Empyrion - Galactic Survival

Empyrion - Galactic Survival

57 ratings
Expanded Default Survival (double the planets) - Alpha 9.7 (Alpha 10 Compatible)
Scenario: Single Player
Tags: Scenario
File Size
0.292 MB
Dec 18, 2018 @ 12:06am
Mar 6 @ 2:09am
5 Change Notes ( view )

Subscribe to download
Expanded Default Survival (double the planets) - Alpha 9.7 (Alpha 10 Compatible)

This scenario randomly generates a new survival map on game start with double the planets as normal and adds a few minor enhancements.
It does not contain new types of planets, it merely increases the number of default planets that are generated.
Good for anyone who wants a randomly generated survival game with more planets without having to edit config files or subscribe to a static scenario.

This creates a default single player/coop Survival game with the following changes:

*Doubled min and max counts of non-starter planets, asteroid fields, and trade stations.
*Increased max number of moons per planet to 2.
*Added a Desert neighbor within 15AU to Arid starter to ensure you always have access to the resources needed to build a CV.
*Other starter planets are still added to the map even if you didn't choose them (you'll still be able to discover the Temperate starter even though you had chosen Arid as your initial start planet, for example).
*Barren and BarrenMetal are now separate entries. You will always get at least 1 of each planet in your solar system.

Because it uses the default planet templates, new game updates to planets are automatically applied whenever you start a new game using this scenario.

Directions for single player and coop:
Subscribe to this scenario on the Steam Workshop.
Select New Game > Scenarios > Expanded Default Survival.
Choose your difficulty and starter planet options.

I am unsure how this works on a dedicated server, though I imagine you'd copy the whole scenario folder and then edit the gameoptions.yaml to your liking just like if you were installing any other scenario. Don't forget to turn on POI regeneration if you want it and set the anti-grief zones to suit your server.

Randomly generated scenarios are a brand new feature with this latest game update. Things might be buggy.

Any comments, suggestions, problems, or requests for more random configs, please post in the comments!

Interested in a new work-in-progress scenario with a large solar system with custom planets? Project Eden TEST Scenario
< >
ravien_ff  [author] 9 hours ago 
@Thundercraft I'm planning on updating it to alpha 10 Sunday night to add the new lava planet, so right before alpha 10 actually goes live (so it's ready while I'm at work Monday).

I'll update this version to alpha 10 so most people don't have to subscribe to a new one, but if there's enough people interested in an alpha 9.7 version I can upload that as a separate one as well. :)
Thundercraft 9 hours ago 
P.S.: Maybe it would be a good idea to upload a separate Alpha 10 version of this scenario instead of fully updating this to Alpha 10 (with LavaNascent, etc)? That would allow players who prefer to stick to Alpha 9.7 to continue using it for a while longer?

Just a thought...
Thundercraft 9 hours ago 
Alpha 10 is supposed to go public this Monday. I don't mean to sound ungrateful. This is an awesome scenario! But I had to ask...

Q: Can you give an estimate of when this scenario will include the new lava planet: LavaNascent? Sometime next week, maybe?

Until this scenario includes LavaNascent, I think I will have to hold off on trying Alpha 10 as I do not want to restart a new game needlessly, nor do I want to miss out exploring this new planet type.
ravien_ff  [author] May 27 @ 1:44am 
@Salladin71, yes the playfields folder should be empty. This is because this scenario pulls all the playfields from the default folder. It doesn't include any custom playfields of its own. :)

Hope it works for you!
Salladin71 May 27 @ 1:20am 
@ravien_ff ty it will be very helpfull !

Pls i would like to ask few more details :

Inside your scenario, there is nothing inside the "Playfields" folder !
But in others "default scenarios", Default Multiplayer for example, there are folders/ files inside the "Playfields" folder !

When i'll use your scenario on my dedicated server, should I leave this "Playfields" folder empty ?

If this "Playfields" folder should not be empty what should i put inside ?

These files ( the files that usually are in "Playfields" folder ) are used for Starter Planets Config maybe ?

I know my english really sucks and google Trad is my best Friend ! :) :)

Really sorry ! I know my questions may seem stupid, I'm a beginner and this is my first game server !

Ty for your work and yours answers !
ravien_ff  [author] May 26 @ 8:58pm 
@Salladin71, here is a general guide on setting up a dedicated server:

What you need to do:
Subscribe to this scenario. Open your Empyrion Steam Workshop folder on your computer (default location SteamLibrary\steamapps\workshop\content\383120 but your install location might vary)
Find the folder for this scenario which will be called "1594181950". This is the folder you'll need to copy to your server.
Follow the above guide on how to set up a dedicated server and install a custom scenario on it.
Set up your game options as you see fit (POI regeneration, force PvP, etc).

This scenario should work just fine in both Alpha 9.7 and Alpha 10 experimental because it uses default playfields, but you won't get the new lava nascent planet from alpha 10 yet.
Salladin71 May 26 @ 10:41am 
hi ty for this work i try this mod in SP mode and it is very cool ! can anyone tell me how to use this on dedicated server pls ! I don't find files on my pc to put them on the server ! ty
ravien_ff  [author] May 14 @ 4:59am 
Seems to work fine in A10 experimental, you just won't get the new LavaNascent planet but you'll get all other changes and additions when you start a new game if you opt in to the experimental version.
ravien_ff  [author] May 12 @ 10:59pm 
Alpha 10 will probably go to the experimental branch tomorrow!

This scenario should be fully compatible with alpha 10 and receive any updates to planets, POIs, game mechanics, etc, as long as you start a new game in alpha 10.

If they add any new planets or moons then those won't appear in this scenario until I update it which won't be until alpha 10 goes on the live branch though.
ravien_ff  [author] May 12 @ 12:07pm 
I'll double check that it still works on my end tonight.