies. Enemies with elite upgrades will naturally be worth more CP than weaker ones, so expect greater chances of tasty loot for tougher enemies.

Bonus Treasure Status
If an enemy rolls a 0 when it's rolling for upgrades, it's considered a critical failure, and that enemy gets a status called Bonus Treasure. If you kill them before the status runs out, EUO will roll again for more bonus treasure (determined by the enemy's total CP).

Guaranteed Elites
Certain named characters are guaranteed to get tougher upgrades. Currently (as of 12/18/2018) only Fort Joy / Reaper's Coast is affected, so check out the feedback thread here for submitting suggestions on who to include in later acts.

EUO's randomization takes in to account the fact that DOS2 has issues when rolling between a low range of numbers - Low roll ranges tend to not be so random. Currently every roll is between 0 and 999 to ensure results feel more random.

Additionally, every upgrade has been manually tweaked so tougher upgrades have smaller chances than weaker ones.

Overrides & Compatibility
Enemy Upgrade Overhaul overrides a handful of base enemy weapon stats to apply the Savage Sortilege talent to enemies, allowing their spells to crit. Keep this in mind when determining your load order (mods lower in the list have priority).

The Enemy Upgrade Overhaul settings menu is available in the LeaderLib mod menu. Currently you can use it disable any of the major groups of upgrades, tweak certain Bonus Treasure settings, and enable Enemy Level Scaling.


Idea inspired by my enjoyment from using the following mods:


If you're feeling generous, an easy way to show support is by tipping me a coffee:


I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!
Popular Discussions View All (3)
Apr 6, 2020 @ 9:59am
PINNED: Suggestions: Guaranteed Elites (Act 2 - Act 4)
Mar 28, 2020 @ 11:59am
Suggestion: XP Reduction + Scaling Progression
Aug 6, 2020 @ 6:32am
XP gain balancing
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Phantom Wolf Nov 22, 2020 @ 2:04am 
getting stuck in the loading screen (infinite loading) :(
-Snoopi- Sep 10, 2020 @ 8:52pm 
Click on the discord link on this page, then sign in to it, one of the rooms is labeled 'beta' or something like that. In that channel you will find the Beta DL links.
jacenk Sep 10, 2020 @ 1:31pm 
Whats the link to this discord version? All i can find is a discord page link but no clue where on that page it is
-Snoopi- Sep 9, 2020 @ 5:05pm 
Ok so I started a new game with this mod
+ (-75% EXP)
And enabled the Hard Mode via mod settings + level scaling, and man even the first fight is super crazy hard now lol

Sweet, I hope the rest of the game is going to be like this, makes DOS2 fun again!
Masaru Enatsu Aug 31, 2020 @ 9:32pm 
I also agree with Fig - something that is so regularly and consistently updated should stand to have a stability pass after a whole year. Think of it this way, if you do a stability pass on the latest version, figure it's good enough, and put it on Steam, that's another few months where you don't have to worry about it. It feels neglectful at this point
Masaru Enatsu Aug 31, 2020 @ 12:40pm 
@Laughing that makes sense, although still a bit curious that the Steam version is so far behind. Although I can sympathize with progress being more interesting than stability on the short-term, I would love to see a stable version up on Workshop. Good mods btw, I enjoy your work a lot.
Figaround Aug 31, 2020 @ 11:45am 
@LaughingLeader In Steam the last change - November 11, 2019, in Discord - yesterday.
Almost a year has passed. You could update in Steam one of the intermediate versions, which you consider stable. It seems that you are going to change this mod from time to time (and some problems I have not met), it is worth publishing something here.
LaughingLeader  [author] Aug 31, 2020 @ 11:37am 
@ Frank Morrison The discord version is a beta, with many new features that require the script extender, so it won't be released "live" until I can do some testing to ensure it won't break people's saves. I need to write up all the new features as well.
Masaru Enatsu Aug 31, 2020 @ 10:47am 
Why is this version so far behind your Discord version? Seems a bit inconvenient for people who mainly use Steam
Darrow Aug 15, 2020 @ 2:36pm 
Is this compatible with divinity unleashed?